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Temporary file until multiscreen is functional enough for trac to take
over this task. See Documentation/Multihead for some multihead explanations.


Bugs to fix for multiscreen:

3d:
	Activets the zooming on windows of all screens when grabbing one 
	of the cubes.

Tweaks/wishlist:
	- Screengrabbing at top/bottom snap?
	- Startup warnings.
	- Beryl-manager stuff for multiple window decorators.

TODO beyond above issues:
	- Test all plugins. 
	- Test Xgl ?

FIXED:

Rotate:
	Some times add random spin on the second screen. Bad cursor 
	position calculations? 
	FIXED Kristian (warpPointer).

Move:
	The window doesn't warp from left to right or vice versa when
	moving it across desktops on edge-flip on both screens, only on 
	the first.  On the second screen, the original location of the 
	window on viewport 1 is where the window will be at viewport 2 
	after the edge flip.
	FIXED Kristian (warpPointer)

Core: 
	Commands only start on the first head.
	FIXED Kristian (runCommand() fix to re-build DISPLAY variable)

	On cube rotation, the first screen is used used when setting
	new focus.
	FIXED Kristian (focusDefault)

	Decorations and other texture frequently bugs up, appearing
	either white or corrupt.
	FIXED Onestone (r3773, glxContext)

Settings:
	Only apply on one screen at run time. Requires restart of beryl to 
	affect all screens at the moment.
	FIXED Kristian 

Decorations:
	Only work on one screen.
	FIXED Onestone 

Cube:
	Cube caps and skydome only drawn on one screen. The last one?
	(This was a core-issue)
	FIXED Onestone (r3773, glxContext)

Annotate:
	This tends to bug up if used on both heads. Whites out one of the 
	cubes.  The first one to be drawn on seems to work fine.
	(This was a core-issue)
	FIXED Onestone (r3773, glxContext)