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authorDanny Baumann <daba@rechenknecht.peppercon.de>2007-05-02 09:42:37 +0200
committerDanny Baumann <daba@rechenknecht.peppercon.de>2007-05-02 09:42:37 +0200
commitb8e20085c1f7626b365e0d2401ea26639b193d5b (patch)
tree5d2001e359757c539a1b9a66a72f0ff6c064ac3e
parent8e321338e9f60f3eaf3adc7ae49068409b2a44f0 (diff)
downloadccs-settings-b8e20085c1f7626b365e0d2401ea26639b193d5b.tar.gz
ccs-settings-b8e20085c1f7626b365e0d2401ea26639b193d5b.tar.bz2
Updated metadata for latest plugin changes.
-rw-r--r--unofficial_metadata/animation.xml370
1 files changed, 105 insertions, 265 deletions
diff --git a/unofficial_metadata/animation.xml b/unofficial_metadata/animation.xml
index 5535cd4..46da11d 100644
--- a/unofficial_metadata/animation.xml
+++ b/unofficial_metadata/animation.xml
@@ -8,74 +8,74 @@
<rule type="before">fade</rule>
<screen>
<option name="minimize_match" type="match">
- <short>Window match</short>
- <long>The windows that will be animated.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <short>Window match</short>
+ <long>The windows that will be animated.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="unminimize_match" type="match">
- <short>Window match</short>
- <long>The windows that will be animated.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <short>Window match</short>
+ <long>The windows that will be animated.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="close1_match" type="match">
- <short>Window match</short>
- <long>The windows that will be animated.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <short>Window match</short>
+ <long>The windows that will be animated.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="close2_match" type="match">
- <short>Window match</short>
- <long>The windows that will be animated.</long>
- <default>Unknown | Menu | PopupMenu | DropdownMenu | Tooltip</default>
+ <short>Window match</short>
+ <long>The windows that will be animated.</long>
+ <default>(type=Unknown | Menu | PopupMenu | DropdownMenu | Tooltip) | (type=Normal &amp; override_redirect=1)</default>
</option>
<option name="create1_match" type="match">
<short>Window match</short>
- <long>Window that should animate with this effect when created.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <long>Window that should animate with this effect when created.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="create2_match" type="match">
- <short>Window match</short>
- <long>Window that should animate with this effect when created.</long>
- <default>Unknown | Menu | PopupMenu | DropdownMenu | Tooltip</default>
+ <short>Window match</short>
+ <long>Window that should animate with this effect when created.</long>
+ <default>(type=Unknown | Menu | PopupMenu | DropdownMenu | Tooltip) | (type=Normal &amp; override_redirect=1)</default>
</option>
<option name="focus_match" type="match">
- <short>Window match</short>
- <long>Window that should animate with this effect when focused.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <short>Window match</short>
+ <long>Window that should animate with this effect when focused.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="shade_match" type="match">
- <short>Window match</short>
- <long>Window that should animate with this effect when shaded.</long>
+ <short>Window match</short>
+ <long>Window that should animate with this effect when shaded.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
<default>Normal | Dialog | ModalDialog | Utility</default>
</option>
<option name="unshade_match" type="match">
- <short>Window match</short>
- <long>Window that should animate with this effect when unshaded.</long>
- <default>Normal | Dialog | ModalDialog | Utility</default>
+ <short>Window match</short>
+ <long>Window that should animate with this effect when unshaded.</long>
+ <default>(type=Normal | Dialog | ModalDialog | Utility) &amp; !(type=Normal &amp; override_redirect=1)</default>
</option>
<option name="minimize_effect" type="string">
