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diff --git a/bin/mklib b/bin/mklib new file mode 100755 index 0000000..0637662 --- /dev/null +++ b/bin/mklib @@ -0,0 +1,781 @@ +#!/bin/sh + +# Make a shared library. +# This script should be useful for projects other than Mesa. +# Improvements/fixes are welcome. + + +# Copyright (C) 1999-2006 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +# +# Option defaults +# +LIBNAME="" +MAJOR=1 +MINOR=0 +PATCH="" +DEPS="" +LINK="" +CPLUSPLUS=0 +STATIC=0 +DLOPEN=0 +INSTALLDIR="." +ARCH="auto" +ARCHOPT="" +NOPREFIX=0 +EXPORTS="" + + +# +# Parse arguments +# +while true +do + case $1 in + '-h' | '--help') + echo 'Usage: mklib [options] objects' + echo 'Create a shared library from object files.' + echo ' -o LIBRARY specifies the name of the resulting library, without' + echo ' the leading "lib" or any suffix.' + echo ' (eg: "-o GL" might result in "libGL.so" being made)' + echo ' -major N specifies major version number (default is 1)' + echo ' -minor N specifies minor version number (default is 0)' + echo ' -patch N specifies patch version number (default is 0)' + echo ' -lLIBRARY specifies a dependency on LIBRARY' + echo ' -LDIR search in DIR for library dependencies' + echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)' + echo ' Not observed on all systems at this time.' + echo ' -cplusplus link with C++ runtime' + echo ' -static make a static library (default is dynamic/shared)' + echo ' -dlopen make a shared library suitable for dynamic loading' + echo ' -install DIR put resulting library file(s) in DIR' + echo ' -arch ARCH override using `uname` to determine host system' + echo ' -archopt OPT specify an extra achitecture-specific option OPT' + echo " -noprefix don't prefix library name with 'lib' nor add any suffix" + echo ' -exports FILE only export the symbols listed in FILE' + echo ' -h, --help display this information and exit' + exit 1 + ;; + '-o') + shift 1; + LIBNAME=$1 + ;; + '-major') + shift 1; + MAJOR=$1 + ;; + '-minor') + shift 1; + MINOR=$1 + ;; + '-patch') + shift 1; + PATCH=$1 + ;; + '-linker') + shift 1; + LINK=$1 + ;; + -l*) + DEPS="$DEPS $1" + ;; + -L*) + DEPS="$DEPS $1" + ;; + '-cplusplus') + CPLUSPLUS=1 + ;; + '-static') + STATIC=1 + ;; + '-dlopen') + DLOPEN=1 + ;; + '-install') + shift 1; + INSTALLDIR=$1 + ;; + '-arch') + shift 1; + ARCH=$1 + ;; + '-archopt') + shift 1; + ARCHOPT=$1 + ;; + '-noprefix') + NOPREFIX=1 + ;; + '-exports') + shift 1; + EXPORTS=$1 + ;; + -*) + echo "mklib: Unknown option: " $1 ; + exit 1 + ;; + *) + # This should be the first object file, stop parsing + break + esac + shift 1 +done +OBJECTS=$@ + + +if [ ${ARCH} = "auto" ] ; then + ARCH=`uname` +fi + + +# +# Error checking +# +if [ "x${LIBNAME}" = "x" ] ; then + echo "mklib: Error: no library name specified" + exit 1 +fi +if [ "x${OBJECTS}" = "x" ] ; then + echo "mklib: Error: no object files specified" + exit 1 +fi + + +# +# Debugging info +# +if [ ] ; then + echo "-----------------" + echo ARCH is $ARCH + echo LIBNAME is $LIBNAME + echo MAJOR is $MAJOR + echo MINOR is $MINOR + echo PATCH is $PATCH + echo DEPS are $DEPS + echo "EXPORTS in" $EXPORTS + echo "-----------------" +fi + + +# +# OK, make the library now +# +case $ARCH in + + 'Linux' | 'OpenBSD' | 'GNU' | GNU/*) + # we assume gcc + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified so set default link command now + if [ $CPLUSPLUS = 1 ] ; then + LINK=g++ + else + LINK=gcc + fi + fi + + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making" $ARCH "shared library: " ${LIBNAME} + #OPTS="-shared -Wl,-soname,${LIBNAME}" # soname??? + OPTS="-shared" + + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then + OPTS="-m32 ${OPTS}" + fi + + rm -f ${LIBNAME} + # make lib + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + # finish up + FINAL_LIBS="${LIBNAME}" + elif [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}" # prefix with "lib" + echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a + LINK="ar" + OPTS="-ru" + # make lib + ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} + ranlib ${LIBNAME}.a + # finish up + FINAL_LIBS=${LIBNAME}.a + else + LIBNAME="lib${LIBNAME}" # prefix with "lib" + case $ARCH in 'Linux' | 'GNU' | GNU/*) + OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}" + ;; + *) + OPTS="-shared -Wl,-soname,${LIBNAME}.so.${MAJOR}" + ;; + esac + if [ $EXPORTS ] ; then + #OPTS="${OPTS} -Xlinker --retain-symbols-file ${EXPORTS}" + # Make the 'exptmp' file for --version-script option + echo "VERSION_${MAJOR}.${MINOR} {" > exptmp + echo "global:" >> exptmp + sed 's/$/;/' ${EXPORTS} >> exptmp + echo "local:" >> exptmp + echo "*;" >> exptmp + echo "};" >> exptmp + OPTS="${OPTS} -Xlinker --version-script=exptmp" + # exptmp is removed below + fi + + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then + OPTS="-m32 ${OPTS}" + fi + + if [ x${PATCH} = "x" ] ; then + VERSION="${MAJOR}.${MINOR}" + else + VERSION="${MAJOR}.${MINOR}.${PATCH}" + fi + + echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}.so.${VERSION} + + # rm any old libs + rm -f ${LIBNAME}.so.${VERSION} + rm -f ${LIBNAME}.so.${MAJOR} + rm -f ${LIBNAME}.so + + # make lib + ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + # make usual symlinks + ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} + ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so + # finish up + FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so" +# rm -f exptmp + fi + ;; + + 'SunOS') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making SunOS static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar -ruv ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + LIBNAME="lib${LIBNAME}.so" + echo "mklib: Making SunOS shared library: " ${LIBNAME} + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified, choose default linker now + if [ $CPLUSPLUS = 1 ] ; then + # determine linker and options for C++ code + if [ `which c++` ] ; then + # use Sun c++ + LINK="c++" + elif [ `type g++` ] ; then + # use g++ + LINK="g++" + else + echo "mklib: warning: can't find C++ comiler, trying CC." + LINK="CC" + fi + else + # use native Sun linker for C code + LINK="ld" + fi + fi + + # linker options + if [ ${LINK} = "ld" -o ${LINK} = "cc" -o ${LINK} = "CC" ] ; then + # SunOS tools, -G to make shared libs + OPTS="-G" + else + # gcc linker + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" ] ; then + OPTS="-m32 -shared -Wl,-Bdynamic" + else + OPTS="-m64 -shared -Wl,-Bdynamic" + fi + fi + + # Check if objects are SPARC v9 + # file says: ELF 64-bit MSB relocatable SPARCV9 Version 1 + set ${OBJECTS} + SPARCV9=`file $1 | grep SPARCV9` + if [ "${SPARCV9}" ] ; then + OPTS="${OPTS} -xarch=v9" + fi + + # for debug: + #echo "mklib: linker is" ${LINK} ${OPTS} + rm -f ${LIBNAME}.${MAJOR} ${LIBNAME} + ${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} + ln -s ${LIBNAME}.${MAJOR} ${LIBNAME} + FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" + fi + ;; + + 'FreeBSD') + # we assume gcc + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified so set default link command now + if [ $CPLUSPLUS = 1 ] ; then + LINK=g++ + else + LINK=gcc + fi + fi + + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making FreeBSD shared library: " ${LIBNAME} + OPTS="-shared" + rm -f ${LIBNAME} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS=${LIBNAME} + elif [ $STATIC = 1 ] ; then + STLIB="lib${LIBNAME}.a" + echo "mklib: Making FreeBSD static library: " ${STLIB} + rm -f ${STLIB} + ar cq ${STLIB} ${OBJECTS} + ranlib ${STLIB} + FINAL_LIBS=${STLIB} + else + SHLIB="lib${LIBNAME}.so.${MAJOR}" + OPTS="-shared -Wl,-soname,${SHLIB}" + echo "mklib: Making FreeBSD shared library: " ${SHLIB} + rm -f ${SHLIB} + ${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS} + ln -sf ${SHLIB} "lib${LIBNAME}.so" + FINAL_LIBS="${SHLIB} lib${LIBNAME}.so" + fi + ;; + + 'NetBSD') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}_pic.a" + echo "mklib: Making NetBSD PIC static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar cq ${LIBNAME} ${OBJECTS} + ranlib ${LIBNAME} + FINAL_LIBS=${LIBNAME} + else + LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}" + echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME} + rm -f ${LIBNAME} + ld -x -Bshareable -Bforcearchive -o ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'IRIX' | 'IRIX64') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + rm -f ${LIBNAME} + ar rc ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + + # examine first object to determine ABI + set ${OBJECTS} + ABI_O32=`file $1 | grep 'ELF 32-bit'` + ABI_N32=`file $1 | grep 'ELF N32'` + ABI_N64=`file $1 | grep 'ELF 64-bit'` + if [ "${ABI_O32}" ] ; then + OPTS="-32 -shared -all" + ABI="o32-bit" + elif [ "${ABI_N32}" ] ; then + OPTS="-n32 -shared -all" + ABI="n32-bit" + elif [ "${ABI_N64}" ] ; then + OPTS="-64 -shared -all" + ABI="64-bit" + else + echo "Error: Unexpected IRIX ABI!" + exit 1 + fi + + if [ $CPLUSPLUS = 1 ] ; then + LINK="CC" + else + LINK="ld" + fi + + echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'linux-cygwin') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making linux-cygwin library: " ${LIBNAME} + rm -f ${LIBNAME} + gnuwin32ar ruv ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'HP-UX') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making HP-UX static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar -ruv ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + # HP uses a .2 for their current GL/GLU libraries + if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then + MAJOR=2 + fi + RUNLIB="lib${LIBNAME}.${MAJOR}" + DEVLIB="lib${LIBNAME}.sl" + echo "mklib: Making HP-UX shared library: " ${RUNLIB} ${DEVLIB} + ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS} + ln -s ${RUNLIB} ${DEVLIB} + FINAL_LIBS="${RUNLIB} ${DEVLIB}" + fi + ;; + + 'AIX' ) + # examine first object to determine ABI + set ${OBJECTS} + ABI_64=`file $1 | grep '64-bit'` + if [ "${ABI_64}" ] ; then + X64="-X64" + Q64="-q64" + OFILE=shr_64.o + else + OFILE=shr.o #Want to be consistent with the IBM libGL.a + fi + + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making AIX static library: " ${LIBNAME} + ar -ruv ${X64} ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + EXPFILE="lib${LIBNAME}.exp" + LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries + OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry ${Q64}" + rm -f ${EXPFILE} ${OFILE} + NM="/bin/nm -eC ${X64}" + echo "#! /usr/lib/${LIBNAME}" > ${EXPFILE} + ${NM} ${OBJECTS} | awk '{ + if ((($2 == "T") || ($2 == "D") || ($2 == "B")) \ + && ( substr($1,1,1) != ".")) { + if (substr ($1, 1, 7) != "__sinit" && + substr ($1, 1, 7) != "__sterm") { + if (substr ($1, 1, 5) == "__tf1") + print (substr ($1, 7)) + else if (substr ($1, 1, 5) == "__tf9") + print (substr ($1, 15)) + else + print $1 + } + } + }' | sort -u >> ${EXPFILE} + + # On AIX a shared library is linked differently when + # you want to dlopen the file + if [ $DLOPEN = "1" ] ; then + cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + else + cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS} + ar ${X64} -r ${LIBNAME} ${OFILE} + fi + + FINAL_LIBS="${LIBNAME}" + fi + ;; + + 'OpenSTEP') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making OpenSTEP static library: " ${LIBNAME} + libtool -static -o ${LIBNAME} - ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'OSF1') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making OSF/1 static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar -ruv ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + VERSION="${MAJOR}.${MINOR}" + LIBNAME="lib${LIBNAME}.so" + echo "mklib: Making OSF/1 shared library: " ${LIBNAME} + if [ "x$LINK" = "x" ] ; then + if [ $CPLUSPLUS = 1 ] ; then + LINK=cxx + else + LINK=cc + fi + fi + rm -f ${LIBNAME}.${VERSION} + ${LINK} -o ${LIBNAME}.${VERSION} -shared -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS} + ln -sf ${LIBNAME}.${VERSION} ${LIBNAME} + FINAL_LIBS="${LIBNAME} ${LIBNAME}.${VERSION}" + fi + ;; + + 'Darwin') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making Darwin static library: " ${LIBNAME} + LINK="ar" + OPTS="-ruvs" + ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + # On Darwin a .bundle is used for a library that you want to dlopen + if [ $DLOPEN = "1" ] ; then + LIBSUFFIX="bundle" + OPTS="${ARCHOPT} -bundle -multiply_defined suppress" + else + LIBSUFFIX="dylib" + OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + fi + LINKNAME="lib${LIBNAME}.