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authorAlex Heck <nesl247@beryl-project.org>2007-03-17 19:55:09 -0400
committerAlex Heck <nesl247@beryl-project.org>2007-03-17 19:55:09 -0400
commit3c464a6f450c7b9e5f35460458e4d37a9be15f6e (patch)
treec98caeee9b16d98fee3db95977a713b25bb7919b /include
parentd34c1c65bd18eaaae2d1da2a32654916477cb86f (diff)
downloadberyl-mesa-master.tar.gz
beryl-mesa-master.tar.bz2
Added missing filesHEADmaster
Diffstat (limited to 'include')
-rw-r--r--include/GL/Makefile.am44
-rw-r--r--include/GL/amesa.h65
-rw-r--r--include/GL/directfbgl.h89
-rw-r--r--include/GL/dmesa.h160
-rw-r--r--include/GL/foomesa.h76
-rw-r--r--include/GL/fxmesa.h103
-rw-r--r--include/GL/ggimesa.h85
-rw-r--r--include/GL/gl.h2383
-rw-r--r--include/GL/gl_mangle.h1481
-rw-r--r--include/GL/glext.h6495
-rw-r--r--include/GL/glfbdev.h149
-rw-r--r--include/GL/glu.h340
-rw-r--r--include/GL/glu_mangle.h86
-rw-r--r--include/GL/glut.h748
-rw-r--r--include/GL/glut_h.dja340
-rw-r--r--include/GL/glutf90.h81
-rw-r--r--include/GL/glx.h500
-rw-r--r--include/GL/glx_mangle.h55
-rw-r--r--include/GL/glxext.h693
-rw-r--r--include/GL/glxtokens.h286
-rw-r--r--include/GL/internal/dri_interface.h485
-rw-r--r--include/GL/internal/glcore.h522
-rw-r--r--include/GL/internal/sarea.h94
-rw-r--r--include/GL/mesa_wgl.h132
-rw-r--r--include/GL/mglmesa.h79
-rw-r--r--include/GL/miniglx.h482
-rw-r--r--include/GL/osmesa.h289
-rw-r--r--include/GL/svgamesa.h97
-rw-r--r--include/GL/uglglutshapes.h45
-rw-r--r--include/GL/uglmesa.h155
-rw-r--r--include/GL/vms_x_fix.h880
-rw-r--r--include/GL/wmesa.h141
-rw-r--r--include/GL/xmesa.h390
-rw-r--r--include/GL/xmesa_x.h85
-rw-r--r--include/GL/xmesa_xf86.h165
35 files changed, 18300 insertions, 0 deletions
diff --git a/include/GL/Makefile.am b/include/GL/Makefile.am
new file mode 100644
index 0000000..f6ee21a
--- /dev/null
+++ b/include/GL/Makefile.am
@@ -0,0 +1,44 @@
+## Process this file with automake to produce Makefile.in
+## Process this file with automake to produce Makefile.in
+
+GLincludedir = $(includedir)/GL
+
+INC_FX = fxmesa.h
+INC_GGI = ggimesa.h
+INC_OSMESA = osmesa.h
+INC_SVGA = svgamesa.h
+INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
+INC_GLUT = glut.h glutf90.h
+
+if HAVE_FX
+sel_inc_fx = $(INC_FX)
+endif
+
+if HAVE_GGI
+sel_inc_ggi = $(INC_GGI)
+endif
+
+if HAVE_OSMESA
+sel_inc_osmesa = $(INC_OSMESA)
+endif
+
+if HAVE_SVGA
+sel_inc_svga = $(INC_SVGA)
+endif
+
+if HAVE_X11
+sel_inc_x11 = $(INC_X11)
+endif
+
+if NEED_GLUT
+sel_inc_glut = $(INC_GLUT)
+endif
+
+EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
+ vms_x_fix.h wmesa.h \
+ $(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
+
+GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
+ $(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
+ $(sel_inc_x11) $(sel_inc_glut)
+include $(top_srcdir)/common_rules.make
diff --git a/include/GL/amesa.h b/include/GL/amesa.h
new file mode 100644
index 0000000..852d34c
--- /dev/null
+++ b/include/GL/amesa.h
@@ -0,0 +1,65 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */
+
+
+#ifndef AMESA_H
+#define AMESA_H
+
+
+#define AMESA_MAJOR_VERSION 3
+#define AMESA_MINOR_VERSION 3
+
+
+typedef struct amesa_visual *AMesaVisual;
+typedef struct amesa_buffer *AMesaBuffer;
+typedef struct amesa_context *AMesaContext;
+
+
+extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
+ GLint depthSize,
+ GLint stencilSize,
+ GLint accumSize);
+
+extern void AMesaDestroyVisual(AMesaVisual visual);
+
+extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
+ GLint width, GLint height);
+
+extern void AMesaDestroyBuffer(AMesaBuffer buffer);
+
+
+extern AMesaContext AMesaCreateContext(AMesaVisual visual,
+ AMesaContext sharelist);
+
+extern void AMesaDestroyContext(AMesaContext context);
+
+extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer);
+
+extern void AMesaSwapBuffers(AMesaBuffer buffer);
+
+
+#endif /* AMESA_H */
diff --git a/include/GL/directfbgl.h b/include/GL/directfbgl.h
new file mode 100644
index 0000000..984c4b1
--- /dev/null
+++ b/include/GL/directfbgl.h
@@ -0,0 +1,89 @@
+/*
+ (c) Copyright 2001 convergence integrated media GmbH.