- <short>Minimize Animation</short>
- <long>The animation shown when minimizing a window.</long>
- <default>Magic Lamp 2</default>
- <allowed>
- <value>None</value>
- <value>Random</value>
- <value>Beam Up</value>
- <value>Burn</value>
- <value>Curved Fold</value>
- <value>Domino</value>
- <value>Dream</value>
- <value>Explode</value>
- <value>Fade</value>
- <value>Glide 1</value>
- <value>Glide 2</value>
- <value>Horizontal Folds</value>
- <value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Razr</value>
- <value>Sidekick</value>
- <value>Zoom</value>
- </allowed>
+ <short>Minimize Animation</short>
+ <long>The animation shown when minimizing a window.</long>
+ <default>Magic Lamp</default>
+ <allowed>
+ <value>None</value>
+ <value>Random</value>
+ <value>Beam Up</value>
+ <value>Burn</value>
+ <value>Curved Fold</value>
+ <value>Domino</value>
+ <value>Dream</value>
+ <value>Explode</value>
+ <value>Fade</value>
+ <value>Glide 1</value>
+ <value>Glide 2</value>
+ <value>Horizontal Folds</value>
+ <value>Leaf Spread</value>
+ <value>Magic Lamp</value>
+ <value>Razr</value>
+ <value>Sidekick</value>
+ <value>Zoom</value>
+ </allowed>
</option>
<option name="minimize_duration" type="float">
<short>Animation Duration</short>
@@ -101,82 +101,7 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Razr</value>
- <value>Sidekick</value>
- <value>Zoom</value>
- </default>
- <allowed>
- <value>Beam Up</value>
- <value>Burn</value>
- <value>Curved Fold</value>
- <value>Domino</value>
- <value>Dream</value>
- <value>Explode</value>
- <value>Fade</value>
- <value>Glide 1</value>
- <value>Glide 2</value>
- <value>Horizontal Folds</value>
- <value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Razr</value>
- <value>Sidekick</value>
- <value>Zoom</value>
- </allowed>
- </option>
- <option name="unminimize_effect" type="string">
- <short>Unminimize Animation</short>
- <long>The animation shown when unminimizing a window.</long>
- <default>Magic Lamp 2</default>
- <allowed>
- <value>None</value>
- <value>Random</value>
- <value>Beam Up</value>
- <value>Burn</value>
- <value>Curved Fold</value>
- <value>Domino</value>
- <value>Dream</value>
- <value>Explode</value>
- <value>Fade</value>
- <value>Glide 1</value>
- <value>Glide 2</value>
- <value>Horizontal Folds</value>
- <value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Razr</value>
- <value>Sidekick</value>
- <value>Zoom</value>
- </allowed>
- </option>
- <option name="unminimize_duration" type="float">
- <short>Animation Duration</short>
- <long>The number of seconds that the Unminimize animation will last.</long>
- <default>0.3</default>
- <min>0.1</min>
- <max>10</max>
- <precision>0.05</precision>
- </option>
- <option name="unminimize_random_effects" type="list">
- <short>Random Effect Pool</short>
- <long>Pool of effects to be chosen from if Random effect is selected. Click reset to restore full list. If the list is empty, the default effect will be used.</long>
- <type>string</type>
- <default>
- <value>Beam Up</value>
- <value>Burn</value>
- <value>Curved Fold</value>
- <value>Domino</value>
- <value>Dream</value>
- <value>Explode</value>
- <value>Fade</value>
- <value>Glide 1</value>
- <value>Glide 2</value>
- <value>Horizontal Folds</value>
- <value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
+ <value>Magic Lamp</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Zoom</value>
@@ -193,8 +118,7 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
+ <value>Magic Lamp</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Zoom</value>
@@ -218,9 +142,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -251,9 +174,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -271,9 +193,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -298,9 +219,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -331,9 +251,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -351,9 +270,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -378,9 +296,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -411,9 +328,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -431,9 +347,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -458,9 +373,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -491,9 +405,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -511,9 +424,8 @@
