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#ifndef _PRIVATESCREEN_H
#define _PRIVATESCREEN_H
#include <compiz-core.h>
#include <compscreen.h>
#include <compsize.h>
#include <comppoint.h>
#include <comptexture.h>
#include <compfragment.h>
#include "privatefragment.h"
#define COMP_SCREEN_OPTION_DETECT_REFRESH_RATE 0
#define COMP_SCREEN_OPTION_LIGHTING 1
#define COMP_SCREEN_OPTION_REFRESH_RATE 2
#define COMP_SCREEN_OPTION_HSIZE 3
#define COMP_SCREEN_OPTION_VSIZE 4
#define COMP_SCREEN_OPTION_OPACITY_STEP 5
#define COMP_SCREEN_OPTION_UNREDIRECT_FS 6
#define COMP_SCREEN_OPTION_DEFAULT_ICON 7
#define COMP_SCREEN_OPTION_SYNC_TO_VBLANK 8
#define COMP_SCREEN_OPTION_NUMBER_OF_DESKTOPS 9
#define COMP_SCREEN_OPTION_DETECT_OUTPUTS 10
#define COMP_SCREEN_OPTION_OUTPUTS 11
#define COMP_SCREEN_OPTION_OVERLAPPING_OUTPUTS 12
#define COMP_SCREEN_OPTION_FOCUS_PREVENTION_LEVEL 13
#define COMP_SCREEN_OPTION_FOCUS_PREVENTION_MATCH 14
#define COMP_SCREEN_OPTION_TEXTURE_COMPRESSION 15
#define COMP_SCREEN_OPTION_FORCE_INDEPENDENT 16
#define COMP_SCREEN_OPTION_NUM 17
#define OUTPUT_OVERLAP_MODE_SMART 0
#define OUTPUT_OVERLAP_MODE_PREFER_LARGER 1
#define OUTPUT_OVERLAP_MODE_PREFER_SMALLER 2
#define OUTPUT_OVERLAP_MODE_LAST OUTPUT_OVERLAP_MODE_PREFER_SMALLER
#define FOCUS_PREVENTION_LEVEL_NONE 0
#define FOCUS_PREVENTION_LEVEL_LOW 1
#define FOCUS_PREVENTION_LEVEL_HIGH 2
#define FOCUS_PREVENTION_LEVEL_VERYHIGH 3
#define FOCUS_PREVENTION_LEVEL_LAST FOCUS_PREVENTION_LEVEL_VERYHIGH
#define COMP_SCREEN_DAMAGE_PENDING_MASK (1 << 0)
#define COMP_SCREEN_DAMAGE_REGION_MASK (1 << 1)
#define COMP_SCREEN_DAMAGE_ALL_MASK (1 << 2)
extern const CompMetadata::OptionInfo
coreScreenOptionInfo[COMP_SCREEN_OPTION_NUM];
class PrivateScreen {
public:
class KeyGrab {
public:
int keycode;
unsigned int modifiers;
int count;
};
class ButtonGrab {
public:
int button;
unsigned int modifiers;
int count;
};
class Grab {
public:
friend class CompScreen;
private:
Cursor cursor;
const char *name;
};
public:
PrivateScreen (CompScreen *screen);
~PrivateScreen ();
bool
desktopHintEqual (unsigned long *data,
int size,
int offset,
int hintSize);
void
setDesktopHints ();
void
setVirtualScreenSize (int hsize, int vsize);
void
updateOutputDevices ();
void
detectOutputDevices ();
void
updateStartupFeedback ();
void
updateScreenEdges ();
void
reshape (int w, int h);
void
updateScreenBackground (CompTexture *texture);
bool
handleStartupSequenceTimeout();
void
addSequence (SnStartupSequence *sequence);
void
removeSequence (SnStartupSequence *sequence);
void
setSupportingWmCheck ();
void
setSupported ();
void
getDesktopHints ();
void
makeOutputWindow ();
void
grabUngrabOneKey (unsigned int modifiers,
int keycode,
bool grab);
bool
grabUngrabKeys (unsigned int modifiers,
int keycode,
bool grab);
bool
addPassiveKeyGrab (CompAction::KeyBinding &key);
void
removePassiveKeyGrab (CompAction::KeyBinding &key);
void
updatePassiveKeyGrabs ();
bool
addPassiveButtonGrab (CompAction::ButtonBinding &button);
void
removePassiveButtonGrab (CompAction::ButtonBinding &button);
void
computeWorkareaForBox (BoxPtr pBox, XRectangle *area);
void
paintBackground (Region region,
bool transformed);
void
paintOutputRegion (const CompTransform *transform,
Region region,
CompOutput *output,
unsigned int mask);
public:
CompScreen *screen;
CompDisplay *display;
CompWindow *windows;
CompWindow *reverseWindows;
Colormap colormap;
int screenNum;
CompSize size;
CompPoint vp;
CompSize vpSize;
unsigned int nDesktop;
unsigned int currentDesktop;
REGION region;
Region damage;
unsigned long damageMask;
Window root;
Window overlay;
Window output;
XWindowAttributes attrib;
Window grabWindow;
CompFBConfig glxPixmapFBConfigs[MAX_DEPTH + 1];
int textureRectangle;
int textureNonPowerOfTwo;
int textureEnvCombine;
int textureEnvCrossbar;
int textureBorderClamp;
int textureCompression;
GLint maxTextureSize;
int fbo;
int fragmentProgram;
int maxTextureUnits;
Cursor invisibleCursor;
std::list <CompRect> exposeRects;
CompTexture backgroundTexture;
Bool backgroundLoaded;
unsigned int pendingDestroys;
int desktopWindowCount;
unsigned int mapNum;
unsigned int activeNum;
CompOutput::vector outputDevs;
int currentOutputDev;
CompOutput fullscreenOutput;
bool hasOverlappingOutputs;
CompPoint windowPaintOffset;
XRectangle lastViewport;
CompActiveWindowHistory history[ACTIVE_WINDOW_HISTORY_NUM];
int currentHistory;
int overlayWindowCount;
CompScreenEdge screenEdge[SCREEN_EDGE_NUM];
SnMonitorContext *snContext;
CompStartupSequence *startupSequences;
CompCore::Timer startupSequenceTimer;
CompTexture::Filter filter[3];
std::list<CompGroup *> groups;
CompIcon *defaultIcon;
Bool canDoSaturated;
Bool canDoSlightlySaturated;
Window wmSnSelectionWindow;
Atom wmSnAtom;
Time wmSnTimestamp;
Cursor normalCursor;
Cursor busyCursor;
CompWindow **clientList;
int nClientList;
std::list<ButtonGrab> buttonGrabs;
std::list<KeyGrab> keyGrabs;
std::list<Grab *> grabs;
CompPoint rasterPos;
struct timeval lastRedraw;
int nextRedraw;
int redrawTime;
int optimalRedrawTime;
int frameStatus;
int timeMult;
Bool idle;
int timeLeft;
Bool pendingCommands;
CompFragment::Storage fragmentStorage;
GLfloat projection[16];
Bool clearBuffers;
Bool lighting;
Bool slowAnimations;
XRectangle workArea;
unsigned int showingDesktopMask;
unsigned long *desktopHintData;
int desktopHintSize;
GLXContext ctx;
CompOption::Vector opt;
CompCore::Timer paintTimer;
GLXGetProcAddressProc getProcAddress;
};
#endif
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