${LIBSUFFIX}" + LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + + # examine first object to determine ABI + set ${OBJECTS} + ABI_PPC=`file $1 | grep 'object ppc'` + ABI_I386=`file $1 | grep 'object i386'` + if [ "${ABI_PPC}" ] ; then + OPTS="${OPTS} -arch ppc" + fi + if [ "${ABI_I386}" ] ; then + OPTS="${OPTS} -arch i386" + fi + + # XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk + # to OPTS here? + + # determine linker + if [ $CPLUSPLUS = 1 ] ; then + LINK="g++" + else + LINK="cc" + fi + + echo "mklib: Making Darwin shared library: " ${LIBNAME} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ln -s ${LIBNAME} ${LINKNAME} + FINAL_LIBS="${LIBNAME} ${LINKNAME}" + fi + ;; + + 'LynxOS') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making LynxOS static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar ru ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'BeOS') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making BeOS static library: " ${LIBNAME} + ar -cru "${LIBNAME}" ${OBJECTS} + else + LIBNAME="lib${LIBNAME}.so" + echo "mklib: Making BeOS shared library: " ${LIBNAME} + gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}" + mimeset -f "${LIBNAME}" + # XXX remove the Mesa3D stuff here since mklib isn't mesa-specific. + setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!" + fi + FINAL_LIBS=${LIBNAME} + ;; + + 'QNX') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making QNX library: " ${LIBNAME} + wlib ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'MorphOS') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making MorphOS library: " ${LIBNAME} + ppc-morphos-ar rc ${LIBNAME} ${OBJECTS} + FINAL_LIBS="${LIBNAME}" + ;; + + 'icc' | 'icc-istatic') + # Intel C compiler + # This should get merged into the Linux code, above, since this isn't + # really a different architecture. + LIBNAME="lib${LIBNAME}" # prefix with "lib" + + if [ $STATIC = 1 ] ; then + echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a + LINK="ar" + OPTS="-ruv" + # make lib + ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} + # finish up + FINAL_LIBS="${LIBNAME}.a" + else + if [ $ARCH = icc-istatic ] ; then + OPTS="-shared -i-static -cxxlib-icc" + else + OPTS="-shared" + fi + VERSION="${MAJOR}.${MINOR}.${PATCH}" + echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION} + + if [ $CPLUSPLUS = 1 ] ; then + LINK="icpc" + else + LINK="icc" + fi + # rm any old libs + rm -f ${LIBNAME}.so.${VERSION} + rm -f ${LIBNAME}.so.${MAJOR} + rm -f ${LIBNAME}.so + # make lib + ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + # make usual symlinks + ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} + ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so + # finish up + FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so" + fi + ;; + + 'aix-gcc') + # AIX with gcc + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making AIX GCC static library: " ${LIBNAME} + rm -f ${LIBNAME} + ar ru ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + echo "mklib: Making AIX GCC shared library: " ${LIBNAME} + # remove old lib + rm -f ${LIBNAME} + # make the lib + gcc -shared -Wl,-G ${OBJECTS} ${DEPS} -o ${LIBNAME} + # NOTE: the application linking with this library must specify + # the -Wl,-brtl flags to gcc + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'ultrix') + # XXX untested + if [ $STATIC = 0 ] ; then + echo "mklib: Warning shared libs not supported on Ultrix" + fi + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making static library for Ultrix: " ${LIBNAME} + rm -f ${LIBNAME} + ar ru ${LIBNAME} ${OBJECTS} + FINAL_LIBS="${LIBNAME}" + ;; + + CYGWIN*) + # GCC-based environment + CYGNAME="cyg${LIBNAME}" # prefix with "cyg" + LIBNAME="lib${LIBNAME}" # prefix with "lib" + + if [ $STATIC = 1 ] ; then + echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a + LINK="ar" + OPTS="-ru" + # make lib + ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} + ranlib ${LIBNAME}.a + # finish up + FINAL_LIBS=${LIBNAME}.a + else + OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" + echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll + + if [ $CPLUSPLUS = 1 ] ; then + LINK="g++" + else + LINK="gcc" + fi + + # rm any old libs + rm -f ${LIBNAME}-${MAJOR}.dll + rm -f ${LIBNAME}.dll.a + rm -f ${LIBNAME}.a + + # make lib + ${LINK} ${OPTS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} + # make usual symlinks + ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a + # finish up + FINAL_LIBS="${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a" + # special case for installing in bin + FINAL_BINS="${CYGNAME}-${MAJOR}.dll" + fi + ;; + + 'example') + # If you're adding support for a new architecture, you can + # start with this: + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making static library for example arch: " ${LIBNAME} + rm -f ${LIBNAME} + ar rv ${LIBNAME} ${OBJECTS} + FINAL_LIBS="${LIBNAME}" + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + echo "mklib: Making shared library for example arch: " ${LIBNAME} + ld -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS="${LIBNAME}" + fi + ;; + + *) + echo "mklib: ERROR: Don't know how to make a static/shared library for" ${ARCH} + echo "mklib: Please add necessary commands to mklib script." + ;; +esac + + +# +# Put library files into installation directory if specified. +# +if [ ${INSTALLDIR} != "." ] ; then + echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR} + mv ${FINAL_LIBS} ${INSTALLDIR}/ +fi diff --git a/configs/current b/configs/current new file mode 100644 index 0000000..75f98df --- /dev/null +++ b/configs/current @@ -0,0 +1,52 @@ +# -*-makefile-*- +# Configuration for linux-indirect: Builds a libGL capable of indirect +# rendering, but *NOT* capable of direct rendering. + +include $(TOP)/configs/default + +CONFIG_NAME = linux-dri + +# Compiler and flags +CC = gcc +CXX = g++ + +#MKDEP = /usr/bin/makedepend +#MKDEP = gcc -M +#MKDEP_OPTIONS = -MF depend + +WARN_FLAGS = -Wall +OPT_FLAGS = -O2 +PIC_FLAGS = -fPIC + +# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support. +ARCH_FLAGS ?= + +DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \ + -D_BSD_SOURCE -D_GNU_SOURCE \ + -DHAVE_ALIAS + +X11_INCLUDES = -I/usr/include -I/usr/include/X11/extensions + +CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \ + $(ASM_FLAGS) -std=c99 -ffast-math + +CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) + + +ASM_SOURCES = + +# Library/program dependencies +EXTRA_LIB_PATH=-L/usr/lib + +DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl +GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl + +MKLIB_OPTIONS = -static + +# Directories +SRC_DIRS = glx/x11 +DRIVER_DIRS = +PROGRAM_DIRS = +WINDOW_SYSTEM=dri + + diff --git a/configs/default b/configs/default new file mode 100644 index 0000000..4532388 --- /dev/null +++ b/configs/default @@ -0,0 +1,87 @@ +# Default/template configuration + +# This is included by other config files which may override some +# of these variables. +# Think of this as a base class from which configs are derived. + + +CONFIG_NAME = default + +# Version info +MESA_MAJOR=6 +MESA_MINOR=5 +MESA_TINY=1 + +# external projects. This should be useless now that we use libdrm. +DRM_SOURCE_PATH=$(TOP)/../drm + +# Compiler and flags +CC = cc +CXX = CC +CFLAGS = -O +CXXFLAGS = -O +GLU_CFLAGS = + +# Misc tools and flags +MKLIB_OPTIONS = +MKDEP = makedepend +MKDEP_OPTIONS = -fdepend +MAKE = make +INSTALL = install +COPY_LIBS = cp -f -d + +# Python and flags (generally only needed by the developers) +PYTHON2 = python +PYTHON_FLAGS = -t -O -O + +# Library names (base name) +GL_LIB = GL +GLU_LIB = GLU +GLUT_LIB = glut +GLW_LIB = GLw +OSMESA_LIB = OSMesa + + +# Library names (actual file names) +GL_LIB_NAME = lib$(GL_LIB).so +GLU_LIB_NAME = lib$(GLU_LIB).so +GLUT_LIB_NAME = lib$(GLUT_LIB).so +GLW_LIB_NAME = lib$(GLW_LIB).so +OSMESA_LIB_NAME = lib$(OSMESA_LIB).so + + +# Optional assembly language optimization files for libGL +ASM_SOURCES = + +# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in +# order to build the Motif widget too) +GLW_SOURCES = GLwDrawA.c + + +# Directories to build +LIB_DIR = lib +SRC_DIRS = mesa glu glut/glx glw +GLU_DIRS = sgi +DRIVER_DIRS = x11 osmesa +# Which subdirs under $(TOP)/progs/ to enter: +PROGRAM_DIRS = demos redbook samples xdemos + + +# Library/program dependencies +EXTRA_LIB_PATH ?= +GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread +OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) +GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm +GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm +GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11 +APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm + + + +# Installation directories (for make install) +INSTALL_DIR = /usr/local +DRI_DRIVER_INSTALL_DIR = /usr/lib/dri + +# Where libGL will look for DRI hardware drivers +DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR) + diff --git a/include/GL/Makefile.am b/include/GL/Makefile.am new file mode 100644 index 0000000..f6ee21a --- /dev/null +++ b/include/GL/Makefile.am @@ -0,0 +1,44 @@ +## Process this file with automake to produce Makefile.in +## Process this file with automake to produce Makefile.in + +GLincludedir = $(includedir)/GL + +INC_FX = fxmesa.h +INC_GGI = ggimesa.h +INC_OSMESA = osmesa.h +INC_SVGA = svgamesa.h +INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h +INC_GLUT = glut.h glutf90.h + +if HAVE_FX +sel_inc_fx = $(INC_FX) +endif + +if HAVE_GGI +sel_inc_ggi = $(INC_GGI) +endif + +if HAVE_OSMESA +sel_inc_osmesa = $(INC_OSMESA) +endif + +if HAVE_SVGA +sel_inc_svga = $(INC_SVGA) +endif + +if HAVE_X11 +sel_inc_x11 = $(INC_X11) +endif + +if NEED_GLUT +sel_inc_glut = $(INC_GLUT) +endif + +EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \ + vms_x_fix.h wmesa.h \ + $(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT) + +GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \ + $(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \ + $(sel_inc_x11) $(sel_inc_glut) +include $(top_srcdir)/common_rules.make diff --git a/include/GL/amesa.h b/include/GL/amesa.h new file mode 100644 index 0000000..852d34c --- /dev/null +++ b/include/GL/amesa.h @@ -0,0 +1,65 @@ +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */ + + +#ifndef AMESA_H +#define AMESA_H + + +#define AMESA_MAJOR_VERSION 3 +#define AMESA_MINOR_VERSION 3 + + +typedef struct amesa_visual *AMesaVisual; +typedef struct amesa_buffer *AMesaBuffer; +typedef struct amesa_context *AMesaContext; + + +extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, + GLint depthSize, + GLint stencilSize, + GLint accumSize); + +extern void AMesaDestroyVisual(AMesaVisual visual); + +extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, + GLint width, GLint height); + +extern void AMesaDestroyBuffer(AMesaBuffer buffer); + + +extern AMesaContext AMesaCreateContext(AMesaVisual visual, + AMesaContext sharelist); + +extern void AMesaDestroyContext(AMesaContext context); + +extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer); + +extern void AMesaSwapBuffers(AMesaBuffer buffer); + + +#endif /* AMESA_H */ diff --git a/include/GL/directfbgl.h b/include/GL/directfbgl.h new file mode 100644 index 0000000..984c4b1 --- /dev/null +++ b/include/GL/directfbgl.h @@ -0,0 +1,89 @@ +/* + (c) Copyright 2001 convergence integrated media GmbH. + All rights reserved. + + Written by Denis Oliver Kropp <dok@convergence.de> and + Andreas Hundt <andi@convergence.de>. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the + Free Software Foundation, Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. +*/ + +#ifndef __DIRECTFBGL_H__ +#define __DIRECTFBGL_H__ + +#include <directfb.h> + +#ifdef __cplusplus +extern "C" +{ +#endif + + +typedef struct { + int buffer_size; + int depth_size; + int stencil_size; + int aux_buffers; + + int red_size; + int green_size; + int blue_size; + int alpha_size; + + int accum_red_size; + int accum_green_size; + int accum_blue_size; + int accum_alpha_size; + + DFBBoolean double_buffer; + DFBBoolean stereo; +} DFBGLAttributes; + + +DEFINE_INTERFACE( IDirectFBGL, + + /** Context handling **/ + + /* + * Acquire the hardware lock. + */ + DFBResult (*Lock) ( + IDirectFBGL *thiz + ); + + /* + * Release the lock. + */ + DFBResult (*Unlock) ( + IDirectFBGL *thiz + ); + + /* + * Query the OpenGL attributes. + */ + DFBResult (*GetAttributes) ( + IDirectFBGL *thiz, + DFBGLAttributes *attributes + ); +) + + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/include/GL/dmesa.h b/include/GL/dmesa.h new file mode 100644 index 0000000..358082e --- /dev/null +++ b/include/GL/dmesa.h @@ -0,0 +1,160 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * DOS/DJGPP device driver for Mesa + * + * Author: Daniel Borca + * Email : dborca@users.sourceforge.net + * Web : http://www.geocities.com/dborca + */ + + +#ifndef DMESA_H_included +#define DMESA_H_included + +#define DMESA_MAJOR_VERSION 6 +#define DMESA_MINOR_VERSION 5 + +/* Sample Usage: + * + * 1. Call DMesaCreateVisual() to initialize graphics. + * 2. Call DMesaCreateContext() to create a DMesa rendering context. + * 3. Call DMesaCreateBuffer() to define the window. + * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext. + * 5. Make gl* calls to render your graphics. + * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers. + * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual. + */ + +typedef struct dmesa_context *DMesaContext; +typedef struct dmesa_visual *DMesaVisual; +typedef struct dmesa_buffer *DMesaBuffer; + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Create a new Visual and set graphics mode. + */ +DMesaVisual DMesaCreateVisual (GLint width, /* X res */ + GLint height, /* Y res */ + GLint colDepth, /* BPP */ + GLint refresh, /* refresh rate: 0=default */ + GLboolean dbFlag, /* double-buffered */ + GLboolean rgbFlag, /* RGB mode */ + GLint alphaSize, /* requested bits/alpha */ + GLint depthSize, /* requested bits/depth */ + GLint stencilSize, /* requested bits/stencil */ + GLint accumSize); /* requested bits/accum */ + +/* + * Destroy Visual and restore screen. + */ +void DMesaDestroyVisual (DMesaVisual v); + + + +/* + * Create a new Context for rendering. + */ +DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share); + +/* + * Destroy Context. + */ +void DMesaDestroyContext (DMesaContext c); + +/* + * Return a handle to the current context. + */ +DMesaContext DMesaGetCurrentContext (void); + + + +/* + * Create a new Buffer (window). + */ +DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, + GLint xpos, GLint ypos, + GLint width, GLint height); + +/* + * Destroy Buffer. + */ +void DMesaDestroyBuffer (DMesaBuffer b); + +/* + * Return a handle to the current buffer. + */ +DMesaBuffer DMesaGetCurrentBuffer (void); + +/* + * Swap the front and back buffers for the given Buffer. + * No action is taken if the buffer is not double buffered. + */ +void DMesaSwapBuffers (DMesaBuffer b); + +/* + * Bind Buffer to Context and make the Context the current one. + */ +GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b); + + + +/* + * Move/Resize current Buffer. + */ +GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos); +GLboolean DMesaResizeBuffer (GLint width, GLint height); + +/* + * Set palette index, using normalized values. + */ +void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue); + +/* + * DMesa functions + */ +typedef void (*DMesaProc) (); +DMesaProc DMesaGetProcAddress (const char *name); + +/* + * DMesa state retrieval. + */ +#define DMESA_GET_SCREEN_SIZE 0x0100 +#define DMESA_GET_DRIVER_CAPS 0x0200 +#define DMESA_GET_VIDEO_MODES 0x0300 +#define DMESA_GET_BUFFER_ADDR 0x0400 + +#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */ +#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */ +int DMesaGetIntegerv (GLenum pname, GLint *params); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GL/foomesa.h b/include/GL/foomesa.h new file mode 100644 index 0000000..8517d88 --- /dev/null +++ b/include/GL/foomesa.h @@ -0,0 +1,76 @@ +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * Example Foo/Mesa interface. See src/ddsample.c for more info. + */ + + + +#ifndef FOOMESA_H +#define FOOMESA_H + + + +typedef struct foo_mesa_visual *FooMesaVisual; + +typedef struct foo_mesa_buffer *FooMesaBuffer; + +typedef struct foo_mesa_context *FooMesaContext; + + + +#ifdef BEOS +#pragma export on +#endif + + +extern FooMesaVisual FooMesaChooseVisual( /* your params */ ); + +extern void FooMesaDestroyVisual( FooMesaVisual visual ); + + +extern FooMesaBuffer FooMesaCreateBuffer( FooMesaVisual visual, + void *your_window_id ); + +extern void FooMesaDestroyBuffer( FooMesaBuffer buffer ); + + +extern FooMesaContext FooMesaCreateContext( FooMesaVisual visual, + FooMesaContext sharelist ); + +extern void FooMesaDestroyContext( FooMesaContext context ); + + +extern void FooMesaMakeCurrent( FooMesaContext context, FooMesaBuffer buffer ); + + +extern void FooMesaSwapBuffers( FooMesaBuffer buffer ); + + +/* Probably some more functions... */ + + +#ifdef BEOS +#pragma export off +#endif + +#endif diff --git a/include/GL/fxmesa.h b/include/GL/fxmesa.h new file mode 100644 index 0000000..f8e9661 --- /dev/null +++ b/include/GL/fxmesa.h @@ -0,0 +1,103 @@ +/* + * Mesa 3-D graphics library + * Version: 4.0 + * Copyright (C) 1995-2001 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * FXMesa - 3Dfx Glide driver for Mesa. Contributed by David Bucciarelli + * + * NOTE: This version requires Glide3 (http://sourceforge.net/projects/glide) + */ + + +#ifndef FXMESA_H +#define FXMESA_H + + +#include <glide.h> + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define FXMESA_MAJOR_VERSION 6 +#define FXMESA_MINOR_VERSION 3 + + +/* + * Values for attribList parameter to fxMesaCreateContext(): + */ +#define FXMESA_NONE 0 /* to terminate attribList */ +#define FXMESA_DOUBLEBUFFER 10 +#define FXMESA_ALPHA_SIZE 11 /* followed by an integer */ +#define FXMESA_DEPTH_SIZE 12 /* followed by an integer */ +#define FXMESA_STENCIL_SIZE 13 /* followed by an integer */ +#define FXMESA_ACCUM_SIZE 14 /* followed by an integer */ +#define FXMESA_COLORDEPTH 20 /* followed by an integer */ +#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */ + + + +typedef struct tfxMesaContext *fxMesaContext; + + +#if defined (__BEOS__) +#pragma export on +#endif + + +GLAPI fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, GrScreenResolution_t, + GrScreenRefresh_t, + const GLint attribList[]); + +GLAPI fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win, + GLint width, GLint height, + const GLint attribList[]); +GLAPI void GLAPIENTRY fxMesaDestroyContext(fxMesaContext ctx); + +GLAPI GLint GLAPIENTRY fxMesaSelectCurrentBoard(int n); + +GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx); + +GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void); + +GLAPI void GLAPIENTRY fxMesaSwapBuffers(void); + +GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal); + +GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx); + +GLAPI void GLAPIENTRY fxCloseHardware(void); + +GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h); + + +#if defined (__BEOS__) +#pragma export off +#endif + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/include/GL/ggimesa.h b/include/GL/ggimesa.h new file mode 100644 index 0000000..90e0b42 --- /dev/null +++ b/include/GL/ggimesa.h @@ -0,0 +1,85 @@ +/* + * Mesa 3-D graphics library GGI bindings (GGIGL [giggle]) + * Version: 4.0 + * Copyright (C) 1995-2000 Brian Paul + * Copyright (C) 1998 Uwe Maurer + * Copyrigth (C) 2001 Filip Spacek + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +#ifndef GGIMESA_H +#define GGIMESA_H + +#define GGIMESA_MAJOR_VERSION 4 +#define GGIMESA_MINOR_VERSION 0 + +#ifdef __cplusplus +extern "C" { +#endif + +#include <ggi/ggi.h> +#include "GL/gl.h" + +typedef struct ggi_mesa_context *ggi_mesa_context_t; + +/* + * Initialize Mesa GGI extension + */ +int ggiMesaInit(void); +/* + * Clean up Mesa GGI exension + */ +int ggiMesaExit(void); + +/* + * Attach Mesa GGI extension to the visual 'vis' + */ +int ggiMesaAttach(ggi_visual_t vis); +/* + * Detach Mesa GGI extension from the visual 'vis' + */ +int ggiMesaDetach(ggi_visual_t vis); + +int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag, + GLboolean stereo_flag, GLint depth_size, + GLint stencil_size, GLint accum_red_size, + GLint accum_green_size, GLint accum_blue_size, + GLint accum_alpha_size, GLint num_samples); + +/* + * Create a new context capable of displaying on the visual vis. + */ +ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis); +/* + * Destroy the context 'ctx' + */ +void ggiMesaDestroyContext(ggi_mesa_context_t ctx); + +/* + * Make context 'ctx' the current context and bind it to visual 'vis'. + * Note that the context must have been created with respect to that visual. + */ +void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis); + +void ggiMesaSwapBuffers(void); + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GL/gl.h b/include/GL/gl.h new file mode 100644 index 0000000..40f3b9d --- /dev/null +++ b/include/GL/gl.h @@ -0,0 +1,2383 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include <stdlib.h> /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# define GLAPIENTRY __stdcall +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__) +#include <GL/mesa_wgl.h> +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include <GL/glext.h> + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (void); +GLAPI GLvoid APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI GLvoid APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_trace + * XXX obsolete + */ +#ifndef GL_MESA_trace +#define GL_MESA_trace 1 + +#define GL_TRACE_ALL_BITS_MESA 0xFFFF +#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001 +#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 +#define GL_TRACE_ARRAYS_BIT_MESA 0x0004 +#define GL_TRACE_TEXTURES_BIT_MESA 0x0008 +#define GL_TRACE_PIXELS_BIT_MESA 0x0010 +#define GL_TRACE_ERRORS_BIT_MESA 0x0020 +#define GL_TRACE_MASK_MESA 0x8755 +#define GL_TRACE_NAME_MESA 0x8756 + +GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask ); +GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask ); +GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName ); +GLAPI void GLAPIENTRY glEndTraceMESA( void ); +GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask ); +GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment ); +GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment ); + +#endif /* GL_MESA_trace */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +/* Define 64-bit types */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L + typedef long long int GLint64EXT; + typedef unsigned long long int GLuint64EXT; +#elif defined(_WIN32) + typedef __int64 GLint64EXT; + typedef unsigned __int64 GLuint64EXT; +#else + /* this might actually be a 32-bit type */ + typedef long int GLint64EXT; + typedef unsigned long int GLuint64EXT; +#endif + +#define GL_TIME_ELAPSED_EXT 0x88BF + +GLAPI void GLAPIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void GLAPIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); + +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#endif /* GL_EXT_timer_query */ + + + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +GLAPI void GLAPIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) + (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + +#endif /* GL_EXT_framebuffer_blit */ + + + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#endif /* GL_EXT_packed_depth_stencil */ + + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +GLAPI void GLAPIENTRY glProgramEnvParameters4fvEXT(GLenum target, + GLuint index, GLsizei count, const GLfloat *params); + +GLAPI void GLAPIENTRY glProgramLocalParameters4fvEXT(GLenum target, + GLuint index, GLsizei count, const GLfloat *params); + +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) + (GLenum target, GLuint index, GLsizei count, const GLfloat *params); + +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) + (GLenum target, GLuint index, GLsizei count, const GLfloat *params); + +#endif /* GL_EXT_gpu_program_parameters */ + + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#endif /* GL_EXT_texture_sRGB */ + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h new file mode 100644 index 0000000..2e6558d --- /dev/null +++ b/include/GL/gl_mangle.h @@ -0,0 +1,1481 @@ +#if 0 +#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" +#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" + files="gl.h glext.h" +#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" + awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 + echo "" +#define GL_MANGLE_C4 get aliases + grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq + echo "" + echo "#endif /* GL_MANGLE_H */" + exit +#endif /* REGENERATION */ + +/* + * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link + * your application both with OpenGL and Mesa. The Mesa functions will + * be redefined so they are prefixed with "mgl" instead of "gl". + * Mgl contributed by Randy Frank (rfrank@rsinc.com) + * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) + */ + +#ifndef GL_MANGLE_H +#define GL_MANGLE_H + +#ifndef MANGLE +#define MANGLE(x) mgl##x +#endif /*MANGLE*/ + +/* Internal symbols which may collide with other OpenGL implementations. */ +#define __glCoreCreateContext __mglCoreCreateContext +#define __glCoreNopDispatch __mglCoreNopDispatch + +/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ + +#define glAccum MANGLE(Accum) +#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) +#define glActiveTextureARB MANGLE(ActiveTextureARB) +#define glActiveTexture MANGLE(ActiveTexture) +#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) +#define