<value>Glide 2</value>
<value>Horizontal Folds</value>
<value>Leaf Spread</value>
- <value>Magic Lamp 1</value>
- <value>Magic Lamp 2</value>
- <value>Magic Lamp 3 (Vacuum)</value>
+ <value>Magic Lamp</value>
+ <value>Magic Lamp Vacuum</value>
<value>Razr</value>
<value>Sidekick</value>
<value>Wave</value>
@@ -521,7 +433,7 @@
</allowed>
</option>
<option name="focus_effect" type="string">
- <short>Animation</short>
+ <short>Focus Animation</short>
<long>Focus window effect.</long>
<default>None</default>
<allowed>
@@ -573,41 +485,6 @@
<value>Roll Up</value>
</allowed>
</option>
- <option name="unshade_effect" type="string">
- <short>Unshade Animation</short>
- <long>Unshade window effect.</long>
- <default>Roll Up</default>
- <allowed>
- <value>None</value>
- <value>Random</value>
- <value>Curved Fold</value>
- <value>Horizontal Folds</value>
- <value>Roll Up</value>
- </allowed>
- </option>
- <option name="unshade_duration" type="float">
- <short>Animation Duration</short>
- <long>Unshade animation duration in seconds.</long>
- <default>0.5</default>
- <min>0.1</min>
- <max>10</max>
- <precision>0.05</precision>
- </option>
- <option name="unshade_random_effects" type="list">
- <short>Random Effect Pool</short>
- <long>Pool of effects to be chosen from if Random effect is selected. Click reset to restore full list. If the list is empty, the default effect will be used.</long>
- <type>string</type>
- <default>
- <value>Curved Fold</value>
- <value>Horizontal Folds</value>
- <value>Roll Up</value>
- </default>
- <allowed>
- <value>Curved Fold</value>
- <value>Horizontal Folds</value>
- <value>Roll Up</value>
- </allowed>
- </option>
<option name="rollup_fixed_interior" type="bool">
<short>Rollup Fixed Interior</short>
<long>Fixed window interior during the Rollup animation.</long>
@@ -870,113 +747,76 @@
<min>1</min>
<max>50</max>
</option>
- <option name="magic_lamp1_grid_res" type="int">
- <short>Magic Lamp #1 Grid Y Resolution</short>
- <long>Vertex grid resolution for Magic Lamp #1 (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).</long>
+ <option name="magic_lamp_grid_res" type="int">
+ <short>Magic Lamp Grid Y Resolution</short>
+ <long>Vertex grid resolution for Magic Lamp (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).</long>
<default>100</default>
<min>4</min>
<max>200</max>
</option>
- <option name="magic_lamp1_max_waves" type="int">
- <short>Magic Lamp #1 Max Waves</short>
- <long>The maximum number of waves for Magic Lamp #1.</long>
- <default>5</default>
- <min>3</min>
- <max>20</max>
- </option>
- <option name="magic_lamp1_wave_amp_min" type="float">
- <short>Magic Lamp #1 Wave Min Amplitude</short>
- <long>The minimum amplitude (size of the waves) Magic Lamp #1 will have.</long>
- <default>200</default>
- <min>200</min>
- <max>2000</max>
- <precision>5</precision>
- </option>
- <option name="magic_lamp1_wave_amp_max" type="float">
- <short>Magic Lamp #1 Wave Max Amplitude</short>
- <long>The maxmimum amplitude (size of the waves) Magic Lamp #1 will have.</long>
- <default>300</default>
- <min>200</min>
- <max>2000</max>
- <precision>5</precision>
- </option>
- <option name="magic_lamp1_create_start_width" type="int">
- <short>Magic Lamp #1 Create Start Width</short>
- <long>Starting width of create effect and ending width of close effect for Magic Lamp #1.</long>
- <default>30</default>
- <min>0</min>
- <max>500</max>
- </option>
- <option name="magic_lamp2_grid_res" type="int">
- <short>Magic Lamp #2 Grid Y Resolution</short>
- <long>Vertex grid resolution for Magic Lamp #2 (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).</long>
- <default>100</default>
- <min>2</min>
- <max>200</max>
- </option>
- <option name="magic_lamp2_max_waves" type="int">
