summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xbin/mklib781
-rw-r--r--configs/current52
-rw-r--r--configs/default87
-rw-r--r--include/GL/Makefile.am44
-rw-r--r--include/GL/amesa.h65
-rw-r--r--include/GL/directfbgl.h89
-rw-r--r--include/GL/dmesa.h160
-rw-r--r--include/GL/foomesa.h76
-rw-r--r--include/GL/fxmesa.h103
-rw-r--r--include/GL/ggimesa.h85
-rw-r--r--include/GL/gl.h2383
-rw-r--r--include/GL/gl_mangle.h1481
-rw-r--r--include/GL/glext.h6495
-rw-r--r--include/GL/glfbdev.h149
-rw-r--r--include/GL/glu.h340
-rw-r--r--include/GL/glu_mangle.h86
-rw-r--r--include/GL/glut.h748
-rw-r--r--include/GL/glut_h.dja340
-rw-r--r--include/GL/glutf90.h81
-rw-r--r--include/GL/glx.h500
-rw-r--r--include/GL/glx_mangle.h55
-rw-r--r--include/GL/glxext.h693
-rw-r--r--include/GL/glxtokens.h286
-rw-r--r--include/GL/internal/dri_interface.h485
-rw-r--r--include/GL/internal/glcore.h522
-rw-r--r--include/GL/internal/sarea.h94
-rw-r--r--include/GL/mesa_wgl.h132
-rw-r--r--include/GL/mglmesa.h79
-rw-r--r--include/GL/miniglx.h482
-rw-r--r--include/GL/osmesa.h289
-rw-r--r--include/GL/svgamesa.h97
-rw-r--r--include/GL/uglglutshapes.h45
-rw-r--r--include/GL/uglmesa.h155
-rw-r--r--include/GL/vms_x_fix.h880
-rw-r--r--include/GL/wmesa.h141
-rw-r--r--include/GL/xmesa.h390
-rw-r--r--include/GL/xmesa_x.h85
-rw-r--r--include/GL/xmesa_xf86.h165
-rw-r--r--src/Makefile40
-rw-r--r--src/glx/Makefile12
-rw-r--r--src/glx/x11/Makefile96
-rw-r--r--src/glx/x11/XF86dri.c623
-rw-r--r--src/glx/x11/clientattrib.c141
-rw-r--r--src/glx/x11/compsize.c191
-rw-r--r--src/glx/x11/depend.bak0
-rw-r--r--src/glx/x11/dri_glx.c472
-rw-r--r--src/glx/x11/dri_glx.h61
-rw-r--r--src/glx/x11/eval.c132
-rw-r--r--src/glx/x11/glcontextmodes.c533
-rw-r--r--src/glx/x11/glx_pbuffer.c594
-rw-r--r--src/glx/x11/glx_query.c102
-rw-r--r--src/glx/x11/glx_texture_compression.c347
-rw-r--r--src/glx/x11/glxclient.h690
-rw-r--r--src/glx/x11/glxcmds.c3125
-rw-r--r--src/glx/x11/glxext.c1884
-rw-r--r--src/glx/x11/glxextensions.c724
-rw-r--r--src/glx/x11/glxextensions.h281
-rw-r--r--src/glx/x11/indirect.c8472
-rw-r--r--src/glx/x11/indirect.h707
-rw-r--r--src/glx/x11/indirect_init.c779
-rw-r--r--src/glx/x11/indirect_init.h42
-rw-r--r--src/glx/x11/indirect_size.c370
-rw-r--r--src/glx/x11/indirect_size.h88
-rw-r--r--src/glx/x11/indirect_transpose_matrix.c83
-rw-r--r--src/glx/x11/indirect_va_private.h308
-rw-r--r--src/glx/x11/indirect_vertex_array.c1847
-rw-r--r--src/glx/x11/indirect_vertex_array.h57
-rw-r--r--src/glx/x11/indirect_vertex_program.c273
-rw-r--r--src/glx/x11/indirect_window_pos.c98
-rw-r--r--src/glx/x11/packrender.h249
-rw-r--r--src/glx/x11/packsingle.h219
-rw-r--r--src/glx/x11/pixel.c443
-rw-r--r--src/glx/x11/pixelstore.c337
-rw-r--r--src/glx/x11/render2.c363
-rw-r--r--src/glx/x11/renderpix.c215
-rw-r--r--src/glx/x11/single2.c833
-rw-r--r--src/glx/x11/singlepix.c105
-rw-r--r--src/glx/x11/vertarr.c203
-rw-r--r--src/glx/x11/xf86dri.h122
-rw-r--r--src/glx/x11/xf86dristr.h343
-rw-r--r--src/glx/x11/xfont.c377
-rw-r--r--src/mesa/Makefile179
-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h269
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c1093
-rw-r--r--src/mesa/drivers/dri/common/dri_util.h557
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c215
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h75
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h6021
-rw-r--r--src/mesa/drivers/dri/common/glcontextmodes.c533
-rw-r--r--src/mesa/drivers/dri/common/glcontextmodes.h52
-rw-r--r--src/mesa/drivers/dri/common/memops.h17
-rw-r--r--src/mesa/drivers/dri/common/mmio.h62
-rw-r--r--src/mesa/drivers/dri/common/mmx.h560
-rw-r--r--src/mesa/drivers/dri/common/spantmp.h338
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h615
-rw-r--r--src/mesa/drivers/dri/common/spantmp_common.h81
-rw-r--r--src/mesa/drivers/dri/common/stenciltmp.h246
-rw-r--r--src/mesa/drivers/dri/common/texmem.c1347
-rw-r--r--src/mesa/drivers/dri/common/texmem.h334
-rw-r--r--src/mesa/drivers/dri/common/utils.c698
-rw-r--r--src/mesa/drivers/dri/common/utils.h119
-rw-r--r--src/mesa/drivers/dri/common/vblank.c347
-rw-r--r--src/mesa/drivers/dri/common/vblank.h69
-rw-r--r--src/mesa/drivers/dri/common/xmlconfig.c1002
-rw-r--r--src/mesa/drivers/dri/common/xmlconfig.h124
-rw-r--r--src/mesa/drivers/dri/common/xmlpool.h94
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/Makefile96
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/de.po240
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/es.po219
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/fr.po225
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py191
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/nl.po230
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/options.h482
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/t_options.h234
-rw-r--r--src/mesa/glapi/APPLE_vertex_array_object.xml27
-rw-r--r--src/mesa/glapi/EXT_framebuffer_object.xml188
-rw-r--r--src/mesa/glapi/Makefile102
-rw-r--r--src/mesa/glapi/descrip.mms37
-rw-r--r--src/mesa/glapi/dispatch.h4214