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@convergence.de> and
+ Andreas Hundt <andi@convergence.de>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#ifndef __DIRECTFBGL_H__
+#define __DIRECTFBGL_H__
+
+#include <directfb.h>
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+
+typedef struct {
+ int buffer_size;
+ int depth_size;
+ int stencil_size;
+ int aux_buffers;
+
+ int red_size;
+ int green_size;
+ int blue_size;
+ int alpha_size;
+
+ int accum_red_size;
+ int accum_green_size;
+ int accum_blue_size;
+ int accum_alpha_size;
+
+ DFBBoolean double_buffer;
+ DFBBoolean stereo;
+} DFBGLAttributes;
+
+
+DEFINE_INTERFACE( IDirectFBGL,
+
+ /** Context handling **/
+
+ /*
+ * Acquire the hardware lock.
+ */
+ DFBResult (*Lock) (
+ IDirectFBGL *thiz
+ );
+
+ /*
+ * Release the lock.
+ */
+ DFBResult (*Unlock) (
+ IDirectFBGL *thiz
+ );
+
+ /*
+ * Query the OpenGL attributes.
+ */
+ DFBResult (*GetAttributes) (
+ IDirectFBGL *thiz,
+ DFBGLAttributes *attributes
+ );
+)
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/include/GL/dmesa.h b/include/GL/dmesa.h
new file mode 100644
index 0000000..358082e
--- /dev/null
+++ b/include/GL/dmesa.h
@@ -0,0 +1,160 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DOS/DJGPP device driver for Mesa
+ *
+ * Author: Daniel Borca
+ * Email : dborca@users.sourceforge.net
+ * Web : http://www.geocities.com/dborca
+ */
+
+
+#ifndef DMESA_H_included
+#define DMESA_H_included
+
+#define DMESA_MAJOR_VERSION 6
+#define DMESA_MINOR_VERSION 5
+
+/* Sample Usage:
+ *
+ * 1. Call DMesaCreateVisual() to initialize graphics.
+ * 2. Call DMesaCreateContext() to create a DMesa rendering context.
+ * 3. Call DMesaCreateBuffer() to define the window.
+ * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
+ * 5. Make gl* calls to render your graphics.
+ * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers.
+ * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
+ */
+
+typedef struct dmesa_context *DMesaContext;
+typedef struct dmesa_visual *DMesaVisual;
+typedef struct dmesa_buffer *DMesaBuffer;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Create a new Visual and set graphics mode.
+ */
+DMesaVisual DMesaCreateVisual (GLint width, /* X res */
+ GLint height, /* Y res */
+ GLint colDepth, /* BPP */
+ GLint refresh, /* refresh rate: 0=default */
+ GLboolean dbFlag, /* double-buffered */
+ GLboolean rgbFlag, /* RGB mode */
+ GLint alphaSize, /* requested bits/alpha */
+ GLint depthSize, /* requested bits/depth */
+ GLint stencilSize, /* requested bits/stencil */
+ GLint accumSize); /* requested bits/accum */
+
+/*
+ * Destroy Visual and restore screen.
+ */
+void DMesaDestroyVisual (DMesaVisual v);
+
+
+
+/*
+ * Create a new Context for rendering.
+ */
+DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
+
+/*
+ * Destroy Context.
+ */
+void DMesaDestroyContext (DMesaContext c);
+
+/*
+ * Return a handle to the current context.
+ */
+DMesaContext DMesaGetCurrentContext (void);
+
+
+
+/*
+ * Create a new Buffer (window).
+ */
+DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
+ GLint xpos, GLint ypos,
+ GLint width, GLint height);
+
+/*
+ * Destroy Buffer.
+ */
+void DMesaDestroyBuffer (DMesaBuffer b);
+
+/*
+ * Return a handle to the current buffer.
+ */
+DMesaBuffer DMesaGetCurrentBuffer (void);
+
+/*
+ * Swap the front and back buffers for the given Buffer.
+ * No action is taken if the buffer is not double buffered.
+ */
+void DMesaSwapBuffers (DMesaBuffer b);
+
+/*
+ * Bind Buffer to Context and make the Context the current one.
+ */
+GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
+
+
+
+/*
+ * Move/Resize current Buffer.
+ */
+GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos);
+GLboolean DMesaResizeBuffer (GLint width, GLint height);
+
+/*
+ * Set palette index, using normalized values.
+ */
+void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
+
+/*
+ * DMesa functions
+ */
+typedef void (*DMesaProc) ();
+DMesaProc DMesaGetProcAddress (const char *name);
+
+/*
+ * DMesa state retrieval.
+ */
+#define DMESA_GET_SCREEN_SIZE 0x0100
+#define DMESA_GET_DRIVER_CAPS 0x0200
+#define DMESA_GET_VIDEO_MODES 0x0300
+#define DMESA_GET_BUFFER_ADDR 0x0400
+
+#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */
+#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */
+int DMesaGetIntegerv (GLenum pname, GLint *params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/foomesa.h b/include/GL/foomesa.h
new file mode 100644
index 0000000..8517d88
--- /dev/null
+++ b/include/GL/foomesa.h
@@ -0,0 +1,76 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * Example Foo/Mesa interface. See src/ddsample.c for more info.
