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path: root/ckservice/ckservice.xml
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<node>
	<interface name='com.canonical.CompositionKit.Service'>

		<method name='AddSurface'>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='AddShader'>
			<arg type='s' name='shader_name' direction='in'/>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='AddUniform'>
			<arg type='s' name='uniform_name' direction='in'/>
			<arg type='s' name='uniform_type' direction='in'/>
			<arg type='s' name='shader_name' direction='in'/>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='AddAttribute'>
			<arg type='s' name='attribute_name' direction='in'/>
			<arg type='s' name='attribute_type' direction='in'/>
			<arg type='s' name='shader_name' direction='in'/>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='SetShaderSource'>
			<arg type='s' name='shader_source' direction='in'/>
			<arg type='s' name='shader_name' direction='in'/>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='GetShaderSource'>
			<arg type='s' name='shader_source' direction='out'/>
			<arg type='s' name='shader_name' direction='in'/>
			<arg type='i' name='id' direction='in'/>
		</method>

		<method name='RemoveAttribute'>
			<arg type='s' name='attribute_name' direction='in'/>
			<arg type='s' name='attribute_name' direction='in'/> 
			<arg type='i' name='id' direction='in'/> 
		</method>

		<method name='RemoveUniform'>
			<arg type='s' name='uniform_name' direction='in'/>
			<arg type='s' name='shader_name' direction='in'/> 
			<arg type='i' name='id' direction='in'/> 
		</method>

		<method name='RemoveShader'>
			<arg type='s' name='shader_name' direction='in'/> 
			<arg type='i' name='id' direction='in'/> 
		</method>

		<method name='RemoveSurface'>
			<arg type='i' name='id' direction='in'/> 
		</method>

		<method name='ListSurfaces'>
			<arg type='ai' name='surfaces' direction='out'/>
		</method>

		<method name='ListShaders'>
			<arg type='i' name='id' direction='in'/>
			<arg type='as' name='shaders' direction='out'/>
		</method>

	</interface>
</node>