-rw-r--r--src/mesa/glapi/extension_helper.py321
-rw-r--r--src/mesa/glapi/glX_XML.py531
-rw-r--r--src/mesa/glapi/glX_doc.py280
-rw-r--r--src/mesa/glapi/glX_proto_common.py95
-rw-r--r--src/mesa/glapi/glX_proto_recv.py563
-rw-r--r--src/mesa/glapi/glX_proto_send.py1044
-rw-r--r--src/mesa/glapi/glX_proto_size.py707
-rw-r--r--src/mesa/glapi/gl_API.dtd134
-rw-r--r--src/mesa/glapi/gl_API.xml11570
-rw-r--r--src/mesa/glapi/gl_SPARC_asm.py135
-rw-r--r--src/mesa/glapi/gl_XML.py813
-rw-r--r--src/mesa/glapi/gl_apitemp.py216
-rw-r--r--src/mesa/glapi/gl_enums.py217
-rw-r--r--src/mesa/glapi/gl_offsets.py105
-rw-r--r--src/mesa/glapi/gl_procs.py155
-rw-r--r--src/mesa/glapi/gl_table.py194
-rw-r--r--src/mesa/glapi/gl_x86-64_asm.py320
-rw-r--r--src/mesa/glapi/gl_x86_asm.py244
-rw-r--r--src/mesa/glapi/glapi.c1048
-rw-r--r--src/mesa/glapi/glapi.h160
-rw-r--r--src/mesa/glapi/glapioffsets.h1284
-rw-r--r--src/mesa/glapi/glapitable.h867
-rw-r--r--src/mesa/glapi/glapitemp.h6229
-rw-r--r--src/mesa/glapi/glprocs.h2061
-rw-r--r--src/mesa/glapi/glthread.c374
-rw-r--r--src/mesa/glapi/glthread.h313
-rw-r--r--src/mesa/glapi/license.py47
-rw-r--r--src/mesa/glapi/mesadef.py223
-rwxr-xr-xsrc/mesa/glapi/next_available_offset.sh39
-rw-r--r--src/mesa/glapi/typeexpr.py292
-rw-r--r--src/mesa/main/Imakefile129
-rw-r--r--src/mesa/main/KNOWN_BUGS21
-rw-r--r--src/mesa/main/Makefile.ugl364
-rw-r--r--src/mesa/main/Makefile.win208
-rw-r--r--src/mesa/main/accum.c112
-rw-r--r--src/mesa/main/accum.h62
-rw-r--r--src/mesa/main/api_arrayelt.c1218
-rw-r--r--src/mesa/main/api_arrayelt.h37
-rw-r--r--src/mesa/main/api_eval.h42
-rw-r--r--src/mesa/main/api_loopback.c1658
-rw-r--r--src/mesa/main/api_loopback.h37
-rw-r--r--src/mesa/main/api_noop.c976
-rw-r--r--src/mesa/main/api_noop.h46
-rw-r--r--src/mesa/main/api_validate.c238
-rw-r--r--src/mesa/main/api_validate.h49
-rw-r--r--src/mesa/main/arrayobj.c419
-rw-r--r--src/mesa/main/arrayobj.h70
-rw-r--r--src/mesa/main/attrib.c1388
-rw-r--r--src/mesa/main/attrib.h68
-rw-r--r--src/mesa/main/bitset.h122
-rw-r--r--src/mesa/main/blend.c569
-rw-r--r--src/mesa/main/blend.h78
-rw-r--r--src/mesa/main/bufferobj.c943
-rw-r--r--src/mesa/main/bufferobj.h126
-rw-r--r--src/mesa/main/buffers.c752
-rw-r--r--src/mesa/main/buffers.h81
-rw-r--r--src/mesa/main/clip.c160
-rw-r--r--src/mesa/main/clip.h49
-rw-r--r--src/mesa/main/colormac.h227
-rw-r--r--src/mesa/main/colortab.c1481
-rw-r--r--src/mesa/main/colortab.h110
-rw-r--r--src/mesa/main/config.h326
-rw-r--r--src/mesa/main/context.c1868
-rw-r--r--src/mesa/main/context.h320
-rw-r--r--src/mesa/main/convolve.c1527
-rw-r--r--src/mesa/main/convolve.h114
-rw-r--r--src/mesa/main/dd.h1084
-rw-r--r--src/mesa/main/debug.c227
-rw-r--r--src/mesa/main/debug.h60
-rw-r--r--src/mesa/main/depth.c188
-rw-r--r--src/mesa/main/depth.h62
-rw-r--r--src/mesa/main/depthstencil.c661
-rw-r--r--src/mesa/main/depthstencil.h56
-rw-r--r--src/mesa/main/descrip.mms218
-rw-r--r--src/mesa/main/dispatch.c95
-rw-r--r--src/mesa/main/dlist.c8637
-rw-r--r--src/mesa/main/dlist.h96
-rw-r--r--src/mesa/main/drawpix.c435
-rw-r--r--src/mesa/main/drawpix.h55
-rw-r--r--src/mesa/main/enable.c1414
-rw-r--r--src/mesa/main/enable.h57
-rw-r--r--src/mesa/main/enums.c4596
-rw-r--r--src/mesa/main/enums.h55
-rw-r--r--src/mesa/main/eval.c962
-rw-r--r--src/mesa/main/eval.h128
-rw-r--r--src/mesa/main/execmem.c133
-rw-r--r--src/mesa/main/extensions.c544
-rw-r--r--src/mesa/main/extensions.h86
-rw-r--r--src/mesa/main/fbobject.c1606
-rw-r--r--src/mesa/main/fbobject.h134
-rw-r--r--src/mesa/main/feedback.c541
-rw-r--r--src/mesa/main/feedback.h82
-rw-r--r--src/mesa/main/fog.c188
-rw-r--r--src/mesa/main/fog.h66
-rw-r--r--src/mesa/main/framebuffer.c802
-rw-r--r--src/mesa/main/framebuffer.h76
-rw-r--r--src/mesa/main/get.c5545
-rw-r--r--src/mesa/main/get.h59
-rw-r--r--src/mesa/main/get_gen.py1194
-rw-r--r--src/mesa/main/getstring.c274
-rw-r--r--src/mesa/main/glheader.h261
-rw-r--r--src/mesa/main/hash.c520
-rw-r--r--src/mesa/main/hash.h69
-rw-r--r--src/mesa/main/hint.c153
-rw-r--r--src/mesa/main/hint.h57
-rw-r--r--src/mesa/main/histogram.c1187
-rw-r--r--src/mesa/main/histogram.h89
-rw-r--r--src/mesa/main/image.c4371
-rw-r--r--src/mesa/main/image.h225
-rw-r--r--src/mesa/main/imports.c1366
-rw-r--r--src/mesa/main/imports.h771
-rw-r--r--src/mesa/main/light.c1375
-rw-r--r--src/mesa/main/light.h145
-rw-r--r--src/mesa/main/lines.c134
-rw-r--r--src/mesa/main/lines.h48
-rw-r--r--src/mesa/main/macros.h658
-rw-r--r--src/mesa/main/matrix.c933
-rw-r--r--src/mesa/main/matrix.h131
-rw-r--r--src/mesa/main/mm.c272
-rw-r--r--src/mesa/main/mm.h92
-rw-r--r--src/mesa/main/mtypes.h3045
-rw-r--r--src/mesa/main/occlude.c538
-rw-r--r--src/mesa/main/occlude.h70
-rw-r--r--src/mesa/main/pixel.c2129
-rw-r--r--src/mesa/main/pixel.h158
-rw-r--r--src/mesa/main/points.c294
-rw-r--r--src/mesa/main/points.h60
-rw-r--r--src/mesa/main/polygon.c383
-rw-r--r--src/mesa/main/polygon.h69
-rw-r--r--src/mesa/main/rastpos.c1003
-rw-r--r--src/mesa/main/rastpos.h193
-rw-r--r--src/mesa/main/rbadaptors.c577
-rw-r--r--src/mesa/main/rbadaptors.h40