+ */
+
+
+
+#ifndef FOOMESA_H
+#define FOOMESA_H
+
+
+
+typedef struct foo_mesa_visual *FooMesaVisual;
+
+typedef struct foo_mesa_buffer *FooMesaBuffer;
+
+typedef struct foo_mesa_context *FooMesaContext;
+
+
+
+#ifdef BEOS
+#pragma export on
+#endif
+
+
+extern FooMesaVisual FooMesaChooseVisual( /* your params */ );
+
+extern void FooMesaDestroyVisual( FooMesaVisual visual );
+
+
+extern FooMesaBuffer FooMesaCreateBuffer( FooMesaVisual visual,
+ void *your_window_id );
+
+extern void FooMesaDestroyBuffer( FooMesaBuffer buffer );
+
+
+extern FooMesaContext FooMesaCreateContext( FooMesaVisual visual,
+ FooMesaContext sharelist );
+
+extern void FooMesaDestroyContext( FooMesaContext context );
+
+
+extern void FooMesaMakeCurrent( FooMesaContext context, FooMesaBuffer buffer );
+
+
+extern void FooMesaSwapBuffers( FooMesaBuffer buffer );
+
+
+/* Probably some more functions... */
+
+
+#ifdef BEOS
+#pragma export off
+#endif
+
+#endif
diff --git a/include/GL/fxmesa.h b/include/GL/fxmesa.h
new file mode 100644
index 0000000..f8e9661
--- /dev/null
+++ b/include/GL/fxmesa.h
@@ -0,0 +1,103 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.0
+ * Copyright (C) 1995-2001 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * FXMesa - 3Dfx Glide driver for Mesa. Contributed by David Bucciarelli
+ *
+ * NOTE: This version requires Glide3 (http://sourceforge.net/projects/glide)
+ */
+
+
+#ifndef FXMESA_H
+#define FXMESA_H
+
+
+#include <glide.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define FXMESA_MAJOR_VERSION 6
+#define FXMESA_MINOR_VERSION 3
+
+
+/*
+ * Values for attribList parameter to fxMesaCreateContext():
+ */
+#define FXMESA_NONE 0 /* to terminate attribList */
+#define FXMESA_DOUBLEBUFFER 10
+#define FXMESA_ALPHA_SIZE 11 /* followed by an integer */
+#define FXMESA_DEPTH_SIZE 12 /* followed by an integer */
+#define FXMESA_STENCIL_SIZE 13 /* followed by an integer */
+#define FXMESA_ACCUM_SIZE 14 /* followed by an integer */
+#define FXMESA_COLORDEPTH 20 /* followed by an integer */
+#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */
+
+
+
+typedef struct tfxMesaContext *fxMesaContext;
+
+
+#if defined (__BEOS__)
+#pragma export on
+#endif
+
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, GrScreenResolution_t,
+ GrScreenRefresh_t,
+ const GLint attribList[]);
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,
+ GLint width, GLint height,
+ const GLint attribList[]);
+GLAPI void GLAPIENTRY fxMesaDestroyContext(fxMesaContext ctx);
+
+GLAPI GLint GLAPIENTRY fxMesaSelectCurrentBoard(int n);
+
+GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx);
+
+GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void);
+
+GLAPI void GLAPIENTRY fxMesaSwapBuffers(void);
+
+GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal);
+
+GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx);
+
+GLAPI void GLAPIENTRY fxCloseHardware(void);
+
+GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h);
+
+
+#if defined (__BEOS__)
+#pragma export off
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/include/GL/ggimesa.h b/include/GL/ggimesa.h
new file mode 100644
index 0000000..90e0b42
--- /dev/null
+++ b/include/GL/ggimesa.h
@@ -0,0 +1,85 @@
+/*
+ * Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
+ * Version: 4.0
+ * Copyright (C) 1995-2000 Brian Paul
+ * Copyright (C) 1998 Uwe Maurer
+ * Copyrigth (C) 2001 Filip Spacek
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#ifndef GGIMESA_H
+#define GGIMESA_H
+
+#define GGIMESA_MAJOR_VERSION 4
+#define GGIMESA_MINOR_VERSION 0
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <ggi/ggi.h>
+#include "GL/gl.h"
+
+typedef struct ggi_mesa_context *ggi_mesa_context_t;
+
+/*
+ * Initialize Mesa GGI extension
+ */
+int ggiMesaInit(void);
+/*
+ * Clean up Mesa GGI exension
+ */
+int ggiMesaExit(void);
+
+/*
+ * Attach Mesa GGI extension to the visual 'vis'
+ */
+int ggiMesaAttach(ggi_visual_t vis);
+/*
+ * Detach Mesa GGI extension from the visual 'vis'
+ */
+int ggiMesaDetach(ggi_visual_t vis);
+
+int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
+ GLboolean stereo_flag, GLint depth_size,
+ GLint stencil_size, GLint accum_red_size,
+ GLint accum_green_size, GLint accum_blue_size,
+ GLint accum_alpha_size, GLint num_samples);
+
+/*
+ * Create a new context capable of displaying on the visual vis.
+ */
+ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
+/*
+ * Destroy the context 'ctx'
+ */
+void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
+
+/*
+ * Make context 'ctx' the current context and bind it to visual 'vis'.
+ * Note that the context must have been created with respect to that visual.
+ */
+void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
+
+void ggiMesaSwapBuffers(void);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/gl.h b/include/GL/gl.h
new file mode 100644
index 0000000..40f3b9d
--- /dev/null
+++ b/include/GL/gl.h
@@ -0,0 +1,2383 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff. Do not do any of this when building
+ * for SciTech SNAP, as this is all done before this header file is
+ * included.
