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authorSam Spilsbury <Sam@ACER-SUSE.SUSE>2008-01-30 23:12:22 +0900
committerSam Spilsbury <Sam@ACER-SUSE.SUSE>2008-01-30 23:12:22 +0900
commit5fed5621a3277a9b0a1ec575c8b3245693f073e8 (patch)
tree38ec1ea5ee8f70c018897d6e6146556e4cc0c74f /wiimote.xml.in
parentc8ce91dd89f7b0650da0f053f81e126d0210e8a0 (diff)
downloadwiimote-5fed5621a3277a9b0a1ec575c8b3245693f073e8.tar.gz
wiimote-5fed5621a3277a9b0a1ec575c8b3245693f073e8.tar.bz2
* Use some of the options
Diffstat (limited to 'wiimote.xml.in')
-rw-r--r--wiimote.xml.in124
1 files changed, 124 insertions, 0 deletions
diff --git a/wiimote.xml.in b/wiimote.xml.in
index f338a39..eef8889 100644
--- a/wiimote.xml.in
+++ b/wiimote.xml.in
@@ -310,6 +310,37 @@
<default>false</default>
</option>
</subgroup>
+ <subgroup>
+ <short>Calibration</short>
+ <option name='first_ir_x_multiplier' type='float'>
+ <short>X IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>5.0</default>
+ </option>
+ <option name='first_ir_y_multiplier' type='float'>
+ <short>Y IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>2.0</default>
+ </option>
+ <option name='first_ir_x_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ <option name='first_ir_y_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ </subgroup>
</group>
<group>
<short>2nd Wii Remote</short>
@@ -598,6 +629,37 @@
<default>false</default>
</option>
</subgroup>
+ <subgroup>
+ <short>Calibration</short>
+ <option name='second_ir_x_multiplier' type='float'>
+ <short>X IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>5.0</default>
+ </option>
+ <option name='second_ir_y_multiplier' type='float'>
+ <short>Y IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>2.0</default>
+ </option>
+ <option name='second_ir_x_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ <option name='second_ir_y_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ </subgroup>
</group>
<group>
<short>3rd Wii Remote</short>
@@ -886,6 +948,37 @@
<default>false</default>
</option>
</subgroup>
+ <subgroup>
+ <short>Calibration</short>
+ <option name='third_ir_x_multiplier' type='float'>
+ <short>X IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>5.0</default>
+ </option>
+ <option name='third_ir_y_multiplier' type='float'>
+ <short>Y IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>2.0</default>
+ </option>
+ <option name='third_ir_x_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ <option name='third_ir_y_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ </subgroup>
</group>
<group>
<short>4th Wii Remote</short>
@@ -1174,6 +1267,37 @@
<default>false</default>
</option>
</subgroup>
+ <subgroup>
+ <short>Calibration</short>
+ <option name='fourth_ir_x_multiplier' type='float'>
+ <short>X IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>5.0</default>
+ </option>
+ <option name='fourth_ir_y_multiplier' type='float'>
+ <short>Y IR Calibration Multiplier</short>
+ <long>The Wii Remote only really works properly for screens of 640x480. By chaging this to a larger number, you essentially allow the cursor to span larger distances. This comes at the cost of precision however!</long>
+ <min>0.1</min>
+ <max>20.0</max>
+ <default>2.0</default>
+ </option>
+ <option name='fourth_ir_x_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ <option name='fourth_ir_y_subtract' type='float'>
+ <short>X IR Subtraction Compensation</short>
+ <long>The higher you set the multiplier, you will find that certain areas of your screen become unreachable (Because the IR camera must measure 0). Set this to allow reaching those areas of your screen. Be careful with this, as if you set it too high, you won't be able to reach the opposite areas!</long>
+ <min>0</min>
+ <max>2000</max>
+ <default>0</default>
+ </option>
+ </subgroup>
</group>
</display>
<screen>