-rw-r--r--src/mesa/main/renderbuffer.c2146
-rw-r--r--src/mesa/main/renderbuffer.h108
-rw-r--r--src/mesa/main/simple_list.h197
-rw-r--r--src/mesa/main/state.c1105
-rw-r--r--src/mesa/main/state.h43
-rw-r--r--src/mesa/main/stencil.c552
-rw-r--r--src/mesa/main/stencil.h77
-rw-r--r--src/mesa/main/texcompress.c313
-rw-r--r--src/mesa/main/texcompress.h74
-rw-r--r--src/mesa/main/texcompress_fxt1.c1712
-rw-r--r--src/mesa/main/texcompress_s3tc.c648
-rw-r--r--src/mesa/main/texenvprogram.c1264
-rw-r--r--src/mesa/main/texenvprogram.h41
-rw-r--r--src/mesa/main/texformat.c1571
-rw-r--r--src/mesa/main/texformat.h242
-rw-r--r--src/mesa/main/texformat_tmp.h1398
-rw-r--r--src/mesa/main/teximage.c3563
-rw-r--r--src/mesa/main/teximage.h242
-rw-r--r--src/mesa/main/texobj.c1055
-rw-r--r--src/mesa/main/texobj.h98
-rw-r--r--src/mesa/main/texrender.c434
-rw-r--r--src/mesa/main/texrender.h15
-rw-r--r--src/mesa/main/texstate.c3238
-rw-r--r--src/mesa/main/texstate.h152
-rw-r--r--src/mesa/main/texstore.c4432
-rw-r--r--src/mesa/main/texstore.h255
-rw-r--r--src/mesa/main/varray.c941
-rw-r--r--src/mesa/main/varray.h160
-rw-r--r--src/mesa/main/version.h52
-rw-r--r--src/mesa/main/vsnprintf.c165
-rw-r--r--src/mesa/main/vtxfmt.c191
-rw-r--r--src/mesa/main/vtxfmt.h43
-rw-r--r--src/mesa/main/vtxfmt_tmp.h530
-rw-r--r--src/mesa/sources357
286 files changed, 193555 insertions, 0 deletions
diff --git a/bin/mklib b/bin/mklib
new file mode 100755
index 0000000..0637662
--- /dev/null
+++ b/bin/mklib
@@ -0,0 +1,781 @@
+#!/bin/sh
+
+# Make a shared library.
+# This script should be useful for projects other than Mesa.
+# Improvements/fixes are welcome.
+
+
+# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+#
+# Option defaults
+#
+LIBNAME=""
+MAJOR=1
+MINOR=0
+PATCH=""
+DEPS=""
+LINK=""
+CPLUSPLUS=0
+STATIC=0
+DLOPEN=0
+INSTALLDIR="."
+ARCH="auto"
+ARCHOPT=""
+NOPREFIX=0
+EXPORTS=""
+
+
+#
+# Parse arguments
+#
+while true
+do
+ case $1 in
+ '-h' | '--help')
+ echo 'Usage: mklib [options] objects'
+ echo 'Create a shared library from object files.'
+ echo ' -o LIBRARY specifies the name of the resulting library, without'
+ echo ' the leading "lib" or any suffix.'
+ echo ' (eg: "-o GL" might result in "libGL.so" being made)'
+ echo ' -major N specifies major version number (default is 1)'
+ echo ' -minor N specifies minor version number (default is 0)'
+ echo ' -patch N specifies patch version number (default is 0)'
+ echo ' -lLIBRARY specifies a dependency on LIBRARY'
+ echo ' -LDIR search in DIR for library dependencies'
+ echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
+ echo ' Not observed on all systems at this time.'
+ echo ' -cplusplus link with C++ runtime'
+ echo ' -static make a static library (default is dynamic/shared)'
+ echo ' -dlopen make a shared library suitable for dynamic loading'
+ echo ' -install DIR put resulting library file(s) in DIR'
+ echo ' -arch ARCH override using `uname` to determine host system'
+ echo ' -archopt OPT specify an extra achitecture-specific option OPT'
+ echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
+ echo ' -exports FILE only export the symbols listed in FILE'
+ echo ' -h, --help display this information and exit'
+ exit 1
+ ;;
+ '-o')
+ shift 1;
+ LIBNAME=$1
+ ;;
+ '-major')
+ shift 1;
+ MAJOR=$1
+ ;;
+ '-minor')
+ shift 1;
+ MINOR=$1
+ ;;
+ '-patch')
+ shift 1;
+ PATCH=$1
+ ;;
+ '-linker')
+ shift 1;
+ LINK=$1
+ ;;
+ -l*)
+ DEPS="$DEPS $1"
+ ;;
+ -L*)
+ DEPS="$DEPS $1"
+ ;;
+ '-cplusplus')
+ CPLUSPLUS=1
+ ;;
+ '-static')
+ STATIC=1
+ ;;
+ '-dlopen')
+ DLOPEN=1
+ ;;
+ '-install')
+ shift 1;
+ INSTALLDIR=$1
+ ;;
+ '-arch')
+ shift 1;
+ ARCH=$1
+ ;;
+ '-archopt')
+ shift 1;
+ ARCHOPT=$1
+ ;;
+ '-noprefix')
+ NOPREFIX=1
+ ;;
+ '-exports')
+ shift 1;
+ EXPORTS=$1
+ ;;
+ -*)
+ echo "mklib: Unknown option: " $1 ;
+ exit 1
+ ;;
+ *)
+ # This should be the first object file, stop parsing
+ break
+ esac
+ shift 1
+done
+OBJECTS=$@
+
+
+if [ ${ARCH} = "auto" ] ; then
+ ARCH=`uname`
+fi
+
+
+#
+# Error checking
+#
+if [ "x${LIBNAME}" = "x" ] ; then
+ echo "mklib: Error: no library name specified"
+ exit 1
+fi
+if [ "x${OBJECTS}" = "x" ] ; then
+ echo "mklib: Error: no object files specified"
+ exit 1
+fi
+
+
+#
+# Debugging info
+#
+if [ ] ; then
+ echo "-----------------"
+ echo ARCH is $ARCH
+ echo LIBNAME is $LIBNAME
+ echo MAJOR is $MAJOR
+ echo MINOR is $MINOR
+ echo PATCH is $PATCH
+ echo DEPS are $DEPS
+ echo "EXPORTS in" $EXPORTS
+ echo "-----------------"
+fi
+
+
+#
+# OK, make the library now
+#
+case $ARCH in
+
+ 'Linux' | 'OpenBSD' | 'GNU' | GNU/*)
+ # we assume gcc
+
+ if [ "x$LINK" = "x" ] ; then
+ # -linker was not specified so set default link command now
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK=g++
+ else
+ LINK=gcc
+ fi
+ fi
+
+ if [ $NOPREFIX = 1 ] ; then
+ # No "lib" or ".so" part
+ echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}
+ #OPTS="-shared -Wl,-soname,${LIBNAME}" # soname???
+ OPTS="-shared"
+
+ # Check if objects are 32-bit and we're running in 64-bit
+ # environment. If so, pass -m32 flag to linker.