+ */
+#if !defined(__SCITECH_SNAP__)
+
+#if defined(__BEOS__)
+#include <stdlib.h> /* to get some BeOS-isms */
+#endif
+
+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+#define OPENSTEP
+#endif
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# define GLAPIENTRY __stdcall
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+# define GLAPI extern
+# define GLAPIENTRY __stdcall
+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+# define GLAPI __attribute__((visibility("default")))
+# define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+# define PRAGMA_EXPORT_SUPPORTED 1
+#endif
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
+#include <GL/mesa_wgl.h>
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import on
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+#endif /* !__SCITECH_SNAP__ */
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_ARB_imaging 1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+/* multisample */
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+/* texture_env_combine */
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER 0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
+ */
+#if defined(GL_GLEXT_LEGACY)
+
+/* All extensions that used to be here are now found in glext.h */
+
+#else /* GL_GLEXT_LEGACY */
+
+#include <GL/glext.h>
+
+#endif /* GL_GLEXT_LEGACY */
+
+
+
+#if GL_ARB_shader_objects
+
+#ifndef GL_MESA_shader_debug
+#define GL_MESA_shader_debug 1
+
+#define GL_DEBUG_OBJECT_MESA 0x8759
+#define GL_DEBUG_PRINT_MESA 0x875A
+#define GL_DEBUG_ASSERT_MESA 0x875B
+
+GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (void);
+GLAPI GLvoid APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+GLAPI GLvoid APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
+ GLsizei *length, GLcharARB *debugLog);
+GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+
+#endif /* GL_MESA_shader_debug */
+
+#endif /* GL_ARB_shader_objects */
+
+
+/*
+ * ???. GL_MESA_trace
+ * XXX obsolete
+ */
+#ifndef GL_MESA_trace
+#define GL_MESA_trace 1
+
+#define GL_TRACE_ALL_BITS_MESA 0xFFFF
+#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001
+#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
+#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
+#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
+#define GL_TRACE_PIXELS_BIT_MESA 0x0010
+#define GL_TRACE_ERRORS_BIT_MESA 0x0020
+#define GL_TRACE_MASK_MESA 0x8755
+#define GL_TRACE_NAME_MESA 0x8756
+
+GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
+GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
+GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
+GLAPI void GLAPIENTRY glEndTraceMESA( void );
+GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
+GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
+GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
+GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
+
+#endif /* GL_MESA_trace */
+
+
+/*
+ * ???. GL_MESA_packed_depth_stencil
+ * XXX obsolete
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+
+#ifndef GL_MESA_program_debug
+#define GL_MESA_program_debug 1
+
+#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
+#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
+#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
+
+typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
+
+GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
+
+GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
+
+#endif /* GL_MESA_program_debug */
+
+
+#ifndef GL_ATI_blend_equation_separate
+#define GL_ATI_blend_equation_separate 1
+
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+
+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+
+#endif /* GL_ATI_blend_equation_separate */
+
+
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+/* Define 64-bit types */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+ typedef long long int GLint64EXT;
+ typedef unsigned long long int GLuint64EXT;
+#elif defined(_WIN32)
+ typedef __int64 GLint64EXT;
+ typedef unsigned __int64 GLuint64EXT;
+#else
+ /* this might actually be a 32-bit type */
+ typedef long int GLint64EXT;
+ typedef unsigned long int GLuint64EXT;
+#endif
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+GLAPI void GLAPIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params);
+GLAPI void GLAPIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params);
+
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#endif /* GL_EXT_timer_query */
+
+
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+GLAPI void GLAPIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)
+ (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+#endif /* GL_EXT_framebuffer_blit */
+
+
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+GLAPI void GLAPIENTRY glProgramEnvParameters4fvEXT(GLenum target,
+ GLuint index, GLsizei count, const GLfloat *params);
+
+GLAPI void GLAPIENTRY glProgramLocalParameters4fvEXT(GLenum target,
+ GLuint index, GLsizei count, const GLfloat *params);
+
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)
+ (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)
+ (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#endif /* GL_EXT_texture_sRGB */
+
+
+/**
+ ** NOTE!!!!! If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+ ** in that file for details.
+ **/
+
+
+
+/**********************************************************************
+ * Begin system-specific stuff
+ */
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export off
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import off
+#endif
+/*
+ * End system-specific stuff
+ **********************************************************************/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
new file mode 100644
index 0000000..2e6558d
--- /dev/null
+++ b/include/GL/gl_mangle.h
@@ -0,0 +1,1481 @@
+#if 0
+#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
+#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
+ files="gl.h glext.h"
+#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
+ awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
+ echo ""
+#define GL_MANGLE_C4 get aliases
+ grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
+ echo ""
+ echo "#endif /* GL_MANGLE_H */"
+ exit
+#endif /* REGENERATION */
+
+/*
+ * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
+ * your application both with OpenGL and Mesa. The Mesa functions will
+ * be redefined so they are prefixed with "mgl" instead of "gl".
+ * Mgl contributed by Randy Frank (rfrank@rsinc.com)
+ * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
+ */
+
+#ifndef GL_MANGLE_H
+#define GL_MANGLE_H
+
+#ifndef MANGLE
+#define MANGLE(x) mgl##x
+#endif /*MANGLE*/
+
+/* Internal symbols which may collide with other OpenGL implementations. */
+#define __glCoreCreateContext __mglCoreCreateContext
+#define __glCoreNopDispatch __mglCoreNopDispatch
+
+/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
+
+#define glAccum MANGLE(Accum)
+#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
+#define glActiveTextureARB MANGLE(ActiveTextureARB)
+#define glActiveTexture MANGLE(ActiveTexture)
+#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
+#define glAlphaFunc MANGLE(AlphaFunc)
+#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
+#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
+#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
+#define glAreTexturesResident MANGLE(AreTexturesResident)
+#define glArrayElementEXT MANGLE(ArrayElementEXT)
+#define glArrayElement MANGLE(ArrayElement)
+#define glArrayObjectATI MANGLE(ArrayObjectATI)
+#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+#define glAttachObjectARB MANGLE(AttachObjectARB)
+#define glAttachShader MANGLE(AttachShader)
+#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+#define glBegin MANGLE(Begin)
+#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
+#define glBeginQueryARB MANGLE(BeginQueryARB)
+#define glBeginQuery MANGLE(BeginQuery)
+#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
+#define glBindAttribLocation MANGLE(BindAttribLocation)
