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authorSam Spilsbury <Sam@XPS-SUSE.site>2008-11-15 11:10:40 +0900
committerSam Spilsbury <Sam@XPS-SUSE.site>2008-11-15 11:10:40 +0900
commit1c0aeb88d11ad54faaabf9a8835431e2ed93882d (patch)
treec161d2b23cbac77e4535741e4788529fac913fca /throw.xml.in
parent9241a0762476a06e0644fc86f31b9b7e4b585356 (diff)
downloadthrow-1c0aeb88d11ad54faaabf9a8835431e2ed93882d.tar.gz
throw-1c0aeb88d11ad54faaabf9a8835431e2ed93882d.tar.bz2
* Initial commit. Physics engine is still a bit weird but it works =)
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+<?xml version="1.0"?>
+<compiz>
+ <plugin name="throw" useBcop="true">
+ <_short>Throw Windows</_short>
+ <_long>Windows have a velocity once they are released after moving</_long>
+ <category>Utility</category>
+ <deps>
+ <relation type="after">
+ <plugin>resize</plugin>
+ </relation>
+ </deps>
+ <display>
+ <group>
+ <option type="float" name="velocity_x">
+ <_short>X Velocity Multiplier</_short>
+ <_long>X Velocity Multipler</_long>
+ <min>1.0</min>
+ <max>100.0</max>
+ <default>10.0</default>
+ </option>
+ <option type="float" name="velocity_y">
+ <_short>Y Velocity Multiplier</_short>
+ <_long>Y Velocity Multipler</_long>
+ <min>1.0</min>
+ <max>100.0</max>
+ <default>10.0</default>
+ </option>
+ <option type="float" name="friction_constant">
+ <_short>Friction constant</_short>
+ <_long>How much friction the screen provides</_long>
+ <min>1.0</min>
+ <max>100.0</max>
+ <default>10.0</default>
+ </option>
+ </group>
+ </display>
+ </plugin>
+</compiz>