+ set ${OBJECTS}
+ ABI32=`file $1 | grep 32-bit`
+ if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
+ OPTS="-m32 ${OPTS}"
+ fi
+
+ rm -f ${LIBNAME}
+ # make lib
+ ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ # finish up
+ FINAL_LIBS="${LIBNAME}"
+ elif [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}" # prefix with "lib"
+ echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
+ LINK="ar"
+ OPTS="-ru"
+ # make lib
+ ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
+ ranlib ${LIBNAME}.a
+ # finish up
+ FINAL_LIBS=${LIBNAME}.a
+ else
+ LIBNAME="lib${LIBNAME}" # prefix with "lib"
+ case $ARCH in 'Linux' | 'GNU' | GNU/*)
+ OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
+ ;;
+ *)
+ OPTS="-shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
+ ;;
+ esac
+ if [ $EXPORTS ] ; then
+ #OPTS="${OPTS} -Xlinker --retain-symbols-file ${EXPORTS}"
+ # Make the 'exptmp' file for --version-script option
+ echo "VERSION_${MAJOR}.${MINOR} {" > exptmp
+ echo "global:" >> exptmp
+ sed 's/$/;/' ${EXPORTS} >> exptmp
+ echo "local:" >> exptmp
+ echo "*;" >> exptmp
+ echo "};" >> exptmp
+ OPTS="${OPTS} -Xlinker --version-script=exptmp"
+ # exptmp is removed below
+ fi
+
+ # Check if objects are 32-bit and we're running in 64-bit
+ # environment. If so, pass -m32 flag to linker.
+ set ${OBJECTS}
+ ABI32=`file $1 | grep 32-bit`
+ if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
+ OPTS="-m32 ${OPTS}"
+ fi
+
+ if [ x${PATCH} = "x" ] ; then
+ VERSION="${MAJOR}.${MINOR}"
+ else
+ VERSION="${MAJOR}.${MINOR}.${PATCH}"
+ fi
+
+ echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}.so.${VERSION}
+
+ # rm any old libs
+ rm -f ${LIBNAME}.so.${VERSION}
+ rm -f ${LIBNAME}.so.${MAJOR}
+ rm -f ${LIBNAME}.so
+
+ # make lib
+ ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
+ # make usual symlinks
+ ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
+ ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
+ # finish up
+ FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so"
+# rm -f exptmp
+ fi
+ ;;
+
+ 'SunOS')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making SunOS static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar -ruv ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ LIBNAME="lib${LIBNAME}.so"
+ echo "mklib: Making SunOS shared library: " ${LIBNAME}
+
+ if [ "x$LINK" = "x" ] ; then
+ # -linker was not specified, choose default linker now
+ if [ $CPLUSPLUS = 1 ] ; then
+ # determine linker and options for C++ code
+ if [ `which c++` ] ; then
+ # use Sun c++
+ LINK="c++"
+ elif [ `type g++` ] ; then
+ # use g++
+ LINK="g++"
+ else
+ echo "mklib: warning: can't find C++ comiler, trying CC."
+ LINK="CC"
+ fi
+ else
+ # use native Sun linker for C code
+ LINK="ld"
+ fi
+ fi
+
+ # linker options
+ if [ ${LINK} = "ld" -o ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
+ # SunOS tools, -G to make shared libs
+ OPTS="-G"
+ else
+ # gcc linker
+ # Check if objects are 32-bit and we're running in 64-bit
+ # environment. If so, pass -m32 flag to linker.
+ set ${OBJECTS}
+ ABI32=`file $1 | grep 32-bit`
+ if [ "${ABI32}" ] ; then
+ OPTS="-m32 -shared -Wl,-Bdynamic"
+ else
+ OPTS="-m64 -shared -Wl,-Bdynamic"
+ fi
+ fi
+
+ # Check if objects are SPARC v9
+ # file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
+ set ${OBJECTS}
+ SPARCV9=`file $1 | grep SPARCV9`
+ if [ "${SPARCV9}" ] ; then
+ OPTS="${OPTS} -xarch=v9"
+ fi
+
+ # for debug:
+ #echo "mklib: linker is" ${LINK} ${OPTS}
+ rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
+ ${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
+ ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
+ FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
+ fi
+ ;;
+
+ 'FreeBSD')
+ # we assume gcc
+
+ if [ "x$LINK" = "x" ] ; then
+ # -linker was not specified so set default link command now
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK=g++
+ else
+ LINK=gcc
+ fi
+ fi
+
+ if [ $NOPREFIX = 1 ] ; then
+ # No "lib" or ".so" part
+ echo "mklib: Making FreeBSD shared library: " ${LIBNAME}
+ OPTS="-shared"
+ rm -f ${LIBNAME}
+ ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ FINAL_LIBS=${LIBNAME}
+ elif [ $STATIC = 1 ] ; then
+ STLIB="lib${LIBNAME}.a"
+ echo "mklib: Making FreeBSD static library: " ${STLIB}
+ rm -f ${STLIB}
+ ar cq ${STLIB} ${OBJECTS}
+ ranlib ${STLIB}
+ FINAL_LIBS=${STLIB}
+ else
+ SHLIB="lib${LIBNAME}.so.${MAJOR}"
+ OPTS="-shared -Wl,-soname,${SHLIB}"
+ echo "mklib: Making FreeBSD shared library: " ${SHLIB}
+ rm -f ${SHLIB}
+ ${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS}
+ ln -sf ${SHLIB} "lib${LIBNAME}.so"
+ FINAL_LIBS="${SHLIB} lib${LIBNAME}.so"
+ fi
+ ;;
+
+ 'NetBSD')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}_pic.a"
+ echo "mklib: Making NetBSD PIC static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar cq ${LIBNAME} ${OBJECTS}
+ ranlib ${LIBNAME}
+ FINAL_LIBS=${LIBNAME}
+ else
+ LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
+ echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ld -x -Bshareable -Bforcearchive -o ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ fi
+ ;;
+
+ 'IRIX' | 'IRIX64')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ rm -f ${LIBNAME}
+ ar rc ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
+
+ # examine first object to determine ABI
+ set ${OBJECTS}
+ ABI_O32=`file $1 | grep 'ELF 32-bit'`
+ ABI_N32=`file $1 | grep 'ELF N32'`
+ ABI_N64=`file $1 | grep 'ELF 64-bit'`
+ if [ "${ABI_O32}" ] ; then
+ OPTS="-32 -shared -all"
+ ABI="o32-bit"
+ elif [ "${ABI_N32}" ] ; then
+ OPTS="-n32 -shared -all"
+ ABI="n32-bit"
+ elif [ "${ABI_N64}" ] ; then
+ OPTS="-64 -shared -all"
+ ABI="64-bit"
+ else
+ echo "Error: Unexpected IRIX ABI!"