+#define glBindBufferARB MANGLE(BindBufferARB)
+#define glBindBuffer MANGLE(BindBuffer)
+#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
+#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
+#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+#define glBindParameterEXT MANGLE(BindParameterEXT)
+#define glBindProgramARB MANGLE(BindProgramARB)
+#define glBindProgramNV MANGLE(BindProgramNV)
+#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
+#define glBindTextureEXT MANGLE(BindTextureEXT)
+#define glBindTexture MANGLE(BindTexture)
+#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
+#define glBinormal3bEXT MANGLE(Binormal3bEXT)
+#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
+#define glBinormal3dEXT MANGLE(Binormal3dEXT)
+#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
+#define glBinormal3fEXT MANGLE(Binormal3fEXT)
+#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
+#define glBinormal3iEXT MANGLE(Binormal3iEXT)
+#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
+#define glBinormal3sEXT MANGLE(Binormal3sEXT)
+#define glBinormal3svEXT MANGLE(Binormal3svEXT)
+#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
+#define glBitmap MANGLE(Bitmap)
+#define glBlendColorEXT MANGLE(BlendColorEXT)
+#define glBlendColor MANGLE(BlendColor)
+#define glBlendEquationEXT MANGLE(BlendEquationEXT)
+#define glBlendEquation MANGLE(BlendEquation)
+#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
+#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
+#define glBlendFunc MANGLE(BlendFunc)
+#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
+#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
+#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+#define glBufferDataARB MANGLE(BufferDataARB)
+#define glBufferData MANGLE(BufferData)
+#define glBufferSubDataARB MANGLE(BufferSubDataARB)
+#define glBufferSubData MANGLE(BufferSubData)
+#define glCallList MANGLE(CallList)
+#define glCallLists MANGLE(CallLists)
+#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+#define glClampColorARB MANGLE(ClampColorARB)
+#define glClearAccum MANGLE(ClearAccum)
+#define glClearColor MANGLE(ClearColor)
+#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+#define glClearDepth MANGLE(ClearDepth)
+#define glClearIndex MANGLE(ClearIndex)
+#define glClear MANGLE(Clear)
+#define glClearStencil MANGLE(ClearStencil)
+#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
+#define glClientActiveTexture MANGLE(ClientActiveTexture)
+#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+#define glClipPlane MANGLE(ClipPlane)
+#define glColor3b MANGLE(Color3b)
+#define glColor3bv MANGLE(Color3bv)
+#define glColor3d MANGLE(Color3d)
+#define glColor3dv MANGLE(Color3dv)
+#define glColor3f MANGLE(Color3f)
+#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
+#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
+#define glColor3fv MANGLE(Color3fv)
+#define glColor3hNV MANGLE(Color3hNV)
+#define glColor3hvNV MANGLE(Color3hvNV)
+#define glColor3i MANGLE(Color3i)
+#define glColor3iv MANGLE(Color3iv)
+#define glColor3s MANGLE(Color3s)
+#define glColor3sv MANGLE(Color3sv)
+#define glColor3ub MANGLE(Color3ub)
+#define glColor3ubv MANGLE(Color3ubv)
+#define glColor3ui MANGLE(Color3ui)
+#define glColor3uiv MANGLE(Color3uiv)
+#define glColor3us MANGLE(Color3us)
+#define glColor3usv MANGLE(Color3usv)
+#define glColor4b MANGLE(Color4b)
+#define glColor4bv MANGLE(Color4bv)
+#define glColor4d MANGLE(Color4d)
+#define glColor4dv MANGLE(Color4dv)
+#define glColor4f MANGLE(Color4f)
+#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
+#define glColor4fv MANGLE(Color4fv)
+#define glColor4hNV MANGLE(Color4hNV)
+#define glColor4hvNV MANGLE(Color4hvNV)
+#define glColor4i MANGLE(Color4i)
+#define glColor4iv MANGLE(Color4iv)
+#define glColor4s MANGLE(Color4s)
+#define glColor4sv MANGLE(Color4sv)
+#define glColor4ub MANGLE(Color4ub)
+#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
+#define glColor4ubv MANGLE(Color4ubv)
+#define glColor4ui MANGLE(Color4ui)
+#define glColor4uiv MANGLE(Color4uiv)
+#define glColor4us MANGLE(Color4us)
+#define glColor4usv MANGLE(Color4usv)
+#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+#define glColorMask MANGLE(ColorMask)
+#define glColorMaterial MANGLE(ColorMaterial)
+#define glColorPointerEXT MANGLE(ColorPointerEXT)
+#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
+#define glColorPointer MANGLE(ColorPointer)
+#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
+#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
+#define glColorSubTable MANGLE(ColorSubTable)
+#define glColorTableEXT MANGLE(ColorTableEXT)
+#define glColorTable MANGLE(ColorTable)
+#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
+#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
+#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
+#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
+#define glColorTableSGI MANGLE(ColorTableSGI)
+#define glCombinerInputNV MANGLE(CombinerInputNV)
+#define glCombinerOutputNV MANGLE(CombinerOutputNV)
+#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
+#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
+#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
+#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
+#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+#define glCompileShaderARB MANGLE(CompileShaderARB)
+#define glCompileShader MANGLE(CompileShader)
+#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
+#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
+#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
+#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
+#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
+#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
+#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
+#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
+#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
+#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
+#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
+#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
+#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
+#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
+#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
+#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
+#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
+#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
+#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
+#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
+#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
+#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
+#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
+#define glCopyColorSubTable MANGLE(CopyColorSubTable)
+#define glCopyColorTable MANGLE(CopyColorTable)
+#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
+#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
+#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyPixels MANGLE(CopyPixels)
+#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
+#define glCopyTexImage1D MANGLE(CopyTexImage1D)
+#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
+#define glCopyTexImage2D MANGLE(CopyTexImage2D)
+#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
+#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
+#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
+#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
+#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
+#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+#define glCreateProgram MANGLE(CreateProgram)
+#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+#define glCreateShader MANGLE(CreateShader)
+#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
+#define glCullFace MANGLE(CullFace)
+#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
+#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
+#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
+#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
+#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