glAlphaFunc MANGLE(AlphaFunc) +#define glApplyTextureEXT MANGLE(ApplyTextureEXT) +#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) +#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) +#define glAreTexturesResident MANGLE(AreTexturesResident) +#define glArrayElementEXT MANGLE(ArrayElementEXT) +#define glArrayElement MANGLE(ArrayElement) +#define glArrayObjectATI MANGLE(ArrayObjectATI) +#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) +#define glAttachObjectARB MANGLE(AttachObjectARB) +#define glAttachShader MANGLE(AttachShader) +#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) +#define glBegin MANGLE(Begin) +#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) +#define glBeginQueryARB MANGLE(BeginQueryARB) +#define glBeginQuery MANGLE(BeginQuery) +#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) +#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) +#define glBindAttribLocation MANGLE(BindAttribLocation) +#define glBindBufferARB MANGLE(BindBufferARB) +#define glBindBuffer MANGLE(BindBuffer) +#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) +#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) +#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) +#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) +#define glBindParameterEXT MANGLE(BindParameterEXT) +#define glBindProgramARB MANGLE(BindProgramARB) +#define glBindProgramNV MANGLE(BindProgramNV) +#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) +#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) +#define glBindTextureEXT MANGLE(BindTextureEXT) +#define glBindTexture MANGLE(BindTexture) +#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) +#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) +#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) +#define glBinormal3bEXT MANGLE(Binormal3bEXT) +#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) +#define glBinormal3dEXT MANGLE(Binormal3dEXT) +#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) +#define glBinormal3fEXT MANGLE(Binormal3fEXT) +#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) +#define glBinormal3iEXT MANGLE(Binormal3iEXT) +#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) +#define glBinormal3sEXT MANGLE(Binormal3sEXT) +#define glBinormal3svEXT MANGLE(Binormal3svEXT) +#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) +#define glBitmap MANGLE(Bitmap) +#define glBlendColorEXT MANGLE(BlendColorEXT) +#define glBlendColor MANGLE(BlendColor) +#define glBlendEquationEXT MANGLE(BlendEquationEXT) +#define glBlendEquation MANGLE(BlendEquation) +#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) +#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) +#define glBlendFunc MANGLE(BlendFunc) +#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) +#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) +#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) +#define glBufferDataARB MANGLE(BufferDataARB) +#define glBufferData MANGLE(BufferData) +#define glBufferSubDataARB MANGLE(BufferSubDataARB) +#define glBufferSubData MANGLE(BufferSubData) +#define glCallList MANGLE(CallList) +#define glCallLists MANGLE(CallLists) +#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) +#define glClampColorARB MANGLE(ClampColorARB) +#define glClearAccum MANGLE(ClearAccum) +#define glClearColor MANGLE(ClearColor) +#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) +#define glClearDepth MANGLE(ClearDepth) +#define glClearIndex MANGLE(ClearIndex) +#define glClear MANGLE(Clear) +#define glClearStencil MANGLE(ClearStencil) +#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) +#define glClientActiveTexture MANGLE(ClientActiveTexture) +#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) +#define glClipPlane MANGLE(ClipPlane) +#define glColor3b MANGLE(Color3b) +#define glColor3bv MANGLE(Color3bv) +#define glColor3d MANGLE(Color3d) +#define glColor3dv MANGLE(Color3dv) +#define glColor3f MANGLE(Color3f) +#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) +#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) +#define glColor3fv MANGLE(Color3fv) +#define glColor3hNV MANGLE(Color3hNV) +#define glColor3hvNV MANGLE(Color3hvNV) +#define glColor3i MANGLE(Color3i) +#define glColor3iv MANGLE(Color3iv) +#define glColor3s MANGLE(Color3s) +#define glColor3sv MANGLE(Color3sv) +#define glColor3ub MANGLE(Color3ub) +#define glColor3ubv MANGLE(Color3ubv) +#define glColor3ui MANGLE(Color3ui) +#define glColor3uiv MANGLE(Color3uiv) +#define glColor3us MANGLE(Color3us) +#define glColor3usv MANGLE(Color3usv) +#define glColor4b MANGLE(Color4b) +#define glColor4bv MANGLE(Color4bv) +#define glColor4d MANGLE(Color4d) +#define glColor4dv MANGLE(Color4dv) +#define glColor4f MANGLE(Color4f) +#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) +#define glColor4fv MANGLE(Color4fv) +#define glColor4hNV MANGLE(Color4hNV) +#define glColor4hvNV MANGLE(Color4hvNV) +#define glColor4i MANGLE(Color4i) +#define glColor4iv MANGLE(Color4iv) +#define glColor4s MANGLE(Color4s) +#define glColor4sv MANGLE(Color4sv) +#define glColor4ub MANGLE(Color4ub) +#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) +#define glColor4ubv MANGLE(Color4ubv) +#define glColor4ui MANGLE(Color4ui) +#define glColor4uiv MANGLE(Color4uiv) +#define glColor4us MANGLE(Color4us) +#define glColor4usv MANGLE(Color4usv) +#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) +#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) +#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) +#define glColorMask MANGLE(ColorMask) +#define glColorMaterial MANGLE(ColorMaterial) +#define glColorPointerEXT MANGLE(ColorPointerEXT) +#define glColorPointerListIBM MANGLE(ColorPointerListIBM) +#define glColorPointer MANGLE(ColorPointer) +#define glColorPointervINTEL MANGLE(ColorPointervINTEL) +#define glColorSubTableEXT MANGLE(ColorSubTableEXT) +#define glColorSubTable MANGLE(ColorSubTable) +#define glColorTableEXT MANGLE(ColorTableEXT) +#define glColorTable MANGLE(ColorTable) +#define glColorTableParameterfv MANGLE(ColorTableParameterfv) +#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) +#define glColorTableParameteriv MANGLE(ColorTableParameteriv) +#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) +#define glColorTableSGI MANGLE(ColorTableSGI) +#define glCombinerInputNV MANGLE(CombinerInputNV) +#define glCombinerOutputNV MANGLE(CombinerOutputNV) +#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) +#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) +#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) +#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) +#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) +#define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShader MANGLE(CompileShader) +#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) +#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) +#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) +#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) +#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) +#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) +#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) +#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) +#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) +#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) +#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) +#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) +#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) +#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) +#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) +#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) +#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) +#define glConvolutionParameterf MANGLE(ConvolutionParameterf) +#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) +#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) +#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) +#define glConvolutionParameteri MANGLE(ConvolutionParameteri) +#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) +#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) +#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) +#define glCopyColorSubTable MANGLE(CopyColorSubTable) +#define glCopyColorTable MANGLE(CopyColorTable) +#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) +#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) +#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) +#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyPixels MANGLE(CopyPixels) +#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) +#define glCopyTexImage1D MANGLE(CopyTexImage1D) +#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) +#define glCopyTexImage2D MANGLE(CopyTexImage2D) +#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) +#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) +#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) +#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) +#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) +#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) +#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) +#define glCreateProgram MANGLE(CreateProgram) +#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) +#define glCreateShader MANGLE(CreateShader) +#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) +#define glCullFace MANGLE(CullFace) +#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) +#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) +#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) +#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) +#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) +#define glDeformSGIX MANGLE(DeformSGIX) +#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) +#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) +#define glDeleteBuffers MANGLE(DeleteBuffers) +#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) +#define glDeleteFencesNV MANGLE(DeleteFencesNV) +#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) +#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) +#define glDeleteLists MANGLE(DeleteLists) +#define glDeleteObjectARB MANGLE(DeleteObjectARB) +#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeleteProgram MANGLE(DeleteProgram) +#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) +#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) +#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) +#define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) +#define glDeleteShader MANGLE(DeleteShader) +#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) +#define glDeleteTextures MANGLE(DeleteTextures) +#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) +#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) +#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) +#define glDepthFunc MANGLE(DepthFunc) +#define glDepthMask MANGLE(DepthMask) +#define glDepthRange MANGLE(DepthRange) +#define glDetachObjectARB MANGLE(DetachObjectARB) +#define glDetachShader MANGLE(DetachShader) +#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) +#define glDisableClientState MANGLE(DisableClientState) +#define glDisable MANGLE(Disable) +#define glDisableTraceMESA MANGLE(DisableTraceMESA) +#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) +#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) +#define glDrawArraysEXT MANGLE(DrawArraysEXT) +#define glDrawArrays MANGLE(DrawArrays) +#define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawBuffersARB MANGLE(DrawBuffersARB) +#define glDrawBuffersATI MANGLE(DrawBuffersATI) +#define glDrawBuffers MANGLE(DrawBuffers) +#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) +#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) +#define glDrawElements MANGLE(DrawElements) +#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) +#define glDrawPixels MANGLE(DrawPixels) +#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) +#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) +#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) +#define glDrawRangeElements MANGLE(DrawRangeElements) +#define glEdgeFlag MANGLE(EdgeFlag) +#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) +#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) +#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) +#define glEdgeFlagv MANGLE(EdgeFlagv) +#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) +#define glElementPointerATI MANGLE(ElementPointerATI) +#define glEnableClientState MANGLE(EnableClientState) +#define glEnable MANGLE(Enable) +#define glEnableTraceMESA MANGLE(EnableTraceMESA) +#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) +#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) +#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) +#define