+ exit 1
+ fi
+
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK="CC"
+ else
+ LINK="ld"
+ fi
+
+ echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME}
+ ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ FINAL_LIBS=${LIBNAME}
+ fi
+ ;;
+
+ 'linux-cygwin')
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making linux-cygwin library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ gnuwin32ar ruv ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ ;;
+
+ 'HP-UX')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making HP-UX static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar -ruv ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ # HP uses a .2 for their current GL/GLU libraries
+ if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then
+ MAJOR=2
+ fi
+ RUNLIB="lib${LIBNAME}.${MAJOR}"
+ DEVLIB="lib${LIBNAME}.sl"
+ echo "mklib: Making HP-UX shared library: " ${RUNLIB} ${DEVLIB}
+ ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS}
+ ln -s ${RUNLIB} ${DEVLIB}
+ FINAL_LIBS="${RUNLIB} ${DEVLIB}"
+ fi
+ ;;
+
+ 'AIX' )
+ # examine first object to determine ABI
+ set ${OBJECTS}
+ ABI_64=`file $1 | grep '64-bit'`
+ if [ "${ABI_64}" ] ; then
+ X64="-X64"
+ Q64="-q64"
+ OFILE=shr_64.o
+ else
+ OFILE=shr.o #Want to be consistent with the IBM libGL.a
+ fi
+
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making AIX static library: " ${LIBNAME}
+ ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ EXPFILE="lib${LIBNAME}.exp"
+ LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries
+ OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry ${Q64}"
+ rm -f ${EXPFILE} ${OFILE}
+ NM="/bin/nm -eC ${X64}"
+ echo "#! /usr/lib/${LIBNAME}" > ${EXPFILE}
+ ${NM} ${OBJECTS} | awk '{
+ if ((($2 == "T") || ($2 == "D") || ($2 == "B")) \
+ && ( substr($1,1,1) != ".")) {
+ if (substr ($1, 1, 7) != "__sinit" &&
+ substr ($1, 1, 7) != "__sterm") {
+ if (substr ($1, 1, 5) == "__tf1")
+ print (substr ($1, 7))
+ else if (substr ($1, 1, 5) == "__tf9")
+ print (substr ($1, 15))
+ else
+ print $1
+ }
+ }
+ }' | sort -u >> ${EXPFILE}
+
+ # On AIX a shared library is linked differently when
+ # you want to dlopen the file
+ if [ $DLOPEN = "1" ] ; then
+ cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ else
+ cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
+ ar ${X64} -r ${LIBNAME} ${OFILE}
+ fi
+
+ FINAL_LIBS="${LIBNAME}"
+ fi
+ ;;
+
+ 'OpenSTEP')
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making OpenSTEP static library: " ${LIBNAME}
+ libtool -static -o ${LIBNAME} - ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ ;;
+
+ 'OSF1')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making OSF/1 static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar -ruv ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ VERSION="${MAJOR}.${MINOR}"
+ LIBNAME="lib${LIBNAME}.so"
+ echo "mklib: Making OSF/1 shared library: " ${LIBNAME}
+ if [ "x$LINK" = "x" ] ; then
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK=cxx
+ else
+ LINK=cc
+ fi
+ fi
+ rm -f ${LIBNAME}.${VERSION}
+ ${LINK} -o ${LIBNAME}.${VERSION} -shared -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
+ ln -sf ${LIBNAME}.${VERSION} ${LIBNAME}
+ FINAL_LIBS="${LIBNAME} ${LIBNAME}.${VERSION}"
+ fi
+ ;;
+
+ 'Darwin')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making Darwin static library: " ${LIBNAME}
+ LINK="ar"
+ OPTS="-ruvs"
+ ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ # On Darwin a .bundle is used for a library that you want to dlopen
+ if [ $DLOPEN = "1" ] ; then
+ LIBSUFFIX="bundle"
+ OPTS="${ARCHOPT} -bundle -multiply_defined suppress"
+ else
+ LIBSUFFIX="dylib"
+ OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
+ fi
+ LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
+ LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
+
+ # examine first object to determine ABI
+ set ${OBJECTS}
+ ABI_PPC=`file $1 | grep 'object ppc'`
+ ABI_I386=`file $1 | grep 'object i386'`
+ if [ "${ABI_PPC}" ] ; then
+ OPTS="${OPTS} -arch ppc"
+ fi
+ if [ "${ABI_I386}" ] ; then
+ OPTS="${OPTS} -arch i386"
+ fi
+
+ # XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
+ # to OPTS here?
+
+ # determine linker
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK="g++"
+ else
+ LINK="cc"
+ fi
+
+ echo "mklib: Making Darwin shared library: " ${LIBNAME}
+ ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ ln -s ${LIBNAME} ${LINKNAME}
+ FINAL_LIBS="${LIBNAME} ${LINKNAME}"
+ fi
+ ;;
+
+ 'LynxOS')
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making LynxOS static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar ru ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ ;;
+
+ 'BeOS')
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making BeOS static library: " ${LIBNAME}
+ ar -cru "${LIBNAME}" ${OBJECTS}
+ else
+ LIBNAME="lib${LIBNAME}.so"
+ echo "mklib: Making BeOS shared library: " ${LIBNAME}
+ gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}"
+ mimeset -f "${LIBNAME}"
+ # XXX remove the Mesa3D stuff here since mklib isn't mesa-specific.
+ setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!"
+ fi
+ FINAL_LIBS=${LIBNAME}
+ ;;
+
+ 'QNX')
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making QNX library: " ${LIBNAME}
+ wlib ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ ;;
+
+ 'MorphOS')
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making MorphOS library: " ${LIBNAME}
+ ppc-morphos-ar rc ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS="${LIBNAME}"
+ ;;
+
+ 'icc' | 'icc-istatic')
+ # Intel C compiler
+ # This should get merged into the Linux code, above, since this isn't
+ # really a different architecture.
+ LIBNAME="lib${LIBNAME}" # prefix with "lib"
+
+ if [ $STATIC = 1 ] ; then
+ echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a
+ LINK="ar"
+ OPTS="-ruv"
+ # make lib
+ ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
+ # finish up
+ FINAL_LIBS="${LIBNAME}.a"
+ else
+ if [ $ARCH = icc-istatic ] ; then
+ OPTS="-shared -i-static -cxxlib-icc"
+ else
+ OPTS="-shared"
+ fi
+ VERSION="${MAJOR}.${MINOR}.${PATCH}"
+ echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION}
+
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK="icpc"
+ else
+ LINK="icc"
+ fi
+ # rm any old libs
+ rm -f ${LIBNAME}.so.${VERSION}
+ rm -f ${LIBNAME}.so.${MAJOR}
+ rm -f ${LIBNAME}.so
+ # make lib
+ ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
+ # make usual symlinks
+ ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
+ ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
+ # finish up
+ FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so"
+ fi
+ ;;
+
+ 'aix-gcc')
+ # AIX with gcc
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making AIX GCC static library: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar ru ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS=${LIBNAME}
+ else
+ LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
+ echo "mklib: Making AIX GCC shared library: " ${LIBNAME}
+ # remove old lib
+ rm -f ${LIBNAME}
+ # make the lib
+ gcc -shared -Wl,-G ${OBJECTS} ${DEPS} -o ${LIBNAME}
+ # NOTE: the application linking with this library must specify
+ # the -Wl,-brtl flags to gcc
+ FINAL_LIBS=${LIBNAME}
+ fi
+ ;;
+
+ 'ultrix')
+ # XXX untested
+ if [ $STATIC = 0 ] ; then
+ echo "mklib: Warning shared libs not supported on Ultrix"
+ fi
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making static library for Ultrix: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar ru ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS="${LIBNAME}"
+ ;;
+
+ CYGWIN*)
+ # GCC-based environment
+ CYGNAME="cyg${LIBNAME}" # prefix with "cyg"
+ LIBNAME="lib${LIBNAME}" # prefix with "lib"
+
+ if [ $STATIC = 1 ] ; then
+ echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
+ LINK="ar"
+ OPTS="-ru"
+ # make lib
+ ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
+ ranlib ${LIBNAME}.a
+ # finish up
+ FINAL_LIBS=${LIBNAME}.a
+ else
+ OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a"
+ echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll
+
+ if [ $CPLUSPLUS = 1 ] ; then
+ LINK="g++"
+ else
+ LINK="gcc"
+ fi
+
+ # rm any old libs
+ rm -f ${LIBNAME}-${MAJOR}.dll
+ rm -f ${LIBNAME}.dll.a
+ rm -f ${LIBNAME}.a
+
+ # make lib
+ ${LINK} ${OPTS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS}
+ # make usual symlinks
+ ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a
+ # finish up
+ FINAL_LIBS="${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a"
+ # special case for installing in bin
+ FINAL_BINS="${CYGNAME}-${MAJOR}.dll"
+ fi
+ ;;
+
+ 'example')
+ # If you're adding support for a new architecture, you can
+ # start with this:
+ if [ $STATIC = 1 ] ; then
+ LIBNAME="lib${LIBNAME}.a"
+ echo "mklib: Making static library for example arch: " ${LIBNAME}
+ rm -f ${LIBNAME}
+ ar rv ${LIBNAME} ${OBJECTS}
+ FINAL_LIBS="${LIBNAME}"
+ else
+ LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
+ echo "mklib: Making shared library for example arch: " ${LIBNAME}
+ ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ FINAL_LIBS="${LIBNAME}"
+ fi
+ ;;
+
+ *)
+ echo "mklib: ERROR: Don't know how to make a static/shared library for" ${ARCH}
+ echo "mklib: Please add necessary commands to mklib script."