+#define glDeformSGIX MANGLE(DeformSGIX)
+#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
+#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+#define glDeleteBuffers MANGLE(DeleteBuffers)
+#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
+#define glDeleteFencesNV MANGLE(DeleteFencesNV)
+#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
+#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+#define glDeleteLists MANGLE(DeleteLists)
+#define glDeleteObjectARB MANGLE(DeleteObjectARB)
+#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeleteProgram MANGLE(DeleteProgram)
+#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
+#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
+#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
+#define glDeleteQueries MANGLE(DeleteQueries)
+#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteShader MANGLE(DeleteShader)
+#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
+#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
+#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
+#define glDepthFunc MANGLE(DepthFunc)
+#define glDepthMask MANGLE(DepthMask)
+#define glDepthRange MANGLE(DepthRange)
+#define glDetachObjectARB MANGLE(DetachObjectARB)
+#define glDetachShader MANGLE(DetachShader)
+#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientState MANGLE(DisableClientState)
+#define glDisable MANGLE(Disable)
+#define glDisableTraceMESA MANGLE(DisableTraceMESA)
+#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
+#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+#define glDrawArraysEXT MANGLE(DrawArraysEXT)
+#define glDrawArrays MANGLE(DrawArrays)
+#define glDrawBuffer MANGLE(DrawBuffer)
+#define glDrawBuffersARB MANGLE(DrawBuffersARB)
+#define glDrawBuffersATI MANGLE(DrawBuffersATI)
+#define glDrawBuffers MANGLE(DrawBuffers)
+#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
+#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+#define glDrawElements MANGLE(DrawElements)
+#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
+#define glDrawPixels MANGLE(DrawPixels)
+#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
+#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
+#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
+#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glEdgeFlag MANGLE(EdgeFlag)
+#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
+#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
+#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
+#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
+#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientState MANGLE(EnableClientState)
+#define glEnable MANGLE(Enable)
+#define glEnableTraceMESA MANGLE(EnableTraceMESA)
+#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
+#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
+#define glEndList MANGLE(EndList)
+#define glEnd MANGLE(End)
+#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
+#define glEndQueryARB MANGLE(EndQueryARB)
+#define glEndQuery MANGLE(EndQuery)
+#define glEndTraceMESA MANGLE(EndTraceMESA)
+#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
+#define glEvalCoord1d MANGLE(EvalCoord1d)
+#define glEvalCoord1dv MANGLE(EvalCoord1dv)
+#define glEvalCoord1f MANGLE(EvalCoord1f)
+#define glEvalCoord1fv MANGLE(EvalCoord1fv)
+#define glEvalCoord2d MANGLE(EvalCoord2d)
+#define glEvalCoord2dv MANGLE(EvalCoord2dv)
+#define glEvalCoord2f MANGLE(EvalCoord2f)
+#define glEvalCoord2fv MANGLE(EvalCoord2fv)
+#define glEvalMapsNV MANGLE(EvalMapsNV)
+#define glEvalMesh1 MANGLE(EvalMesh1)
+#define glEvalMesh2 MANGLE(EvalMesh2)
+#define glEvalPoint1 MANGLE(EvalPoint1)
+#define glEvalPoint2 MANGLE(EvalPoint2)
+#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
+#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
+#define glFeedbackBuffer MANGLE(FeedbackBuffer)
+#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
+#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
+#define glFinishFenceNV MANGLE(FinishFenceNV)
+#define glFinish MANGLE(Finish)
+#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
+#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
+#define glFlush MANGLE(Flush)
+#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
+#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
+#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+#define glFogCoorddEXT MANGLE(FogCoorddEXT)
+#define glFogCoordd MANGLE(FogCoordd)
+#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+#define glFogCoorddv MANGLE(FogCoorddv)
+#define glFogCoordfEXT MANGLE(FogCoordfEXT)
+#define glFogCoordf MANGLE(FogCoordf)
+#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
+#define glFogCoordfv MANGLE(FogCoordfv)
+#define glFogCoordhNV MANGLE(FogCoordhNV)
+#define glFogCoordhvNV MANGLE(FogCoordhvNV)
+#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
+#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+#define glFogCoordPointer MANGLE(FogCoordPointer)
+#define glFogf MANGLE(Fogf)
+#define glFogFuncSGIS MANGLE(FogFuncSGIS)
+#define glFogfv MANGLE(Fogfv)
+#define glFogi MANGLE(Fogi)
+#define glFogiv MANGLE(Fogiv)
+#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
+#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
+#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
+#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
+#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
+#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
+#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
+#define glFrontFace MANGLE(FrontFace)
+#define glFrustum MANGLE(Frustum)
+#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
+#define glGenBuffersARB MANGLE(GenBuffersARB)
+#define glGenBuffers MANGLE(GenBuffers)
+#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
+#define glGenFencesNV MANGLE(GenFencesNV)
+#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
+#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+#define glGenLists MANGLE(GenLists)
+#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenProgramsARB MANGLE(GenProgramsARB)
+#define glGenProgramsNV MANGLE(GenProgramsNV)
+#define glGenQueriesARB MANGLE(GenQueriesARB)
+#define glGenQueries MANGLE(GenQueries)
+#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
+#define glGenTexturesEXT MANGLE(GenTexturesEXT)
+#define glGenTextures MANGLE(GenTextures)
+#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+#define glGetActiveAttrib MANGLE(GetActiveAttrib)
+#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
+#define glGetActiveUniform MANGLE(GetActiveUniform)
+#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
+#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+#define glGetAttachedShaders MANGLE(GetAttachedShaders)
+#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
+#define glGetAttribLocation MANGLE(GetAttribLocation)
+#define glGetBooleanv MANGLE(GetBooleanv)
+#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
+#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
+#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
+#define glGetBufferPointerv MANGLE(GetBufferPointerv)
+#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
+#define glGetBufferSubData MANGLE(GetBufferSubData)
+#define glGetClipPlane MANGLE(GetClipPlane)
+#define glGetColorTableEXT MANGLE(GetColorTableEXT)
+#define glGetColorTable MANGLE(GetColorTable)
+#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
+#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
+#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
+#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
+#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
+#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
+#define glGetColorTableSGI MANGLE(GetColorTableSGI)
+#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
+#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
+#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
+#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
+#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