glEndList MANGLE(EndList) +#define glEnd MANGLE(End) +#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) +#define glEndQueryARB MANGLE(EndQueryARB) +#define glEndQuery MANGLE(EndQuery) +#define glEndTraceMESA MANGLE(EndTraceMESA) +#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) +#define glEvalCoord1d MANGLE(EvalCoord1d) +#define glEvalCoord1dv MANGLE(EvalCoord1dv) +#define glEvalCoord1f MANGLE(EvalCoord1f) +#define glEvalCoord1fv MANGLE(EvalCoord1fv) +#define glEvalCoord2d MANGLE(EvalCoord2d) +#define glEvalCoord2dv MANGLE(EvalCoord2dv) +#define glEvalCoord2f MANGLE(EvalCoord2f) +#define glEvalCoord2fv MANGLE(EvalCoord2fv) +#define glEvalMapsNV MANGLE(EvalMapsNV) +#define glEvalMesh1 MANGLE(EvalMesh1) +#define glEvalMesh2 MANGLE(EvalMesh2) +#define glEvalPoint1 MANGLE(EvalPoint1) +#define glEvalPoint2 MANGLE(EvalPoint2) +#define glExecuteProgramNV MANGLE(ExecuteProgramNV) +#define glExtractComponentEXT MANGLE(ExtractComponentEXT) +#define glFeedbackBuffer MANGLE(FeedbackBuffer) +#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) +#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) +#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) +#define glFinishFenceNV MANGLE(FinishFenceNV) +#define glFinish MANGLE(Finish) +#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) +#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) +#define glFlush MANGLE(Flush) +#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) +#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) +#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) +#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) +#define glFogCoorddEXT MANGLE(FogCoorddEXT) +#define glFogCoordd MANGLE(FogCoordd) +#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) +#define glFogCoorddv MANGLE(FogCoorddv) +#define glFogCoordfEXT MANGLE(FogCoordfEXT) +#define glFogCoordf MANGLE(FogCoordf) +#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) +#define glFogCoordfv MANGLE(FogCoordfv) +#define glFogCoordhNV MANGLE(FogCoordhNV) +#define glFogCoordhvNV MANGLE(FogCoordhvNV) +#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) +#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) +#define glFogCoordPointer MANGLE(FogCoordPointer) +#define glFogf MANGLE(Fogf) +#define glFogFuncSGIS MANGLE(FogFuncSGIS) +#define glFogfv MANGLE(Fogfv) +#define glFogi MANGLE(Fogi) +#define glFogiv MANGLE(Fogiv) +#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) +#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) +#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) +#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) +#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) +#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) +#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) +#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) +#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) +#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) +#define glFrontFace MANGLE(FrontFace) +#define glFrustum MANGLE(Frustum) +#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) +#define glGenBuffersARB MANGLE(GenBuffersARB) +#define glGenBuffers MANGLE(GenBuffers) +#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) +#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) +#define glGenFencesNV MANGLE(GenFencesNV) +#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) +#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) +#define glGenLists MANGLE(GenLists) +#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenProgramsARB MANGLE(GenProgramsARB) +#define glGenProgramsNV MANGLE(GenProgramsNV) +#define glGenQueriesARB MANGLE(GenQueriesARB) +#define glGenQueries MANGLE(GenQueries) +#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) +#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) +#define glGenTexturesEXT MANGLE(GenTexturesEXT) +#define glGenTextures MANGLE(GenTextures) +#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) +#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) +#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) +#define glGetActiveAttrib MANGLE(GetActiveAttrib) +#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) +#define glGetActiveUniform MANGLE(GetActiveUniform) +#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) +#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) +#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) +#define glGetAttachedShaders MANGLE(GetAttachedShaders) +#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) +#define glGetAttribLocation MANGLE(GetAttribLocation) +#define glGetBooleanv MANGLE(GetBooleanv) +#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) +#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) +#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) +#define glGetBufferPointerv MANGLE(GetBufferPointerv) +#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) +#define glGetBufferSubData MANGLE(GetBufferSubData) +#define glGetClipPlane MANGLE(GetClipPlane) +#define glGetColorTableEXT MANGLE(GetColorTableEXT) +#define glGetColorTable MANGLE(GetColorTable) +#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) +#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) +#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) +#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) +#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) +#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) +#define glGetColorTableSGI MANGLE(GetColorTableSGI) +#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) +#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) +#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) +#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) +#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) +#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) +#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) +#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) +#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) +#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) +#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) +#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) +#define glGetDoublev MANGLE(GetDoublev) +#define glGetError MANGLE(GetError) +#define glGetFenceivNV MANGLE(GetFenceivNV) +#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) +#define glGetFloatv MANGLE(GetFloatv) +#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) +#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) +#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) +#define glGetHandleARB MANGLE(GetHandleARB) +#define glGetHistogramEXT MANGLE(GetHistogramEXT) +#define glGetHistogram MANGLE(GetHistogram) +#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) +#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) +#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) +#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) +#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) +#define glGetInfoLogARB MANGLE(GetInfoLogARB) +#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) +#define glGetIntegerv MANGLE(GetIntegerv) +#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) +#define glGetLightfv MANGLE(GetLightfv) +#define glGetLightiv MANGLE(GetLightiv) +#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) +#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) +#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) +#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) +#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) +#define glGetMapdv MANGLE(GetMapdv) +#define glGetMapfv MANGLE(GetMapfv) +#define glGetMapiv MANGLE(GetMapiv) +#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) +#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) +#define glGetMaterialfv MANGLE(GetMaterialfv) +#define glGetMaterialiv MANGLE(GetMaterialiv) +#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) +#define glGetMinmax MANGLE(GetMinmax) +#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) +#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) +#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) +#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) +#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) +#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) +#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) +#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) +#define glGetPixelMapfv MANGLE(GetPixelMapfv) +#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) +#define glGetPixelMapusv MANGLE(GetPixelMapusv) +#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) +#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) +#define glGetPointervEXT MANGLE(GetPointervEXT) +#define glGetPointerv MANGLE(GetPointerv) +#define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) +#define glGetProgramivARB MANGLE(GetProgramivARB) +#define glGetProgramiv MANGLE(GetProgramiv) +#define glGetProgramivNV MANGLE(GetProgramivNV) +#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) +#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) +#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) +#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramStringARB MANGLE(GetProgramStringARB) +#define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetQueryivARB MANGLE(GetQueryivARB) +#define glGetQueryiv MANGLE(GetQueryiv) +#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) +#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) +#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) +#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) +#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) +#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) +#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) +#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) +#define glGetSeparableFilter MANGLE(GetSeparableFilter) +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) +#define glGetShaderiv MANGLE(GetShaderiv) +#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) +#define glGetShaderSource MANGLE(GetShaderSource) +#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) +#define glGetString MANGLE(GetString) +#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) +#define glGetTexEnvfv MANGLE(GetTexEnvfv) +#define glGetTexEnviv MANGLE(GetTexEnviv) +#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) +#define glGetTexGendv MANGLE(GetTexGendv) +#define glGetTexGenfv MANGLE(GetTexGenfv) +#define glGetTexGeniv MANGLE(GetTexGeniv) +#define glGetTexImage MANGLE(GetTexImage) +#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) +#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) +#define glGetTexParameterfv MANGLE(GetTexParameterfv) +#define glGetTexParameteriv MANGLE(GetTexParameteriv) +#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) +#define glGetUniformfvARB MANGLE(GetUniformfvARB) +#define glGetUniformfv MANGLE(GetUniformfv) +#define glGetUniformivARB MANGLE(GetUniformivARB) +#define glGetUniformiv MANGLE(GetUniformiv) +#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) +#define glGetUniformLocation MANGLE(GetUniformLocation) +#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) +#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) +#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) +#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) +#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) +#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) +#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) +#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) +#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) +#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) +#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) +#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) +#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) +#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) +#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) +#define glHint MANGLE(Hint) +#define glHintPGI MANGLE(HintPGI) +#define glHistogramEXT MANGLE(HistogramEXT) +#define glHistogram MANGLE(Histogram) +#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) +#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) +#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) +#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) +#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) +#define glIndexd MANGLE(Indexd) +#define glIndexdv MANGLE(Indexdv) +#define glIndexf MANGLE(Indexf) +#define glIndexFuncEXT MANGLE(IndexFuncEXT) +#define glIndexfv MANGLE(Indexfv) +#define glIndexi MANGLE(Indexi) +#define glIndexiv MANGLE(Indexiv) +#define