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-rw-r--r--src/mesa/main/get_gen.py1194
1 files changed, 1194 insertions, 0 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
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--- /dev/null
+++ b/src/mesa/main/get_gen.py
@@ -0,0 +1,1194 @@
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+#
+# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+# This script is used to generate the get.c file:
+# python get_gen.py > get.c
+
+
+import string
+
+
+GLint = 1
+GLenum = 2
+GLfloat = 3
+GLdouble = 4
+GLboolean = 5
+GLfloatN = 6 # A normalized value, such as a color or depth range
+
+
+TypeStrings = {
+ GLint : "GLint",
+ GLenum : "GLenum",
+ GLfloat : "GLfloat",
+ GLdouble : "GLdouble",
+ GLboolean : "GLboolean"
+}
+
+
+# Each entry is a tuple of:
+# - the GL state name, such as GL_CURRENT_COLOR
+# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
+# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
+# - optional extra code or empty string
+# - optional extensions to check, or None
+#
+StateVars = [
+ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
+ "", None ),
+ ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
+ "", None ),
+ ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
+ "", None ),
+ ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
+ "", None ),
+ ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Accum.ClearColor[0]",
+ "ctx->Accum.ClearColor[1]",
+ "ctx->Accum.ClearColor[2]",
+ "ctx->Accum.ClearColor[3]" ],
+ "", None ),
+ ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
+ ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
+ "", None ),
+ ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
+ ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
+ ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
+ ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
+ ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
+ ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
+ ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
+ "", None ),
+ ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
+ ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
+ ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
+ ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
+ ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
+ "", None ),
+ ( "GL_BLEND_COLOR_EXT", GLfloatN,
+ [ "ctx->Color.BlendColor[0]",
+ "ctx->Color.BlendColor[1]",
+ "ctx->Color.BlendColor[2]",
+ "ctx->Color.BlendColor[3]"], "", None ),
+ ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
+ ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
+ ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
+ ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
+ ["ctx->ClientAttribStackDepth"], "", None ),
+ ( "GL_CLIP_PLANE0", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE1", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE2", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE3", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE4", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE5", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
+ ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Color.ClearColor[0]",
+ "ctx->Color.ClearColor[1]",
+ "ctx->Color.ClearColor[2]",
+ "ctx->Color.ClearColor[3]" ], "", None ),
+ ( "GL_COLOR_MATERIAL", GLboolean,
+ ["ctx->Light.ColorMaterialEnabled"], "", None ),
+ ( "GL_COLOR_MATERIAL_FACE", GLenum,
+ ["ctx->Light.ColorMaterialFace"], "", None ),
+ ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
+ ["ctx->Light.ColorMaterialMode"], "", None ),
+ ( "GL_COLOR_WRITEMASK", GLint,
+ [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
+ ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
+ ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
+ ( "GL_CURRENT_COLOR", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_INDEX", GLfloat,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_NORMAL", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
+ ["ctx->Current.RasterColor[0]",
+ "ctx->Current.RasterColor[1]",
+ "ctx->Current.RasterColor[2]",
+ "ctx->Current.RasterColor[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
+ ["ctx->Current.RasterDistance"], "", None ),
+ ( "GL_CURRENT_RASTER_INDEX", GLfloat,
+ ["ctx->Current.RasterIndex"], "", None ),
+ ( "GL_CURRENT_RASTER_POSITION", GLfloat,
+ ["ctx->Current.RasterPos[0]",
+ "ctx->Current.RasterPos[1]",
+ "ctx->Current.RasterPos[2]",
+ "ctx->Current.RasterPos[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.RasterTexCoords[texUnit][0]",
+ "ctx->Current.RasterTexCoords[texUnit][1]",
+ "ctx->Current.RasterTexCoords[texUnit][2]",
+ "ctx->Current.RasterTexCoords[texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
+ ["ctx->Current.RasterPosValid"], "", None ),
+ ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
+ ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
+ "", None ),
+ ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
+ ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
+ ( "GL_DEPTH_RANGE", GLfloatN,
+ [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
+ ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
+ ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
+ ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
+ ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
+ ( "GL_DOUBLEBUFFER", GLboolean,
+ ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
+ ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
+ ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
+ ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
+ ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
+ ( "GL_FOG_COLOR", GLfloatN,
+ [ "ctx->Fog.Color[0]",
+ "ctx->Fog.Color[1]",
+ "ctx->Fog.Color[2]",
+ "ctx->Fog.Color[3]" ], "", None ),
+ ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
+ ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
+ ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
+ ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
+ ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
+ ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
+ ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
+ ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
+ ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
+ "", None ),
+ ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
+ ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
+ "", None ),
+ ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
+ ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
+ ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
+ ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
+ ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
+ ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
+ ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
+ ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
+ ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
+ ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
+ ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
+ ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
+ ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
+ ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
+ ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
+ ["ctx->Light.Model.Ambient[0]",
+ "ctx->Light.Model.Ambient[1]",
+ "ctx->Light.Model.Ambient[2]",
+ "ctx->Light.Model.Ambient[3]"], "", None ),
+ ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
+ ["ctx->Light.Model.ColorControl"], "", None ),
+ ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
+ ["ctx->Light.Model.LocalViewer"], "", None ),
+ ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
+ ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
+ ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
+ ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
+ ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
+ ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
+ ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
+ ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
+ ["ctx->Const.LineWidthGranularity"], "", None ),
+ ( "GL_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidthAA",
+ "ctx->Const.MaxLineWidthAA"], "", None ),
+ ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidth",
+ "ctx->Const.MaxLineWidth"], "", None ),
+ ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
+ ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
+ ( "GL_LIST_MODE", GLenum, ["mode"],
+ """GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;""", None ),
+ ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
+ ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
+ ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
+ ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
+ ( "GL_MAP1_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid1u1",
+ "ctx->Eval.MapGrid1u2"], "", None ),
+ ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
+ ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
+ ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
+ ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
+ ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
+ ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
+ ( "GL_MAP2_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid2u1",
+ "ctx->Eval.MapGrid2u2",
+ "ctx->Eval.MapGrid2v1",
+ "ctx->Eval.MapGrid2v2"], "", None ),
+ ( "GL_MAP2_GRID_SEGMENTS", GLint,
+ ["ctx->Eval.MapGrid2un",
+ "ctx->Eval.MapGrid2vn"], "", None ),
+ ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
+ ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
+ ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
+ ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
+ ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
+ ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
+ ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
+
+ ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
+ ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
+ ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
+ ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
+ ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
+ ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint,
+ ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
+ "", None ),
+ ( "GL_MODELVIEW_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
+ ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
+ ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
+ ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
+ ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
+ ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
+ ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
+ ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
+ ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
+ ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
+ ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
+ ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
+ ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
+ ["ctx->Hint.PerspectiveCorrection"], "", None ),
+ ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
+ ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
+ ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
+ ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
+ ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
+ ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
+ ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
+ ["ctx->Const.PointSizeGranularity"], "", None ),
+ ( "GL_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSizeAA",
+ "ctx->Const.MaxPointSizeAA"], "", None ),
+ ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSize",
+ "ctx->Const.MaxPointSize"], "", None ),
+ ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
+ ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
+ ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
+ ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
+ ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
+ ["ctx->Point.Threshold"], "", None ),
+ ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
+ ["ctx->Point.Params[0]",
+ "ctx->Point.Params[1]",
+ "ctx->Point.Params[2]"], "", None ),
+ ( "GL_POLYGON_MODE", GLenum,
+ ["ctx->Polygon.FrontMode",
+ "ctx->Polygon.BackMode"], "", None ),
+ ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
+ ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
+ ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
+ ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
+ ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
+ ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
+ ( "GL_PROJECTION_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_PROJECTION_STACK_DEPTH", GLint,
+ ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
+ ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
+ ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
+ ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
+ ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
+ ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
+ ( "GL_RESCALE_NORMAL", GLboolean,
+ ["ctx->Transform.RescaleNormals"], "", None ),
+ ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
+ ( "GL_SCISSOR_BOX", GLint,
+ ["ctx->Scissor.X",
+ "ctx->Scissor.Y",
+ "ctx->Scissor.Width",
+ "ctx->Scissor.Height"], "", None ),
+ ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
+ ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
+ ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
+ ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
+ ["ctx->Texture.SharedPalette"], "", None ),
+ ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
+ ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
+ ( "GL_STENCIL_FAIL", GLenum,
+ ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_FUNC", GLenum,
+ ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
+ ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
+ ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_REF", GLint,
+ ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
+ ( "GL_STENCIL_VALUE_MASK", GLint,
+ ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_WRITEMASK", GLint,
+ ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
+ "", None ),
+ ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
+ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
+ ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
+ ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
+ ( "GL_TEXTURE_BINDING_1D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_2D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_3D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
+ ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
+ ["color[0]", "color[1]", "color[2]", "color[3]"],
+ "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
+ None ),
+ ( "GL_TEXTURE_ENV_MODE", GLenum,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
+ ( "GL_TEXTURE_GEN_S", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_T", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_R", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_Q", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_MATRIX", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+ ( "GL_TEXTURE_STACK_DEPTH", GLint,
+ ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+ ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
+ ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
+ ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
+ ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
+ ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
+ ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
+ ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
+ ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
+ ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
+ ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
+ "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
+ ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
+ ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
+
+ # Vertex arrays
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
+ ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+ ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+ ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
+ ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+
+ # GL_ARB_multitexture
+ ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
+ ( "GL_ACTIVE_TEXTURE_ARB", GLint,
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
+ ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
+
+ # GL_ARB_texture_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
+ ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
+ "", ["ARB_texture_cube_map"] ),
+ ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
+ ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
+ "", ["ARB_texture_cube_map"]),
+
+ # GL_ARB_texture_compression */
+ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
+ ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
+ ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+ ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+ "", ["ARB_texture_compression"] ),
+ ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
+ [],
+ """GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
+ ASSERT(n <= 100);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_INT(formats[i]);""",
+ ["ARB_texture_compression"] ),
+
+ # GL_EXT_compiled_vertex_array
+ ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
+ "", ["EXT_compiled_vertex_array"] ),
+ ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
+ "", ["EXT_compiled_vertex_array"] ),
+
+ # GL_ARB_transpose_matrix
+ ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+
+ # GL_SGI_color_matrix (also in 1.2 imaging)
+ ( "GL_COLOR_MATRIX_SGI", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
+ ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["MAX_COLOR_STACK_DEPTH"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
+
+ # GL_EXT_convolution (also in 1.2 imaging)
+ ( "GL_CONVOLUTION_1D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_CONVOLUTION_2D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_SEPARABLE_2D_EXT", GLboolean,
+ ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
+
+ # GL_EXT_histogram / GL_ARB_imaging
+ ( "GL_HISTOGRAM", GLboolean,
+ [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
+ ( "GL_MINMAX", GLboolean,
+ [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
+
+ # GL_SGI_color_table / GL_ARB_imaging
+ ( "GL_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
+ ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
+ ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
+
+ # GL_SGI_texture_color_table
+ ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
+ "", ["SGI_texture_color_table"] ),
+
+ # GL_EXT_secondary_color
+ ( "GL_COLOR_SUM_EXT", GLboolean,
+ ["ctx->Fog.ColorSumEnabled"], "",
+ ["EXT_secondary_color", "ARB_vertex_program"] ),
+ ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
+ ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
+ ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
+ ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
+
+ # GL_EXT_fog_coord
+ ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
+ "", ["EXT_fog_coord"] ),
+
+ # GL_EXT_texture_lod_bias
+ ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
+ ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
+
+ # GL_EXT_texture_filter_anisotropic
+ ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
+
+ # GL_ARB_multisample
+ ( "GL_MULTISAMPLE_ARB", GLboolean,
+ ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
+ ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_BUFFERS_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLES_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
+
+ # GL_IBM_rasterpos_clip
+ ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
+ ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
+
+ # GL_NV_point_sprite
+ ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
+ ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
+ "", ["NV_point_sprite"] ),
+ ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
+
+ # GL_SGIS_generate_mipmap
+ ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
+ "", ["SGIS_generate_mipmap"] ),
+
+ # GL_NV_vertex_program
+ ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
+ ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
+ "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
+
+ # GL_NV_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
+ ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
+ ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
+ "", ["NV_fragment_program"] ),
+ ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
+ ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
+
+ # GL_NV_texture_rectangle
+ ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
+ ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
+ "", ["NV_texture_rectangle"] ),
+ ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
+ ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
+
+ # GL_EXT_stencil_two_side
+ ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
+ ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
+ ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
+ ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
+ "", ["EXT_stencil_two_side"] ),
+
+ # GL_NV_light_max_exponent
+ ( "GL_MAX_SHININESS_NV", GLfloat,
+ ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
+ ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
+ ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
+
+ # GL_ARB_vertex_buffer_object
+ ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+ # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
+ ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ElementArrayBufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+
+ # GL_EXT_pixel_buffer_object
+ ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
+ ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
+
+ # GL_ARB_vertex_program
+ ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
+ ["ctx->VertexProgram.Enabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+ ["ctx->VertexProgram.PointSizeEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+ ["ctx->VertexProgram.TwoSideEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+ ["ctx->Const.MaxProgramMatrixStackDepth"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
+ ["ctx->Const.MaxProgramMatrices"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+ ["ctx->CurrentStack->Depth + 1"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program"] ),
+ ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+ ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
+ ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
+ "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
+
+ # GL_ARB_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+ ["ctx->Const.MaxTextureCoordUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+ ["ctx->Const.MaxTextureImageUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+
+ # GL_EXT_depth_bounds_test
+ ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
+ ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
+ ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
+ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
+ "", ["EXT_depth_bounds_test"] ),
+
+ # GL_MESA_program_debug
+ ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
+ ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
+ ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
+ ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
+ ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
+ ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
+ ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
+ ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
+
+ # GL_ARB_draw_buffers
+ ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
+ ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
+ ( "GL_DRAW_BUFFER0_ARB", GLenum,
+ ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
+ ( "GL_DRAW_BUFFER1_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
+ ( "GL_DRAW_BUFFER2_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
+ ( "GL_DRAW_BUFFER3_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
+ # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
+
+ # GL_OES_read_format
+ ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
+ ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
+ ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
+ ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
+
+ # GL_ATI_fragment_shader
+ ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
+ ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+
+ # OpenGL 2.0
+ ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
+ ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
+ ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+
+ # GL_EXT_framebuffer_object
+ ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
+ ["ctx->Const.MaxColorAttachments"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
+ ["ctx->Const.MaxRenderbufferSize"], "",
+ ["EXT_framebuffer_object"] ),
+
+ # GL_ARB_fragment_shader
+ ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
+ ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
+ ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
+ ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
+
+ # GL_ARB_vertex_shader
+ ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
+ ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
+ ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
+]
+
+
+def ConversionFunc(fromType, toType):
+ """Return the name of the macro to convert between two data types."""
