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-rw-r--r--fobjects.xml.in38
1 files changed, 19 insertions, 19 deletions
diff --git a/fobjects.xml.in b/fobjects.xml.in
index 935d83b..0df4c1d 100644
--- a/fobjects.xml.in
+++ b/fobjects.xml.in
@@ -15,51 +15,51 @@
<group>
<_short>Settings</_short>
<option name="num_objects" type="int">
- <_short>Number Of Snowflakes</_short>
- <_long>Number of snowflakes</_long>
+ <_short>Number Of Objects</_short>
+ <_long>Number of objects to draw on screen</_long>
<default>1500</default>
<min>0</min>
<max>10000</max>
</option>
<option name="object_size" type="float">
- <_short>Size Of Snowflakes</_short>
- <_long>Size of snowflakes</_long>
+ <_short>Size Of Objects</_short>
+ <_long>Size of objects</_long>
<default>10.0</default>
<min>0.0</min>
<max>50.0</max>
<precision>0.1</precision>
</option>
<option name="object_speed" type="int">
- <_short>Snow Speed</_short>
- <_long>Speed of falling snow</_long>
+ <_short>Object Speed</_short>
+ <_long>Speed of falling objects</_long>
<default>85</default>
<min>1</min>
<max>100</max>
</option>
<option name="object_update_delay" type="int">
<_short>Update Delay</_short>
- <_long>Delay (in ms) between screen updates. Decreasing this value may make snow fall more smoothly, but will also increase CPU usage.</_long>
+ <_long>Delay (in ms) between screen updates. Decreasing this value may make objects fall more smoothly, but will also increase CPU usage.</_long>
<default>40</default>
<min>10</min>
<max>200</max>
</option>
<option name="screen_boxing" type="int">
<_short>Screen Boxing</_short>
- <_long>How far outside the screen resolution snow flakes can be before being removed. Needed because of FOV.</_long>
+ <_long>How far outside the screen resolution objects can be before being removed. Needed because of FOV.</_long>
<default>400</default>
<min>-2000</min>
<max>2000</max>
</option>
<option name="screen_depth" type="int">
<_short>Screen Depth</_short>
- <_long>How deep into the screen snowflakes can be drawn before being removed</_long>
+ <_long>How deep into the screen objects can be drawn before being removed</_long>
<default>1000</default>
<min>0</min>
<max>2000</max>
</option>
<option name="object_over_windows" type="bool">
- <_short>Snow Over Windows</_short>
- <_long>Snow is drawn above windows</_long>
+ <_short>Object Over Windows</_short>
+ <_long>Object is drawn above windows</_long>
<default>false</default>
</option>
<option name="object_rotation" type="bool">
@@ -68,8 +68,8 @@
<default>true</default>
</option>
<option name="object_direction" type="int">
- <_short>Snow Direction</_short>
- <_long>Select snow flake movement direction</_long>
+ <_short>Object Direction</_short>
+ <_long>Select object movement direction</_long>
<default>0</default>
<min>0</min>
<max>3</max>
@@ -94,8 +94,8 @@
<group>
<_short>Textures</_short>
<option name="object_textures" type="list">
- <_short>Snow Textures</_short>
- <_long>Snow textures</_long>
+ <_short>Object Textures</_short>
+ <_long>Object textures</_long>
<hints>file;image;</hints>
<type>string</type>
<default>
@@ -107,20 +107,20 @@
<_short>Debug</_short>
<option name="use_blending" type="bool">
<_short>Enable Blending</_short>
- <_long>Enables alpha blending of snowflakes.</_long>
+ <_long>Enables alpha blending of objects.</_long>
<default>true</default>
</option>
<option name="use_textures" type="bool">
<_short>Enable Textures</_short>
- <_long>Enables textured snowflakes. If not selected, color gradients are used.</_long>
+ <_long>Enables textured objects. If not selected, color gradients are used.</_long>
<default>true</default>
</option>
</group>
<group>
<_short>Key Bindings</_short>
<option name="toggle_key" type="key">
- <_short>Snow Toggle</_short>
- <_long>Snow toggle key</_long>
+ <_short>Floating Objects Toggle</_short>
+ <_long>Floating Objects toggle key</_long>
<default>&lt;Super&gt;F3</default>
</option>
</group>