+ ;;
+esac
+
+
+#
+# Put library files into installation directory if specified.
+#
+if [ ${INSTALLDIR} != "." ] ; then
+ echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
+ mv ${FINAL_LIBS} ${INSTALLDIR}/
+fi
diff --git a/configs/current b/configs/current
new file mode 100644
index 0000000..75f98df
--- /dev/null
+++ b/configs/current
@@ -0,0 +1,52 @@
+# -*-makefile-*-
+# Configuration for linux-indirect: Builds a libGL capable of indirect
+# rendering, but *NOT* capable of direct rendering.
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-dri
+
+# Compiler and flags
+CC = gcc
+CXX = g++
+
+#MKDEP = /usr/bin/makedepend
+#MKDEP = gcc -M
+#MKDEP_OPTIONS = -MF depend
+
+WARN_FLAGS = -Wall
+OPT_FLAGS = -O2
+PIC_FLAGS = -fPIC
+
+# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
+ARCH_FLAGS ?=
+
+DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
+ -D_BSD_SOURCE -D_GNU_SOURCE \
+ -DHAVE_ALIAS
+
+X11_INCLUDES = -I/usr/include -I/usr/include/X11/extensions
+
+CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
+ $(ASM_FLAGS) -std=c99 -ffast-math
+
+CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
+
+
+ASM_SOURCES =
+
+# Library/program dependencies
+EXTRA_LIB_PATH=-L/usr/lib
+
+DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
+
+MKLIB_OPTIONS = -static
+
+# Directories
+SRC_DIRS = glx/x11
+DRIVER_DIRS =
+PROGRAM_DIRS =
+WINDOW_SYSTEM=dri
+
+
diff --git a/configs/default b/configs/default
new file mode 100644
index 0000000..4532388
--- /dev/null
+++ b/configs/default
@@ -0,0 +1,87 @@
+# Default/template configuration
+
+# This is included by other config files which may override some
+# of these variables.
+# Think of this as a base class from which configs are derived.
+
+
+CONFIG_NAME = default
+
+# Version info
+MESA_MAJOR=6
+MESA_MINOR=5
+MESA_TINY=1
+
+# external projects. This should be useless now that we use libdrm.
+DRM_SOURCE_PATH=$(TOP)/../drm
+
+# Compiler and flags
+CC = cc
+CXX = CC
+CFLAGS = -O
+CXXFLAGS = -O
+GLU_CFLAGS =
+
+# Misc tools and flags
+MKLIB_OPTIONS =
+MKDEP = makedepend
+MKDEP_OPTIONS = -fdepend
+MAKE = make
+INSTALL = install
+COPY_LIBS = cp -f -d
+
+# Python and flags (generally only needed by the developers)
+PYTHON2 = python
+PYTHON_FLAGS = -t -O -O
+
+# Library names (base name)
+GL_LIB = GL
+GLU_LIB = GLU
+GLUT_LIB = glut
+GLW_LIB = GLw
+OSMESA_LIB = OSMesa
+
+
+# Library names (actual file names)
+GL_LIB_NAME = lib$(GL_LIB).so
+GLU_LIB_NAME = lib$(GLU_LIB).so
+GLUT_LIB_NAME = lib$(GLUT_LIB).so
+GLW_LIB_NAME = lib$(GLW_LIB).so
+OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
+
+
+# Optional assembly language optimization files for libGL
+ASM_SOURCES =
+
+# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
+# order to build the Motif widget too)
+GLW_SOURCES = GLwDrawA.c
+
+
+# Directories to build
+LIB_DIR = lib
+SRC_DIRS = mesa glu glut/glx glw
+GLU_DIRS = sgi
+DRIVER_DIRS = x11 osmesa
+# Which subdirs under $(TOP)/progs/ to enter:
+PROGRAM_DIRS = demos redbook samples xdemos
+
+
+# Library/program dependencies
+EXTRA_LIB_PATH ?=
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
+OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
+GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
+GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
+APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
+
+
+
+# Installation directories (for make install)
+INSTALL_DIR = /usr/local
+DRI_DRIVER_INSTALL_DIR = /usr/lib/dri
+
+# Where libGL will look for DRI hardware drivers
+DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
+
diff --git a/include/GL/Makefile.am b/include/GL/Makefile.am
new file mode 100644
index 0000000..f6ee21a
--- /dev/null
+++ b/include/GL/Makefile.am
@@ -0,0 +1,44 @@
+## Process this file with automake to produce Makefile.in
+## Process this file with automake to produce Makefile.in
+
+GLincludedir = $(includedir)/GL
+
+INC_FX = fxmesa.h
+INC_GGI = ggimesa.h
+INC_OSMESA = osmesa.h
+INC_SVGA = svgamesa.h
+INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
+INC_GLUT = glut.h glutf90.h
+
+if HAVE_FX
+sel_inc_fx = $(INC_FX)
+endif
+
+if HAVE_GGI
+sel_inc_ggi = $(INC_GGI)
+endif
+
+if HAVE_OSMESA
+sel_inc_osmesa = $(INC_OSMESA)
+endif
+
+if HAVE_SVGA
+sel_inc_svga = $(INC_SVGA)
+endif
+
+if HAVE_X11
+sel_inc_x11 = $(INC_X11)
+endif
+
+if NEED_GLUT
+sel_inc_glut = $(INC_GLUT)
+endif
+
+EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
+ vms_x_fix.h wmesa.h \
+ $(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
+
+GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
+ $(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
+ $(sel_inc_x11) $(sel_inc_glut)
+include $(top_srcdir)/common_rules.make
diff --git a/include/GL/amesa.h b/include/GL/amesa.h
new file mode 100644
index 0000000..852d34c
--- /dev/null
+++ b/include/GL/amesa.h
@@ -0,0 +1,65 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */
+
+
+#ifndef AMESA_H
+#define AMESA_H
+
+
+#define AMESA_MAJOR_VERSION 3
+#define AMESA_MINOR_VERSION 3
+
+
+typedef struct amesa_visual *AMesaVisual;
+typedef struct amesa_buffer *AMesaBuffer;
+typedef struct amesa_context *AMesaContext;
+
+
+extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
+ GLint depthSize,
+ GLint stencilSize,
+ GLint accumSize);
+
+extern void AMesaDestroyVisual(AMesaVisual visual);
+
+extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
+ GLint width, GLint height);
+
+extern void AMesaDestroyBuffer(AMesaBuffer buffer);
+
+
+extern AMesaContext AMesaCreateContext(AMesaVisual visual,
+ AMesaContext sharelist);
+
+extern void AMesaDestroyContext(AMesaContext context);
+
+extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer);
+
+extern void AMesaSwapBuffers(AMesaBuffer buffer);
+
+
+#endif /* AMESA_H */
diff --git a/include/GL/directfbgl.h b/include/GL/directfbgl.h
new file mode 100644
index 0000000..984c4b1
--- /dev/null
+++ b/include/GL/directfbgl.h
@@ -0,0 +1,89 @@
+/*
+ (c) Copyright 2001 convergence integrated media GmbH.