+ if fromType == toType:
+ return ""
+ elif fromType == GLfloat and toType == GLint:
+ return "IROUND"
+ elif fromType == GLfloatN and toType == GLfloat:
+ return ""
+ elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
+ else:
+ if fromType == GLfloatN:
+ fromType = GLfloat
+ fromStr = TypeStrings[fromType]
+ fromStr = string.upper(fromStr[2:])
+ toStr = TypeStrings[toType]
+ toStr = string.upper(toStr[2:])
+ return fromStr + "_TO_" + toStr
+
+
+def EmitGetFunction(stateVars, returnType):
+ """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
+ assert (returnType == GLboolean or
+ returnType == GLint or
+ returnType == GLfloat)
+
+ strType = TypeStrings[returnType]
+ # Capitalize first letter of return type
+ if returnType == GLint:
+ function = "GetIntegerv"
+ elif returnType == GLboolean:
+ function = "GetBooleanv"
+ elif returnType == GLfloat:
+ function = "GetFloatv"
+ else:
+ abort()
+
+ print "void GLAPIENTRY"
+ print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
+ print "{"
+ print " GET_CURRENT_CONTEXT(ctx);"
+ print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
+ print ""
+ print " if (!params)"
+ print " return;"
+ print ""
+ print " if (ctx->NewState)"
+ print " _mesa_update_state(ctx);"
+ print ""
+ print " if (ctx->Driver.%s &&" % function
+ print " ctx->Driver.%s(ctx, pname, params))" % function
+ print " return;"
+ print ""
+ print " switch (pname) {"
+
+ for (name, varType, state, optionalCode, extensions) in stateVars:
+ print " case " + name + ":"
+ if extensions:
+ if len(extensions) == 1:
+ print (' CHECK_EXT1(%s, "%s");' %
+ (extensions[0], function))
+ elif len(extensions) == 2:
+ print (' CHECK_EXT2(%s, %s, "%s");' %
+ (extensions[0], extensions[1], function))
+ elif len(extensions) == 3:
+ print (' CHECK_EXT3(%s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], function))
+ else:
+ assert len(extensions) == 4
+ print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], extensions[3], function))
+ if optionalCode:
+ print " {"
+ print " " + optionalCode
+ conversion = ConversionFunc(varType, returnType)
+ n = len(state)
+ for i in range(n):
+ if conversion:
+ print " params[%d] = %s(%s);" % (i, conversion, state[i])
+ else:
+ print " params[%d] = %s;" % (i, state[i])
+ if optionalCode:
+ print " }"
+ print " break;"
+
+ print " default:"
+ print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
+ print " }"
+ print "}"
+ print ""
+ return
+
+
+
+def EmitHeader():
+ """Print the get.c file header."""
+ print """
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "state.h"
+#include "texcompress.h"
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
+#define ENUM_TO_INT(E) ( (GLint) (E) )
+#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \\
+ if (!ctx->Extensions.EXT1) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of three extensions is enabled.
+ */
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+"""
+ return
+
+
+
+def EmitGetDoublev():
+ print """
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
+{
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
+
+ if (!params)
+ return;
+
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
+
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; i < 16 && values[i] != magic; i++)
+ params[i] = (GLdouble) values[i];
+}
+"""
+
+
+
+
+EmitHeader()
+# XXX Maybe sort the StateVars list
+EmitGetFunction(StateVars, GLboolean)
+EmitGetFunction(StateVars, GLfloat)
+EmitGetFunction(StateVars, GLint)
+EmitGetDoublev()
+