glIndexMask MANGLE(IndexMask) +#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) +#define glIndexPointerEXT MANGLE(IndexPointerEXT) +#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) +#define glIndexPointer MANGLE(IndexPointer) +#define glIndexs MANGLE(Indexs) +#define glIndexsv MANGLE(Indexsv) +#define glIndexub MANGLE(Indexub) +#define glIndexubv MANGLE(Indexubv) +#define glInitNames MANGLE(InitNames) +#define glInsertComponentEXT MANGLE(InsertComponentEXT) +#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) +#define glInterleavedArrays MANGLE(InterleavedArrays) +#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) +#define glIsBufferARB MANGLE(IsBufferARB) +#define glIsBuffer MANGLE(IsBuffer) +#define glIsEnabled MANGLE(IsEnabled) +#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) +#define glIsFenceNV MANGLE(IsFenceNV) +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) +#define glIsList MANGLE(IsList) +#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) +#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsProgramARB MANGLE(IsProgramARB) +#define glIsProgram MANGLE(IsProgram) +#define glIsProgramNV MANGLE(IsProgramNV) +#define glIsQueryARB MANGLE(IsQueryARB) +#define glIsQuery MANGLE(IsQuery) +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) +#define glIsShader MANGLE(IsShader) +#define glIsTextureEXT MANGLE(IsTextureEXT) +#define glIsTexture MANGLE(IsTexture) +#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) +#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) +#define glLightEnviSGIX MANGLE(LightEnviSGIX) +#define glLightf MANGLE(Lightf) +#define glLightfv MANGLE(Lightfv) +#define glLighti MANGLE(Lighti) +#define glLightiv MANGLE(Lightiv) +#define glLightModelf MANGLE(LightModelf) +#define glLightModelfv MANGLE(LightModelfv) +#define glLightModeli MANGLE(LightModeli) +#define glLightModeliv MANGLE(LightModeliv) +#define glLineStipple MANGLE(LineStipple) +#define glLineWidth MANGLE(LineWidth) +#define glLinkProgramARB MANGLE(LinkProgramARB) +#define glLinkProgram MANGLE(LinkProgram) +#define glListBase MANGLE(ListBase) +#define glListParameterfSGIX MANGLE(ListParameterfSGIX) +#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) +#define glListParameteriSGIX MANGLE(ListParameteriSGIX) +#define glListParameterivSGIX MANGLE(ListParameterivSGIX) +#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) +#define glLoadIdentity MANGLE(LoadIdentity) +#define glLoadMatrixd MANGLE(LoadMatrixd) +#define glLoadMatrixf MANGLE(LoadMatrixf) +#define glLoadName MANGLE(LoadName) +#define glLoadProgramNV MANGLE(LoadProgramNV) +#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) +#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) +#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) +#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) +#define glLockArraysEXT MANGLE(LockArraysEXT) +#define glLogicOp MANGLE(LogicOp) +#define glMap1d MANGLE(Map1d) +#define glMap1f MANGLE(Map1f) +#define glMap2d MANGLE(Map2d) +#define glMap2f MANGLE(Map2f) +#define glMapBufferARB MANGLE(MapBufferARB) +#define glMapBuffer MANGLE(MapBuffer) +#define glMapControlPointsNV MANGLE(MapControlPointsNV) +#define glMapGrid1d MANGLE(MapGrid1d) +#define glMapGrid1f MANGLE(MapGrid1f) +#define glMapGrid2d MANGLE(MapGrid2d) +#define glMapGrid2f MANGLE(MapGrid2f) +#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) +#define glMapParameterfvNV MANGLE(MapParameterfvNV) +#define glMapParameterivNV MANGLE(MapParameterivNV) +#define glMaterialf MANGLE(Materialf) +#define glMaterialfv MANGLE(Materialfv) +#define glMateriali MANGLE(Materiali) +#define glMaterialiv MANGLE(Materialiv) +#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) +#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) +#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) +#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) +#define glMatrixMode MANGLE(MatrixMode) +#define glMinmaxEXT MANGLE(MinmaxEXT) +#define glMinmax MANGLE(Minmax) +#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawArrays MANGLE(MultiDrawArrays) +#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) +#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) +#define glMultiDrawElements MANGLE(MultiDrawElements) +#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) +#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) +#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) +#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) +#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) +#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) +#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) +#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) +#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) +#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) +#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) +#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) +#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) +#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) +#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) +#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) +#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) +#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) +#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) +#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) +#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) +#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) +#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) +#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) +#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) +#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) +#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) +#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) +#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) +#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) +#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) +#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) +#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) +#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) +#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) +#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) +#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) +#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) +#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) +#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) +#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) +#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) +#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) +#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) +#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) +#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) +#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) +#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) +#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) +#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) +#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) +#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) +#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) +#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) +#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) +#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) +#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) +#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) +#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) +#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) +#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) +#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) +#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) +#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) +#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) +#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) +#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) +#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) +#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) +#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) +#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) +#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) +#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) +#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultMatrixd MANGLE(MultMatrixd) +#define glMultMatrixf MANGLE(MultMatrixf) +#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) +#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) +#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) +#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) +#define glNewList MANGLE(NewList) +#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) +#define glNewTraceMESA MANGLE(NewTraceMESA) +#define glNormal3b MANGLE(Normal3b) +#define glNormal3bv MANGLE(Normal3bv) +#define glNormal3d MANGLE(Normal3d) +#define glNormal3dv MANGLE(Normal3dv) +#define glNormal3f MANGLE(Normal3f) +#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) +#define glNormal3fv MANGLE(Normal3fv) +#define glNormal3hNV MANGLE(Normal3hNV) +#define glNormal3hvNV MANGLE(Normal3hvNV) +#define glNormal3i MANGLE(Normal3i) +#define glNormal3iv MANGLE(Normal3iv) +#define glNormal3s MANGLE(Normal3s) +#define glNormal3sv MANGLE(Normal3sv) +#define glNormalPointerEXT MANGLE(NormalPointerEXT) +#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) +#define glNormalPointer MANGLE(NormalPointer) +#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) +#define glNormalStream3bATI MANGLE(NormalStream3bATI) +#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) +#define glNormalStream3dATI MANGLE(NormalStream3dATI) +#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) +#define glNormalStream3fATI MANGLE(NormalStream3fATI) +#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) +#define glNormalStream3iATI MANGLE(NormalStream3iATI) +#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) +#define glNormalStream3sATI MANGLE(NormalStream3sATI) +#define glNormalStream3svATI MANGLE(NormalStream3svATI) +#define glOrtho MANGLE(Ortho) +#define glPassTexCoordATI MANGLE(PassTexCoordATI) +#define glPassThrough MANGLE(PassThrough) +#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) +#define glPixelMapfv MANGLE(PixelMapfv) +#define glPixelMapuiv MANGLE(PixelMapuiv) +#define glPixelMapusv MANGLE(PixelMapusv) +#define glPixelStoref MANGLE(PixelStoref) +#define glPixelStorei MANGLE(PixelStorei) +#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) +#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) +#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) +#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) +#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) +#define glPixelTransferf MANGLE(PixelTransferf) +#define glPixelTransferi MANGLE(PixelTransferi) +#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) +#define glPixelZoom MANGLE(PixelZoom) +#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) +#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) +#define glPointParameterfARB MANGLE(PointParameterfARB) +#define glPointParameterfEXT MANGLE(PointParameterfEXT) +#define glPointParameterf MANGLE(PointParameterf) +#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) +#define glPointParameterfvARB MANGLE(PointParameterfvARB) +#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) +#define glPointParameterfv MANGLE(PointParameterfv) +#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) +#define glPointParameteri MANGLE(PointParameteri) +#define glPointParameteriNV MANGLE(PointParameteriNV) +#define glPointParameteriv MANGLE(PointParameteriv) +#define glPointParameterivNV MANGLE(PointParameterivNV) +#define glPointSize MANGLE(PointSize) +#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) +#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) +#define glPolygonMode MANGLE(PolygonMode) +#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) +#define glPolygonOffset MANGLE(PolygonOffset) +#define glPolygonStipple MANGLE(PolygonStipple) +#define glPopAttrib MANGLE(PopAttrib) +#define glPopClientAttrib MANGLE(PopClientAttrib) +#define glPopMatrix MANGLE(PopMatrix) +#define glPopName