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#include <math.h>
#include <compiz-core.h>
#include "fobjects_options.h"
#define GET_SNOW_DISPLAY(d) \
((FObjectsDisplay *) (d)->base.privates[displayPrivateIndex].ptr)
#define SNOW_DISPLAY(d) \
FObjectsDisplay *sd = GET_SNOW_DISPLAY (d)
#define GET_SNOW_SCREEN(s, sd) \
((FObjectsScreen *) (s)->base.privates[(sd)->screenPrivateIndex].ptr)
#define SNOW_SCREEN(s) \
FObjectsScreen *ss = GET_SNOW_SCREEN (s, GET_SNOW_DISPLAY (s->display))
static int displayPrivateIndex = 0;
/* ------------------- STRUCTS ----------------------------- */
typedef struct _FObjectsDisplay
{
int screenPrivateIndex;
Bool useTextures;
int fobjectsTexNFiles;
CompOptionValue *fobjectsTexFiles;
} FObjectsDisplay;
typedef struct _FObjectsTexture
{
CompTexture tex;
unsigned int width;
unsigned int height;
Bool loaded;
GLuint dList;
} FObjectsTexture;
typedef struct _FObjectsObject
{
float x, y, z;
float xs, ys, zs;
float ra; /* rotation angle */
float rs; /* rotation speed */
FObjectsTexture *tex;
} FObjectsObject;
typedef struct _FObjectsScreen
{
CompScreen *s;
Bool active;
CompTimeoutHandle timeoutHandle;
PaintOutputProc paintOutput;
DrawWindowProc drawWindow;
FObjectsTexture *fobjectsTex;
int fobjectsTexturesLoaded;
GLuint displayList;
Bool displayListNeedsUpdate;
FObjectsObject *allObjects;
} FObjectsScreen;
/* some forward declarations */
static void initiateFObjectsObject (FObjectsScreen * ss, FObjectsObject * sf);
static void fobjectsMove (CompDisplay *d, FObjectsObject * sf);
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