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@convergence.de> and
+ Andreas Hundt <andi@convergence.de>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#ifndef __DIRECTFBGL_H__
+#define __DIRECTFBGL_H__
+
+#include <directfb.h>
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+
+typedef struct {
+ int buffer_size;
+ int depth_size;
+ int stencil_size;
+ int aux_buffers;
+
+ int red_size;
+ int green_size;
+ int blue_size;
+ int alpha_size;
+
+ int accum_red_size;
+ int accum_green_size;
+ int accum_blue_size;
+ int accum_alpha_size;
+
+ DFBBoolean double_buffer;
+ DFBBoolean stereo;
+} DFBGLAttributes;
+
+
+DEFINE_INTERFACE( IDirectFBGL,
+
+ /** Context handling **/
+
+ /*
+ * Acquire the hardware lock.
+ */
+ DFBResult (*Lock) (
+ IDirectFBGL *thiz
+ );
+
+ /*
+ * Release the lock.
+ */
+ DFBResult (*Unlock) (
+ IDirectFBGL *thiz
+ );
+
+ /*
+ * Query the OpenGL attributes.
+ */
+ DFBResult (*GetAttributes) (
+ IDirectFBGL *thiz,
+ DFBGLAttributes *attributes
+ );
+)
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/include/GL/dmesa.h b/include/GL/dmesa.h
new file mode 100644
index 0000000..358082e
--- /dev/null
+++ b/include/GL/dmesa.h
@@ -0,0 +1,160 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DOS/DJGPP device driver for Mesa
+ *
+ * Author: Daniel Borca
+ * Email : dborca@users.sourceforge.net
+ * Web : http://www.geocities.com/dborca
+ */
+
+
+#ifndef DMESA_H_included
+#define DMESA_H_included
+
+#define DMESA_MAJOR_VERSION 6
+#define DMESA_MINOR_VERSION 5
+
+/* Sample Usage:
+ *
+ * 1. Call DMesaCreateVisual() to initialize graphics.
+ * 2. Call DMesaCreateContext() to create a DMesa rendering context.
+ * 3. Call DMesaCreateBuffer() to define the window.
+ * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
+ * 5. Make gl* calls to render your graphics.
+ * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers.
+ * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
+ */
+
+typedef struct dmesa_context *DMesaContext;
+typedef struct dmesa_visual *DMesaVisual;
+typedef struct dmesa_buffer *DMesaBuffer;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Create a new Visual and set graphics mode.
+ */
+DMesaVisual DMesaCreateVisual (GLint width, /* X res */
+ GLint height, /* Y res */
+ GLint colDepth, /* BPP */
+ GLint refresh, /* refresh rate: 0=default */
+ GLboolean dbFlag, /* double-buffered */
+ GLboolean rgbFlag, /* RGB mode */
+ GLint alphaSize, /* requested bits/alpha */
+ GLint depthSize, /* requested bits/depth */
+ GLint stencilSize, /* requested bits/stencil */
+ GLint accumSize); /* requested bits/accum */
+
+/*
+ * Destroy Visual and restore screen.
+ */
+void DMesaDestroyVisual (DMesaVisual v);
+
+
+
+/*
+ * Create a new Context for rendering.
+ */
+DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
+
+/*
+ * Destroy Context.
+ */
+void DMesaDestroyContext (DMesaContext c);
+
+/*
+ * Return a handle to the current context.
+ */
+DMesaContext DMesaGetCurrentContext (void);
+
+
+
+/*
+ * Create a new Buffer (window).
+ */
+DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
+ GLint xpos, GLint ypos,
+ GLint width, GLint height);
+
+/*
+ * Destroy Buffer.
+ */
+void DMesaDestroyBuffer (DMesaBuffer b);
+
+/*
+ * Return a handle to the current buffer.
+ */
+DMesaBuffer DMesaGetCurrentBuffer (void);
+
+/*
+ * Swap the front and back buffers for the given Buffer.
+ * No action is taken if the buffer is not double buffered.
+ */
+void DMesaSwapBuffers (DMesaBuffer b);
+
+/*
+ * Bind Buffer to Context and make the Context the current one.
+ */
+GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
+
+
+
+/*
+ * Move/Resize current Buffer.
+ */
+GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos);
+GLboolean DMesaResizeBuffer (GLint width, GLint height);
+
+/*
+ * Set palette index, using normalized values.
+ */
+void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
+
+/*
+ * DMesa functions
+ */
+typedef void (*DMesaProc) ();
+DMesaProc DMesaGetProcAddress (const char *name);
+
+/*
+ * DMesa state retrieval.
+ */
+#define DMESA_GET_SCREEN_SIZE 0x0100
+#define DMESA_GET_DRIVER_CAPS 0x0200
+#define DMESA_GET_VIDEO_MODES 0x0300
+#define DMESA_GET_BUFFER_ADDR 0x0400
+
+#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */
+#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */
+int DMesaGetIntegerv (GLenum pname, GLint *params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/foomesa.h b/include/GL/foomesa.h
new file mode 100644
index 0000000..8517d88
--- /dev/null
+++ b/include/GL/foomesa.h
@@ -0,0 +1,76 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * Example Foo/Mesa interface. See src/ddsample.c for more info.