+#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
+#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+#define glGetDoublev MANGLE(GetDoublev)
+#define glGetError MANGLE(GetError)
+#define glGetFenceivNV MANGLE(GetFenceivNV)
+#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFloatv MANGLE(GetFloatv)
+#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+#define glGetHandleARB MANGLE(GetHandleARB)
+#define glGetHistogramEXT MANGLE(GetHistogramEXT)
+#define glGetHistogram MANGLE(GetHistogram)
+#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
+#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
+#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
+#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+#define glGetInfoLogARB MANGLE(GetInfoLogARB)
+#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
+#define glGetIntegerv MANGLE(GetIntegerv)
+#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
+#define glGetLightfv MANGLE(GetLightfv)
+#define glGetLightiv MANGLE(GetLightiv)
+#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
+#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
+#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
+#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
+#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
+#define glGetMapdv MANGLE(GetMapdv)
+#define glGetMapfv MANGLE(GetMapfv)
+#define glGetMapiv MANGLE(GetMapiv)
+#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
+#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+#define glGetMaterialfv MANGLE(GetMaterialfv)
+#define glGetMaterialiv MANGLE(GetMaterialiv)
+#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
+#define glGetMinmax MANGLE(GetMinmax)
+#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
+#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
+#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
+#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+#define glGetPixelMapfv MANGLE(GetPixelMapfv)
+#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
+#define glGetPixelMapusv MANGLE(GetPixelMapusv)
+#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
+#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPointervEXT MANGLE(GetPointervEXT)
+#define glGetPointerv MANGLE(GetPointerv)
+#define glGetPolygonStipple MANGLE(GetPolygonStipple)
+#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+#define glGetProgramivARB MANGLE(GetProgramivARB)
+#define glGetProgramiv MANGLE(GetProgramiv)
+#define glGetProgramivNV MANGLE(GetProgramivNV)
+#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
+#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
+#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
+#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramStringARB MANGLE(GetProgramStringARB)
+#define glGetProgramStringNV MANGLE(GetProgramStringNV)
+#define glGetQueryivARB MANGLE(GetQueryivARB)
+#define glGetQueryiv MANGLE(GetQueryiv)
+#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
+#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
+#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
+#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
+#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
+#define glGetSeparableFilter MANGLE(GetSeparableFilter)
+#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
+#define glGetShaderiv MANGLE(GetShaderiv)
+#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
+#define glGetShaderSource MANGLE(GetShaderSource)
+#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+#define glGetString MANGLE(GetString)
+#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
+#define glGetTexEnvfv MANGLE(GetTexEnvfv)
+#define glGetTexEnviv MANGLE(GetTexEnviv)
+#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
+#define glGetTexGendv MANGLE(GetTexGendv)
+#define glGetTexGenfv MANGLE(GetTexGenfv)
+#define glGetTexGeniv MANGLE(GetTexGeniv)
+#define glGetTexImage MANGLE(GetTexImage)
+#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
+#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+#define glGetTexParameterfv MANGLE(GetTexParameterfv)
+#define glGetTexParameteriv MANGLE(GetTexParameteriv)
+#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+#define glGetUniformfvARB MANGLE(GetUniformfvARB)
+#define glGetUniformfv MANGLE(GetUniformfv)
+#define glGetUniformivARB MANGLE(GetUniformivARB)
+#define glGetUniformiv MANGLE(GetUniformiv)
+#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
+#define glGetUniformLocation MANGLE(GetUniformLocation)
+#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
+#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
+#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
+#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
+#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
+#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
+#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
+#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
+#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
+#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
+#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
+#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
+#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
+#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
+#define glHint MANGLE(Hint)
+#define glHintPGI MANGLE(HintPGI)
+#define glHistogramEXT MANGLE(HistogramEXT)
+#define glHistogram MANGLE(Histogram)
+#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
+#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
+#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
+#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
+#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+#define glIndexd MANGLE(Indexd)
+#define glIndexdv MANGLE(Indexdv)
+#define glIndexf MANGLE(Indexf)
+#define glIndexFuncEXT MANGLE(IndexFuncEXT)
+#define glIndexfv MANGLE(Indexfv)
+#define glIndexi MANGLE(Indexi)
+#define glIndexiv MANGLE(Indexiv)
+#define glIndexMask MANGLE(IndexMask)
+#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
+#define glIndexPointerEXT MANGLE(IndexPointerEXT)
+#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
+#define glIndexPointer MANGLE(IndexPointer)
+#define glIndexs MANGLE(Indexs)
+#define glIndexsv MANGLE(Indexsv)
+#define glIndexub MANGLE(Indexub)
+#define glIndexubv MANGLE(Indexubv)
+#define glInitNames MANGLE(InitNames)
+#define glInsertComponentEXT MANGLE(InsertComponentEXT)
+#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
+#define glInterleavedArrays MANGLE(InterleavedArrays)
+#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
+#define glIsBufferARB MANGLE(IsBufferARB)
+#define glIsBuffer MANGLE(IsBuffer)
+#define glIsEnabled MANGLE(IsEnabled)
+#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
+#define glIsFenceNV MANGLE(IsFenceNV)
+#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+#define glIsList MANGLE(IsList)
+#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsProgramARB MANGLE(IsProgramARB)
+#define glIsProgram MANGLE(IsProgram)
+#define glIsProgramNV MANGLE(IsProgramNV)
+#define glIsQueryARB MANGLE(IsQueryARB)
+#define glIsQuery MANGLE(IsQuery)
+#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+#define glIsShader MANGLE(IsShader)
+#define glIsTextureEXT MANGLE(IsTextureEXT)
+#define glIsTexture MANGLE(IsTexture)
+#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+#define glLightEnviSGIX MANGLE(LightEnviSGIX)
+#define glLightf MANGLE(Lightf)
+#define glLightfv MANGLE(Lightfv)
+#define glLighti MANGLE(Lighti)
+#define glLightiv MANGLE(Lightiv)
+#define glLightModelf MANGLE(LightModelf)
+#define glLightModelfv MANGLE(LightModelfv)
+#define glLightModeli MANGLE(LightModeli)
+#define glLightModeliv MANGLE(LightModeliv)
+#define glLineStipple MANGLE(LineStipple)
+#define glLineWidth MANGLE(LineWidth)
+#define glLinkProgramARB MANGLE(LinkProgramARB)
+#define glLinkProgram MANGLE(LinkProgram)
+#define glListBase MANGLE(ListBase)
+#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
+#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