MANGLE(PopName) +#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) +#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) +#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) +#define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) +#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) +#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) +#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) +#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) +#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) +#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) +#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) +#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) +#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) +#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) +#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) +#define glProgramStringARB MANGLE(ProgramStringARB) +#define glPushAttrib MANGLE(PushAttrib) +#define glPushClientAttrib MANGLE(PushClientAttrib) +#define glPushMatrix MANGLE(PushMatrix) +#define glPushName MANGLE(PushName) +#define glRasterPos2d MANGLE(RasterPos2d) +#define glRasterPos2dv MANGLE(RasterPos2dv) +#define glRasterPos2f MANGLE(RasterPos2f) +#define glRasterPos2fv MANGLE(RasterPos2fv) +#define glRasterPos2i MANGLE(RasterPos2i) +#define glRasterPos2iv MANGLE(RasterPos2iv) +#define glRasterPos2s MANGLE(RasterPos2s) +#define glRasterPos2sv MANGLE(RasterPos2sv) +#define glRasterPos3d MANGLE(RasterPos3d) +#define glRasterPos3dv MANGLE(RasterPos3dv) +#define glRasterPos3f MANGLE(RasterPos3f) +#define glRasterPos3fv MANGLE(RasterPos3fv) +#define glRasterPos3i MANGLE(RasterPos3i) +#define glRasterPos3iv MANGLE(RasterPos3iv) +#define glRasterPos3s MANGLE(RasterPos3s) +#define glRasterPos3sv MANGLE(RasterPos3sv) +#define glRasterPos4d MANGLE(RasterPos4d) +#define glRasterPos4dv MANGLE(RasterPos4dv) +#define glRasterPos4f MANGLE(RasterPos4f) +#define glRasterPos4fv MANGLE(RasterPos4fv) +#define glRasterPos4i MANGLE(RasterPos4i) +#define glRasterPos4iv MANGLE(RasterPos4iv) +#define glRasterPos4s MANGLE(RasterPos4s) +#define glRasterPos4sv MANGLE(RasterPos4sv) +#define glReadBuffer MANGLE(ReadBuffer) +#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) +#define glReadPixels MANGLE(ReadPixels) +#define glRectd MANGLE(Rectd) +#define glRectdv MANGLE(Rectdv) +#define glRectf MANGLE(Rectf) +#define glRectfv MANGLE(Rectfv) +#define glRecti MANGLE(Recti) +#define glRectiv MANGLE(Rectiv) +#define glRects MANGLE(Rects) +#define glRectsv MANGLE(Rectsv) +#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) +#define glRenderMode MANGLE(RenderMode) +#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) +#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) +#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) +#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) +#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) +#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) +#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) +#define glResetHistogramEXT MANGLE(ResetHistogramEXT) +#define glResetHistogram MANGLE(ResetHistogram) +#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) +#define glResetMinmax MANGLE(ResetMinmax) +#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) +#define glRotated MANGLE(Rotated) +#define glRotatef MANGLE(Rotatef) +#define glSampleCoverageARB MANGLE(SampleCoverageARB) +#define glSampleCoverage MANGLE(SampleCoverage) +#define glSampleMapATI MANGLE(SampleMapATI) +#define glSampleMaskEXT MANGLE(SampleMaskEXT) +#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) +#define glSamplePatternEXT MANGLE(SamplePatternEXT) +#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) +#define glScaled MANGLE(Scaled) +#define glScalef MANGLE(Scalef) +#define glScissor MANGLE(Scissor) +#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) +#define glSecondaryColor3b MANGLE(SecondaryColor3b) +#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) +#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) +#define glSecondaryColor3d MANGLE(SecondaryColor3d) +#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) +#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) +#define glSecondaryColor3f MANGLE(SecondaryColor3f) +#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) +#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) +#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) +#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) +#define glSecondaryColor3i MANGLE(SecondaryColor3i) +#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) +#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) +#define glSecondaryColor3s MANGLE(SecondaryColor3s) +#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) +#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) +#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) +#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) +#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) +#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) +#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) +#define glSecondaryColor3us MANGLE(SecondaryColor3us) +#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) +#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) +#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) +#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) +#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) +#define glSelectBuffer MANGLE(SelectBuffer) +#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) +#define glSeparableFilter2D MANGLE(SeparableFilter2D) +#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) +#define glSetFenceNV MANGLE(SetFenceNV) +#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) +#define glSetInvariantEXT MANGLE(SetInvariantEXT) +#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) +#define glShadeModel MANGLE(ShadeModel) +#define glShaderOp1EXT MANGLE(ShaderOp1EXT) +#define glShaderOp2EXT MANGLE(ShaderOp2EXT) +#define glShaderOp3EXT MANGLE(ShaderOp3EXT) +#define glShaderSourceARB MANGLE(ShaderSourceARB) +#define glShaderSource MANGLE(ShaderSource) +#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) +#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) +#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) +#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) +#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) +#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) +#define glStencilFunc MANGLE(StencilFunc) +#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) +#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) +#define glStencilMask MANGLE(StencilMask) +#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) +#define glStencilOp MANGLE(StencilOp) +#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) +#define glStencilOpSeparate MANGLE(StencilOpSeparate) +#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) +#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) +#define glSwizzleEXT MANGLE(SwizzleEXT) +#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) +#define glTangent3bEXT MANGLE(Tangent3bEXT) +#define glTangent3bvEXT MANGLE(Tangent3bvEXT) +#define glTangent3dEXT MANGLE(Tangent3dEXT) +#define glTangent3dvEXT MANGLE(Tangent3dvEXT) +#define glTangent3fEXT MANGLE(Tangent3fEXT) +#define glTangent3fvEXT MANGLE(Tangent3fvEXT) +#define glTangent3iEXT MANGLE(Tangent3iEXT) +#define glTangent3ivEXT MANGLE(Tangent3ivEXT) +#define glTangent3sEXT MANGLE(Tangent3sEXT) +#define glTangent3svEXT MANGLE(Tangent3svEXT) +#define glTangentPointerEXT MANGLE(TangentPointerEXT) +#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) +#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) +#define glTestFenceNV MANGLE(TestFenceNV) +#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) +#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) +#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) +#define glTexCoord1d MANGLE(TexCoord1d) +#define glTexCoord1dv MANGLE(TexCoord1dv) +#define glTexCoord1f MANGLE(TexCoord1f) +#define glTexCoord1fv MANGLE(TexCoord1fv) +#define glTexCoord1hNV MANGLE(TexCoord1hNV) +#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) +#define glTexCoord1i MANGLE(TexCoord1i) +#define glTexCoord1iv MANGLE(TexCoord1iv) +#define glTexCoord1s MANGLE(TexCoord1s) +#define glTexCoord1sv MANGLE(TexCoord1sv) +#define glTexCoord2d MANGLE(TexCoord2d) +#define glTexCoord2dv MANGLE(TexCoord2dv) +#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2f MANGLE(TexCoord2f) +#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) +#define glTexCoord2fv MANGLE(TexCoord2fv) +#define glTexCoord2hNV MANGLE(TexCoord2hNV) +#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) +#define glTexCoord2i MANGLE(TexCoord2i) +#define glTexCoord2iv MANGLE(TexCoord2iv) +#define glTexCoord2s MANGLE(TexCoord2s) +#define glTexCoord2sv MANGLE(TexCoord2sv) +#define glTexCoord3d MANGLE(TexCoord3d) +#define glTexCoord3dv MANGLE(TexCoord3dv) +#define glTexCoord3f MANGLE(TexCoord3f) +#define glTexCoord3fv MANGLE(TexCoord3fv) +#define glTexCoord3hNV MANGLE(TexCoord3hNV) +#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) +#define glTexCoord3i MANGLE(TexCoord3i) +#define glTexCoord3iv MANGLE(TexCoord3iv) +#define glTexCoord3s MANGLE(TexCoord3s) +#define glTexCoord3sv MANGLE(TexCoord3sv) +#define glTexCoord4d MANGLE(TexCoord4d) +#define glTexCoord4dv MANGLE(TexCoord4dv) +#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4f MANGLE(TexCoord4f) +#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) +#define glTexCoord4fv MANGLE(TexCoord4fv) +#define glTexCoord4hNV MANGLE(TexCoord4hNV) +#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) +#define glTexCoord4i MANGLE(TexCoord4i) +#define glTexCoord4iv MANGLE(TexCoord4iv) +#define glTexCoord4s MANGLE(TexCoord4s) +#define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) +#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) +#define glTexCoordPointer MANGLE(TexCoordPointer) +#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) +#define glTexEnvf MANGLE(TexEnvf) +#define glTexEnvfv MANGLE(TexEnvfv) +#define glTexEnvi MANGLE(TexEnvi) +#define glTexEnviv MANGLE(TexEnviv) +#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) +#define glTexGend MANGLE(TexGend) +#define glTexGendv MANGLE(TexGendv) +#define glTexGenf MANGLE(TexGenf) +#define glTexGenfv MANGLE(TexGenfv) +#define glTexGeni MANGLE(TexGeni) +#define glTexGeniv MANGLE(TexGeniv) +#define glTexImage1D MANGLE(TexImage1D) +#define glTexImage2D MANGLE(TexImage2D) +#define glTexImage3DEXT MANGLE(TexImage3DEXT) +#define glTexImage3D MANGLE(TexImage3D) +#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) +#define glTexParameterf MANGLE(TexParameterf) +#define glTexParameterfv MANGLE(TexParameterfv) +#define glTexParameteri MANGLE(TexParameteri) +#define glTexParameteriv MANGLE(TexParameteriv) +#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) +#define glTexSubImage1D MANGLE(TexSubImage1D) +#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) +#define glTexSubImage2D MANGLE(TexSubImage2D) +#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) +#define glTexSubImage3D MANGLE(TexSubImage3D) +#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) +#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) +#define glTextureLightEXT MANGLE(TextureLightEXT) +#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) +#define glTextureNormalEXT MANGLE(TextureNormalEXT) +#define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA) +#define glTraceCommentMESA MANGLE(TraceCommentMESA) +#define glTraceListMESA MANGLE(TraceListMESA) +#define glTracePointerMESA MANGLE(TracePointerMESA) +#define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA) +#define glTraceTextureMESA MANGLE(TraceTextureMESA) +#define glTrackMatrixNV MANGLE(TrackMatrixNV) +#define glTranslated MANGLE(Translated) +#define glTranslatef MANGLE(Translatef) +#define glUniform1fARB MANGLE(Uniform1fARB) +#define glUniform1f MANGLE(Uniform1f) +#define glUniform1fvARB MANGLE(Uniform1fvARB) +#define glUniform1fv MANGLE(Uniform1fv) +#define glUniform1iARB MANGLE(Uniform1iARB) +#define glUniform1i MANGLE(Uniform1i) +#define glUniform1ivARB MANGLE(Uniform1ivARB) +#define glUniform1iv MANGLE(Uniform1iv) +#define glUniform2fARB MANGLE(Uniform2fARB) +#define glUniform2f MANGLE(Uniform2f) +#define glUniform2fvARB MANGLE(Uniform2fvARB) +#define glUniform2fv MANGLE(Uniform2fv) +#define glUniform2iARB MANGLE(Uniform2iARB) +#define glUniform2i MANGLE(Uniform2i) +#define glUniform2ivARB MANGLE(Uniform2ivARB) +#define glUniform2iv MANGLE(Uniform2iv) +#define glUniform3fARB MANGLE(Uniform3fARB) +#define glUniform3f MANGLE(Uniform3f) +#define glUniform3fvARB MANGLE(Uniform3fvARB) +#define glUniform3fv MANGLE(Uniform3fv) +#define glUniform3iARB MANGLE(Uniform3iARB) +#define glUniform3i MANGLE(Uniform3i) +#define glUniform3ivARB MANGLE(Uniform3ivARB) +#define glUniform3iv MANGLE(Uniform3iv) +#define glUniform4fARB MANGLE(Uniform4fARB) +#define glUniform4f MANGLE(Uniform4f) +#define glUniform4fvARB MANGLE(Uniform4fvARB) +#define glUniform4fv MANGLE(Uniform4fv) +#define glUniform4iARB MANGLE(Uniform4iARB) +#define glUniform4i