- <short>Magic Lamp #2 Max Waves</short>
- <long>The maximum number of waves for Magic Lamp #2.</long>
+ <option name="magic_lamp_max_waves" type="int">
+ <short>Magic Lamp Max Waves</short>
+ <long>The maximum number of waves for Magic Lamp.</long>
<default>3</default>
<min>3</min>
<max>20</max>
</option>
- <option name="magic_lamp2_wave_amp_min" type="float">
- <short>Magic Lamp #2 Wave Min Amplitude</short>
- <long>The minimum amplitude (size of the waves) Magic Lamp #2 will have.</long>
+ <option name="magic_lamp_wave_amp_min" type="float">
+ <short>Magic Lamp Wave Min Amplitude</short>
+ <long>The minimum amplitude (size of the waves) Magic Lamp will have.</long>
<default>200</default>
<min>200</min>
<max>2000</max>
<precision>5</precision>
</option>
- <option name="magic_lamp2_wave_amp_max" type="float">
- <short>Magic Lamp #2 Wave Max Amplitude</short>
- <long>The maxmimum amplitude (size of the waves) Magic Lamp #2 will have.</long>
+ <option name="magic_lamp_wave_amp_max" type="float">
+ <short>Magic Lamp Wave Max Amplitude</short>
+ <long>The maxmimum amplitude (size of the waves) Magic Lamp will have.</long>
<default>300</default>
<min>200</min>
<max>2000</max>
<precision>5</precision>
</option>
- <option name="magic_lamp2_create_start_width" type="int">
- <short>Magic Lamp #2 Create Start Width</short>
- <long>Starting width of create effect and ending width of close effect for Magic Lamp #2.</long>
+ <option name="magic_lamp_create_start_width" type="int">
+ <short>Magic Lamp Create Start Width</short>
+ <long>Starting width of create effect and ending width of close effect for Magic Lamp.</long>
<default>30</default>
<min>0</min>
<max>500</max>
</option>
- <option name="magic_lamp3_grid_res" type="int">
- <short>Magic Lamp #3 Grid Y Resolution</short>
- <long>Vertex grid resolution for Magic Lamp #3 (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).</long>
+ <option name="magic_lamp_vacuum_grid_res" type="int">
+ <short>Magic Lamp Vacuum Grid Y Resolution</short>
+ <long>Vertex grid resolution for Magic Lamp Vacuum (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).</long>
<default>100</default>
<min>2</min>
<max>200</max>
</option>
- <option name="magic_lamp3_max_waves" type="int">
- <short>Magic Lamp #3 Max Waves</short>
- <long>The maximum number of waves for Magic Lamp #3.</long>
+ <option name="magic_lamp_vacuum_max_waves" type="int">
+ <short>Magic Lamp Vacuum Max Waves</short>
+ <long>The maximum number of waves for Magic Lamp Vacuum.</long>
<default>0</default>
<min>0</min>
<max>20</max>
</option>
- <option name="magic_lamp3_wave_amp_min" type="float">
- <short>Magic Lamp #3 Wave Min Amplitude</short>
- <long>The minimum amplitude (size of the waves) Magic Lamp #3 will have.</long>
+ <option name="magic_lamp_vacuum_wave_amp_min" type="float">
+ <short>Magic Lamp Vacuum Wave Min Amplitude</short>
+ <long>The minimum amplitude (size of the waves) Magic Lamp Vacuum will have.</long>
<default>200</default>
<min>200</min>
<max>2000</max>
<precision>5</precision>
</option>
- <option name="magic_lamp3_wave_amp_max" type="float">
- <short>Magic Lamp #3 Wave Max Amplitude</short>
- <long>The maxmimum amplitude (size of the waves) Magic Lamp #3 will have.</long>
+ <option name="magic_lamp_vacuum_wave_amp_max" type="float">
+ <short>Magic Lamp Vacuum Wave Max Amplitude</short>
+ <long>The maxmimum amplitude (size of the waves) Magic Lamp Vacuum will have.</long>
<default>300</default>
<min>200</min>
<max>2000</max>
<precision>5</precision>
</option>
- <option name="magic_lamp3_create_start_width" type="int">
- <short>Magic Lamp #3 Create Start Width</short>
- <long>Starting width of create effect and ending width of close effect for Magic Lamp #3.</long>
+ <option name="magic_lamp_vacuum_create_start_width" type="int">
+ <short>Magic Lamp Vacuum Create Start Width</short>
+ <long>Starting width of create effect and ending width of close effect for Magic Lamp Vacuum.</long>
<default>30</default>
<min>0</min>
<max>500</max>