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Diffstat (limited to 'fobjects.xml.in')
-rw-r--r-- | fobjects.xml.in | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/fobjects.xml.in b/fobjects.xml.in new file mode 100644 index 0000000..89113cf --- /dev/null +++ b/fobjects.xml.in @@ -0,0 +1,130 @@ +<?xml version="1.0"?> +<compiz> + <plugin name="fobjects" useBcop="true"> + <_short>Floating Objects</_short> + <_long>Draw objects on your screen!</_long> + <category>Extras</category> + <deps> + <relation type="after"> + <plugin>png</plugin> + <plugin>svg</plugin> + <plugin>jpeg</plugin> + </relation> + </deps> + <display> + <group> + <_short>Settings</_short> + <option name="num_snowflakes" type="int"> + <_short>Number Of Snowflakes</_short> + <_long>Number of snowflakes</_long> + <default>1500</default> + <min>0</min> + <max>10000</max> + </option> + <option name="snow_size" type="float"> + <_short>Size Of Snowflakes</_short> + <_long>Size of snowflakes</_long> + <default>10.0</default> + <min>0.0</min> + <max>50.0</max> + <precision>0.1</precision> + </option> + <option name="snow_speed" type="int"> + <_short>Snow Speed</_short> + <_long>Speed of falling snow</_long> + <default>85</default> + <min>1</min> + <max>100</max> + </option> + <option name="snow_update_delay" type="int"> + <_short>Update Delay</_short> + <_long>Delay (in ms) between screen updates. Decreasing this value may make snow fall more smoothly, but will also increase CPU usage.</_long> + <default>40</default> + <min>10</min> + <max>200</max> + </option> + <option name="screen_boxing" type="int"> + <_short>Screen Boxing</_short> + <_long>How far outside the screen resolution snow flakes can be before being removed. Needed because of FOV.</_long> + <default>400</default> + <min>-2000</min> + <max>2000</max> + </option> + <option name="screen_depth" type="int"> + <_short>Screen Depth</_short> + <_long>How deep into the screen snowflakes can be drawn before being removed</_long> + <default>1000</default> + <min>0</min> + <max>2000</max> + </option> + <option name="snow_over_windows" type="bool"> + <_short>Snow Over Windows</_short> + <_long>Snow is drawn above windows</_long> + <default>false</default> + </option> + <option name="snow_rotation" type="bool"> + <_short>Rotate Flakes</_short> + <_long>Flakes rotate if checked.</_long> + <default>true</default> + </option> + <option name="snow_direction" type="int"> + <_short>Snow Direction</_short> + <_long>Select snow flake movement direction</_long> + <default>0</default> + <min>0</min> + <max>3</max> + <desc> + <value>0</value> + <_name>Top to Bottom</_name> + </desc> + <desc> + <value>1</value> + <_name>Bottom to Top</_name> + </desc> + <desc> + <value>2</value> + <_name>Right to Left</_name> + </desc> + <desc> + <value>3</value> + <_name>Left to Right</_name> + </desc> + </option> + </group> + <group> + <_short>Textures</_short> + <option name="snow_textures" type="list"> + <_short>Snow Textures</_short> + <_long>Snow textures</_long> + <hints>file;image;</hints> + <type>string</type> + <default> + <value>snowflake.png</value> + </default> + </option> + </group> + <group> + <_short>Debug</_short> + <option name="use_blending" type="bool"> + <_short>Enable Blending</_short> + <_long>Enables alpha blending of snowflakes.</_long> + <default>true</default> + </option> + <option name="use_textures" type="bool"> + <_short>Enable Textures</_short> + <_long>Enables textured snowflakes. If not selected, color gradients are used.</_long> + <default>true</default> + </option> + </group> + <group> + <_short>Key Bindings</_short> + <option name="toggle_key" type="key"> + <_short>Snow Toggle</_short> + <_long>Snow toggle key</_long> + <default><Super>F3</default> + </option> + </group> + </display> + </plugin> +</compiz> + |