MANGLE(Uniform4i) +#define glUniform4ivARB MANGLE(Uniform4ivARB) +#define glUniform4iv MANGLE(Uniform4iv) +#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) +#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) +#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) +#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) +#define glUnmapBufferARB MANGLE(UnmapBufferARB) +#define glUnmapBuffer MANGLE(UnmapBuffer) +#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) +#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) +#define glUseProgram MANGLE(UseProgram) +#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glValidateProgramARB MANGLE(ValidateProgramARB) +#define glValidateProgram MANGLE(ValidateProgram) +#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) +#define glVariantbvEXT MANGLE(VariantbvEXT) +#define glVariantdvEXT MANGLE(VariantdvEXT) +#define glVariantfvEXT MANGLE(VariantfvEXT) +#define glVariantivEXT MANGLE(VariantivEXT) +#define glVariantPointerEXT MANGLE(VariantPointerEXT) +#define glVariantsvEXT MANGLE(VariantsvEXT) +#define glVariantubvEXT MANGLE(VariantubvEXT) +#define glVariantuivEXT MANGLE(VariantuivEXT) +#define glVariantusvEXT MANGLE(VariantusvEXT) +#define glVertex2d MANGLE(Vertex2d) +#define glVertex2dv MANGLE(Vertex2dv) +#define glVertex2f MANGLE(Vertex2f) +#define glVertex2fv MANGLE(Vertex2fv) +#define glVertex2hNV MANGLE(Vertex2hNV) +#define glVertex2hvNV MANGLE(Vertex2hvNV) +#define glVertex2i MANGLE(Vertex2i) +#define glVertex2iv MANGLE(Vertex2iv) +#define glVertex2s MANGLE(Vertex2s) +#define glVertex2sv MANGLE(Vertex2sv) +#define glVertex3d MANGLE(Vertex3d) +#define glVertex3dv MANGLE(Vertex3dv) +#define glVertex3f MANGLE(Vertex3f) +#define glVertex3fv MANGLE(Vertex3fv) +#define glVertex3hNV MANGLE(Vertex3hNV) +#define glVertex3hvNV MANGLE(Vertex3hvNV) +#define glVertex3i MANGLE(Vertex3i) +#define glVertex3iv MANGLE(Vertex3iv) +#define glVertex3s MANGLE(Vertex3s) +#define glVertex3sv MANGLE(Vertex3sv) +#define glVertex4d MANGLE(Vertex4d) +#define glVertex4dv MANGLE(Vertex4dv) +#define glVertex4f MANGLE(Vertex4f) +#define glVertex4fv MANGLE(Vertex4fv) +#define glVertex4hNV MANGLE(Vertex4hNV) +#define glVertex4hvNV MANGLE(Vertex4hvNV) +#define glVertex4i MANGLE(Vertex4i) +#define glVertex4iv MANGLE(Vertex4iv) +#define glVertex4s MANGLE(Vertex4s) +#define glVertex4sv MANGLE(Vertex4sv) +#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) +#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) +#define glVertexAttrib1d MANGLE(VertexAttrib1d) +#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) +#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) +#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) +#define glVertexAttrib1f MANGLE(VertexAttrib1f) +#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) +#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) +#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) +#define glVertexAttrib1s MANGLE(VertexAttrib1s) +#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) +#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) +#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) +#define glVertexAttrib2d MANGLE(VertexAttrib2d) +#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) +#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) +#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) +#define glVertexAttrib2f MANGLE(VertexAttrib2f) +#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) +#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) +#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) +#define glVertexAttrib2s MANGLE(VertexAttrib2s) +#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) +#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) +#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) +#define glVertexAttrib3d MANGLE(VertexAttrib3d) +#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) +#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) +#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) +#define glVertexAttrib3f MANGLE(VertexAttrib3f) +#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) +#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) +#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) +#define glVertexAttrib3s MANGLE(VertexAttrib3s) +#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) +#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) +#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) +#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) +#define glVertexAttrib4d MANGLE(VertexAttrib4d) +#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) +#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) +#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) +#define glVertexAttrib4f MANGLE(VertexAttrib4f) +#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) +#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) +#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) +#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) +#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) +#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) +#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) +#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) +#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) +#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) +#define glVertexAttrib4s MANGLE(VertexAttrib4s) +#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) +#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) +#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) +#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) +#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) +#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) +#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) +#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) +#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) +#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) +#define glVertexAttribPointer MANGLE(VertexAttribPointer) +#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) +#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) +#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) +#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) +#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) +#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) +#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) +#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) +#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) +#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) +#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) +#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) +#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) +#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) +#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) +#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) +#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) +#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) +#define glVertexBlendARB MANGLE(VertexBlendARB) +#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) +#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) +#define glVertexPointerEXT MANGLE(VertexPointerEXT) +#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) +#define glVertexPointer MANGLE(VertexPointer) +#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) +#define glVertexStream1dATI MANGLE(VertexStream1dATI) +#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) +#define glVertexStream1fATI MANGLE(VertexStream1fATI) +#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) +#define glVertexStream1iATI MANGLE(VertexStream1iATI) +#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) +#define glVertexStream1sATI MANGLE(VertexStream1sATI) +#define glVertexStream1svATI MANGLE(VertexStream1svATI) +#define glVertexStream2dATI MANGLE(VertexStream2dATI) +#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) +#define glVertexStream2fATI MANGLE(VertexStream2fATI) +#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) +#define glVertexStream2iATI MANGLE(VertexStream2iATI) +#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) +#define glVertexStream2sATI MANGLE(VertexStream2sATI) +#define glVertexStream2svATI MANGLE(VertexStream2svATI) +#define glVertexStream3dATI MANGLE(VertexStream3dATI) +#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) +#define glVertexStream3fATI MANGLE(VertexStream3fATI) +#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) +#define glVertexStream3iATI MANGLE(VertexStream3iATI) +#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) +#define glVertexStream3sATI MANGLE(VertexStream3sATI) +#define glVertexStream3svATI MANGLE(VertexStream3svATI) +#define glVertexStream4dATI MANGLE(VertexStream4dATI) +#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) +#define glVertexStream4fATI MANGLE(VertexStream4fATI) +#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) +#define glVertexStream4iATI MANGLE(VertexStream4iATI) +#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) +#define glVertexStream4sATI MANGLE(VertexStream4sATI) +#define glVertexStream4svATI MANGLE(VertexStream4svATI) +#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) +#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) +#define glVertexWeighthNV MANGLE(VertexWeighthNV) +#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) +#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) +#define glViewport MANGLE(Viewport) +#define glWeightbvARB MANGLE(WeightbvARB) +#define glWeightdvARB MANGLE(WeightdvARB) +#define glWeightfvARB MANGLE(WeightfvARB) +#define glWeightivARB MANGLE(WeightivARB) +#define glWeightPointerARB MANGLE(WeightPointerARB) +#define glWeightsvARB MANGLE(WeightsvARB) +#define glWeightubvARB MANGLE(WeightubvARB) +#define glWeightuivARB MANGLE(WeightuivARB) +#define glWeightusvARB MANGLE(WeightusvARB) +#define glWindowPos2dARB MANGLE(WindowPos2dARB) +#define glWindowPos2d MANGLE(WindowPos2d) +#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) +#define glWindowPos2dv MANGLE(WindowPos2dv) +#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) +#define glWindowPos2fARB MANGLE(WindowPos2fARB) +#define glWindowPos2f MANGLE(WindowPos2f) +#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) +#define glWindowPos2fv MANGLE(WindowPos2fv) +#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) +#define glWindowPos2iARB MANGLE(WindowPos2iARB) +#define glWindowPos2i MANGLE(WindowPos2i) +#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) +#define glWindowPos2iv MANGLE(WindowPos2iv) +#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) +#define glWindowPos2sARB MANGLE(WindowPos2sARB) +#define glWindowPos2s MANGLE(WindowPos2s) +#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) +#define glWindowPos2svARB MANGLE(WindowPos2svARB) +#define glWindowPos2sv MANGLE(WindowPos2sv) +#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) +#define glWindowPos3dARB MANGLE(WindowPos3dARB) +#define glWindowPos3d MANGLE(WindowPos3d) +#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) +#define glWindowPos3dv MANGLE(WindowPos3dv) +#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) +#define glWindowPos3fARB MANGLE(WindowPos3fARB) +#define glWindowPos3f MANGLE(WindowPos3f) +#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) +#define glWindowPos3fv MANGLE(WindowPos3fv) +#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) +#define glWindowPos3iARB MANGLE(WindowPos3iARB) +#define glWindowPos3i MANGLE(WindowPos3i) +#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) +#define glWindowPos3iv MANGLE(WindowPos3iv) +#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) +#define glWindowPos3sARB MANGLE(WindowPos3sARB) +#define glWindowPos3s MANGLE(WindowPos3s) +#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) +#define glWindowPos3svARB MANGLE(WindowPos3svARB) +#define glWindowPos3sv MANGLE(WindowPos3sv) +#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) +#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) +#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) +#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) +#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) +#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) +#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) +#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) +#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) +#define glWriteMaskEXT MANGLE(WriteMaskEXT) + +#endif /* GL_MANGLE_H */ diff --git a/include/GL/glext.h b/include/GL/glext.h new file mode 100644 index 0000000..78fca0b --- /dev/null +++ b/include/GL/glext.h @@ -0,0 +1,6495 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT |