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authorracarr <racarr@d7aaf104-2d23-0410-ae22-9d23157bf5a3>2006-12-16 07:24:41 +0000
committerracarr <racarr@d7aaf104-2d23-0410-ae22-9d23157bf5a3>2006-12-16 07:24:41 +0000
commit3ee1de9c98ee2d41c370674436d20f7cd0756767 (patch)
tree07d974afaca8ec7ee1703a64b63d6a0615a5271a /beryl-plugins/src/place.c
parentb82ea9c85f38aefa93f662d6f120266e4bbbffc0 (diff)
downloadmarex-dev-3ee1de9c98ee2d41c370674436d20f7cd0756767.tar.gz
marex-dev-3ee1de9c98ee2d41c370674436d20f7cd0756767.tar.bz2
Just going to stick a simple and functional algorithm in until I can get something better....vaugely tiles windows so they 'fit'
git-svn-id: file:///beryl/trunk@1794 d7aaf104-2d23-0410-ae22-9d23157bf5a3
Diffstat (limited to 'beryl-plugins/src/place.c')
-rw-r--r--beryl-plugins/src/place.c39
1 files changed, 20 insertions, 19 deletions
diff --git a/beryl-plugins/src/place.c b/beryl-plugins/src/place.c
index cd7b5cc..5dbbe84 100644
--- a/beryl-plugins/src/place.c
+++ b/beryl-plugins/src/place.c
@@ -270,29 +270,30 @@ static void placeRandom(CompWindow *window, int *x, int *y){
*y = rand() % (window->screen->workArea.height - window->screen->workArea.y);
}
-static Bool windowIntersectsScreen(CompWindow *window){
- CompWindow *l = window->screen->reverseWindows;
- Bool returnVal=TRUE;
- XRectangle wRect;
- getOuterRectOfWindow(window,&wRect);
-
- while (l){
- XRectangle lRect;
- getOuterRectOfWindow(l,&lRect);
- XRectangle temp;
- if (rectangleIntersect(&lRect,&wRect,&temp)) {returnVal=FALSE;}
- l++;
- }
- return returnVal;
-}
-static void placeIntelligent(CompWindow *window, int *x, int *y){
+static void placeIntelligent(CompWindow *w, int *x, int *y){
+
+
+
+ static int xi,yi,max;
+ *x=xi + (rand() % 10);
+ *y=yi + (rand() % 10);
+ xi+=w->attrib.width;
+ if (w->attrib.height > max){
+ max=w->attrib.height;
+ }
+ if (xi > w->screen->workArea.width) {
+ xi=0;
+ yi+=max;
+ }
+
+
+}
+
+
- placeRandom(window,x,y);
- /*TODO: Intelligent */
- }