+ */
+
+
+
+#ifndef FOOMESA_H
+#define FOOMESA_H
+
+
+
+typedef struct foo_mesa_visual *FooMesaVisual;
+
+typedef struct foo_mesa_buffer *FooMesaBuffer;
+
+typedef struct foo_mesa_context *FooMesaContext;
+
+
+
+#ifdef BEOS
+#pragma export on
+#endif
+
+
+extern FooMesaVisual FooMesaChooseVisual( /* your params */ );
+
+extern void FooMesaDestroyVisual( FooMesaVisual visual );
+
+
+extern FooMesaBuffer FooMesaCreateBuffer( FooMesaVisual visual,
+ void *your_window_id );
+
+extern void FooMesaDestroyBuffer( FooMesaBuffer buffer );
+
+
+extern FooMesaContext FooMesaCreateContext( FooMesaVisual visual,
+ FooMesaContext sharelist );
+
+extern void FooMesaDestroyContext( FooMesaContext context );
+
+
+extern void FooMesaMakeCurrent( FooMesaContext context, FooMesaBuffer buffer );
+
+
+extern void FooMesaSwapBuffers( FooMesaBuffer buffer );
+
+
+/* Probably some more functions... */
+
+
+#ifdef BEOS
+#pragma export off
+#endif
+
+#endif
diff --git a/include/GL/fxmesa.h b/include/GL/fxmesa.h
new file mode 100644
index 0000000..f8e9661
--- /dev/null
+++ b/include/GL/fxmesa.h
@@ -0,0 +1,103 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.0
+ * Copyright (C) 1995-2001 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * FXMesa - 3Dfx Glide driver for Mesa. Contributed by David Bucciarelli
+ *
+ * NOTE: This version requires Glide3 (http://sourceforge.net/projects/glide)
+ */
+
+
+#ifndef FXMESA_H
+#define FXMESA_H
+
+
+#include <glide.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define FXMESA_MAJOR_VERSION 6
+#define FXMESA_MINOR_VERSION 3
+
+
+/*
+ * Values for attribList parameter to fxMesaCreateContext():
+ */
+#define FXMESA_NONE 0 /* to terminate attribList */
+#define FXMESA_DOUBLEBUFFER 10
+#define FXMESA_ALPHA_SIZE 11 /* followed by an integer */
+#define FXMESA_DEPTH_SIZE 12 /* followed by an integer */
+#define FXMESA_STENCIL_SIZE 13 /* followed by an integer */
+#define FXMESA_ACCUM_SIZE 14 /* followed by an integer */
+#define FXMESA_COLORDEPTH 20 /* followed by an integer */
+#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */
+
+
+
+typedef struct tfxMesaContext *fxMesaContext;
+
+
+#if defined (__BEOS__)
+#pragma export on
+#endif
+
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, GrScreenResolution_t,
+ GrScreenRefresh_t,
+ const GLint attribList[]);
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,
+ GLint width, GLint height,
+ const GLint attribList[]);
+GLAPI void GLAPIENTRY fxMesaDestroyContext(fxMesaContext ctx);
+
+GLAPI GLint GLAPIENTRY fxMesaSelectCurrentBoard(int n);
+
+GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx);
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void);
+
+GLAPI void GLAPIENTRY fxMesaSwapBuffers(void);
+
+GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal);
+
+GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx);
+
+GLAPI void GLAPIENTRY fxCloseHardware(void);
+
+GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h);
+
+
+#if defined (__BEOS__)
+#pragma export off
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/include/GL/ggimesa.h b/include/GL/ggimesa.h
new file mode 100644
index 0000000..90e0b42
--- /dev/null
+++ b/include/GL/ggimesa.h
@@ -0,0 +1,85 @@
+/*
+ * Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
+ * Version: 4.0
+ * Copyright (C) 1995-2000 Brian Paul
+ * Copyright (C) 1998 Uwe Maurer
+ * Copyrigth (C) 2001 Filip Spacek
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#ifndef GGIMESA_H
+#define GGIMESA_H
+
+#define GGIMESA_MAJOR_VERSION 4
+#define GGIMESA_MINOR_VERSION 0
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <ggi/ggi.h>
+#include "GL/gl.h"
+
+typedef struct ggi_mesa_context *ggi_mesa_context_t;
+
+/*
+ * Initialize Mesa GGI extension
+ */
+int ggiMesaInit(void);
+/*
+ * Clean up Mesa GGI exension
+ */
+int ggiMesaExit(void);
+
+/*
+ * Attach Mesa GGI extension to the visual 'vis'
+ */
+int ggiMesaAttach(ggi_visual_t vis);
+/*
+ * Detach Mesa GGI extension from the visual 'vis'
+ */
+int ggiMesaDetach(ggi_visual_t vis);
+
+int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
+ GLboolean stereo_flag, GLint depth_size,
+ GLint stencil_size, GLint accum_red_size,
+ GLint accum_green_size, GLint accum_blue_size,
+ GLint accum_alpha_size, GLint num_samples);
+
+/*
+ * Create a new context capable of displaying on the visual vis.
+ */
+ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
+/*
+ * Destroy the context 'ctx'
+ */
+void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
+
+/*
+ * Make context 'ctx' the current context and bind it to visual 'vis'.
+ * Note that the context must have been created with respect to that visual.
+ */
+void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
+
+void ggiMesaSwapBuffers(void);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/gl.h b/include/GL/gl.h
new file mode 100644
index 0000000..40f3b9d
--- /dev/null
+++ b/include/GL/gl.h
@@ -0,0 +1,2383 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff. Do not do any of this when building
+ * for SciTech SNAP, as this is all done before this header file is
+ * included.
+ */
+#if !defined(__SCITECH_SNAP__)
+
+#if defined(__BEOS__)
+#include <stdlib.h> /* to get some BeOS-isms */
+#endif
+
+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+#define OPENSTEP
+#endif
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# define GLAPIENTRY __stdcall
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+# define GLAPI extern
+# define GLAPIENTRY __stdcall
+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+# define GLAPI __attribute__((visibility("default")))
+# define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+# define PRAGMA_EXPORT_SUPPORTED 1
+#endif
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
+#include <GL/mesa_wgl.h>
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import on
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+#endif /* !__SCITECH_SNAP__ */
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_ARB_imaging 1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+/* multisample */
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+/* texture_env_combine */
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER 0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
+ */
+#if defined(GL_GLEXT_LEGACY)
+
+/* All extensions that used to be here are now found in glext.h */
+
+#else /* GL_GLEXT_LEGACY */
+
+#include <GL/glext.h>
+
+#endif /* GL_GLEXT_LEGACY */
+
+
+
+#if GL_ARB_shader_objects
+
+#ifndef GL_MESA_shader_debug
+#define GL_MESA_shader_debug 1
+
+#define GL_DEBUG_OBJECT_MESA 0x8759
+#define GL_DEBUG_PRINT_MESA 0x875A
+#define GL_DEBUG_ASSERT_MESA 0x875B
+
+GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (void);
+GLAPI GLvoid APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+GLAPI GLvoid APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
+ GLsizei *length, GLcharARB *debugLog);
+GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+
+#endif /* GL_MESA_shader_debug */
+
+#endif /* GL_ARB_shader_objects */
+
+
+/*
+ * ???. GL_MESA_trace
+ * XXX obsolete
+ */
+#ifndef GL_MESA_trace
+#define GL_MESA_trace 1
+
+#define GL_TRACE_ALL_BITS_MESA 0xFFFF
+#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001
+#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
+#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
+#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
+#define GL_TRACE_PIXELS_BIT_MESA 0x0010
+#define GL_TRACE_ERRORS_BIT_MESA 0x0020
+#define GL_TRACE_MASK_MESA 0x8755
+#define GL_TRACE_NAME_MESA 0x8756
+
+GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
+GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
+GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
+GLAPI void GLAPIENTRY glEndTraceMESA( void );
+GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
+GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
+GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
+
+#endif /* GL_MESA_trace */
+
+
+/*
+ * ???. GL_MESA_packed_