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authorKevin Lange <klange@ogunderground.com>2008-02-04 16:32:15 -0500
committerKevin Lange <klange@ogunderground.com>2008-02-04 16:32:15 -0500
commit48de2bea8d7251ec9395ee82104736a8ea219246 (patch)
tree4e5151286244f01128c9f9684c1131aaadd62a65
parenta55fb7512090909d387bdee738a76549c9537ac8 (diff)
downloadwiitrack-48de2bea8d7251ec9395ee82104736a8ea219246.tar.gz
wiitrack-48de2bea8d7251ec9395ee82104736a8ea219246.tar.bz2
Remove mask for output to keep screen from being messy as only each individual actuall needs it
-rw-r--r--wiitrack.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/wiitrack.c b/wiitrack.c
index 6a557b9..6c982c0 100644
--- a/wiitrack.c
+++ b/wiitrack.c
@@ -341,8 +341,7 @@ static Bool WTPaintOutput(CompScreen *s, const ScreenPaintAttrib *sAttrib,
wts->head.x,
wts->head.y,
DEFAULT_Z_CAMERA - wts->head.z);
- // All of our windows will be transformed because of this, so set the mask
- mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_MASK;
+ // Update: Do not set the mask, it's not needed and blurs desktop parts that don't need to be.
// And wrap us into the paintOutput set
UNWRAP (wts, s, paintOutput);
status = (*s->paintOutput) (s, sAttrib, &zTransform, region, output, mask);