+#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
+#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
+#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
+#define glLoadIdentity MANGLE(LoadIdentity)
+#define glLoadMatrixd MANGLE(LoadMatrixd)
+#define glLoadMatrixf MANGLE(LoadMatrixf)
+#define glLoadName MANGLE(LoadName)
+#define glLoadProgramNV MANGLE(LoadProgramNV)
+#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
+#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
+#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+#define glLockArraysEXT MANGLE(LockArraysEXT)
+#define glLogicOp MANGLE(LogicOp)
+#define glMap1d MANGLE(Map1d)
+#define glMap1f MANGLE(Map1f)
+#define glMap2d MANGLE(Map2d)
+#define glMap2f MANGLE(Map2f)
+#define glMapBufferARB MANGLE(MapBufferARB)
+#define glMapBuffer MANGLE(MapBuffer)
+#define glMapControlPointsNV MANGLE(MapControlPointsNV)
+#define glMapGrid1d MANGLE(MapGrid1d)
+#define glMapGrid1f MANGLE(MapGrid1f)
+#define glMapGrid2d MANGLE(MapGrid2d)
+#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
+#define glMapParameterfvNV MANGLE(MapParameterfvNV)
+#define glMapParameterivNV MANGLE(MapParameterivNV)
+#define glMaterialf MANGLE(Materialf)
+#define glMaterialfv MANGLE(Materialfv)
+#define glMateriali MANGLE(Materiali)
+#define glMaterialiv MANGLE(Materialiv)
+#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
+#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
+#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
+#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+#define glMatrixMode MANGLE(MatrixMode)
+#define glMinmaxEXT MANGLE(MinmaxEXT)
+#define glMinmax MANGLE(Minmax)
+#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawArrays MANGLE(MultiDrawArrays)
+#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
+#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+#define glMultiDrawElements MANGLE(MultiDrawElements)
+#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
+#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
+#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
+#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
+#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
+#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
+#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
+#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
+#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
+#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
+#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
+#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
+#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
+#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
+#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
+#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
+#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
+#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
+#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
+#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
+#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
+#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
+#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
+#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
+#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
+#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
+#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
+#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
+#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
+#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
+#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
+#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
+#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
+#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
+#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
+#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
+#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
+#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
+#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
+#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
+#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
+#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
+#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
+#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
+#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
+#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
+#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
+#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
+#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
+#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
+#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
+#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
+#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
+#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
+#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
+#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
+#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
+#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
+#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
+#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
+#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
+#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultMatrixd MANGLE(MultMatrixd)
+#define glMultMatrixf MANGLE(MultMatrixf)
+#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
+#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
+#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glNewList MANGLE(NewList)
+#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
+#define glNewTraceMESA MANGLE(NewTraceMESA)
+#define glNormal3b MANGLE(Normal3b)
+#define glNormal3bv MANGLE(Normal3bv)
+#define glNormal3d MANGLE(Normal3d)
+#define glNormal3dv MANGLE(Normal3dv)
+#define glNormal3f MANGLE(Normal3f)
+#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
+#define glNormal3fv MANGLE(Normal3fv)
+#define glNormal3hNV MANGLE(Normal3hNV)
+#define glNormal3hvNV MANGLE(Normal3hvNV)
+#define glNormal3i MANGLE(Normal3i)
+#define glNormal3iv MANGLE(Normal3iv)
+#define glNormal3s MANGLE(Normal3s)
+#define glNormal3sv MANGLE(Normal3sv)
+#define glNormalPointerEXT MANGLE(NormalPointerEXT)
+#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
+#define glNormalPointer MANGLE(NormalPointer)
+#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
+#define glNormalStream3bATI MANGLE(NormalStream3bATI)
+#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+#define glNormalStream3dATI MANGLE(NormalStream3dATI)
+#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+#define glNormalStream3fATI MANGLE(NormalStream3fATI)
+#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+#define glNormalStream3iATI MANGLE(NormalStream3iATI)
+#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+#define glNormalStream3sATI MANGLE(NormalStream3sATI)
+#define glNormalStream3svATI MANGLE(NormalStream3svATI)
+#define glOrtho MANGLE(Ortho)
+#define glPassTexCoordATI MANGLE(PassTexCoordATI)
+#define glPassThrough MANGLE(PassThrough)
+#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
+#define glPixelMapfv MANGLE(PixelMapfv)
+#define glPixelMapuiv MANGLE(PixelMapuiv)
+#define glPixelMapusv MANGLE(PixelMapusv)
+#define glPixelStoref MANGLE(PixelStoref)
+#define glPixelStorei MANGLE(PixelStorei)
+#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
+#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
+#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
+#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
+#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
+#define glPixelTransferf MANGLE(PixelTransferf)
+#define glPixelTransferi MANGLE(PixelTransferi)
+#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
+#define glPixelZoom MANGLE(PixelZoom)
+#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
+#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+#define glPointParameterfARB MANGLE(PointParameterfARB)
+#define glPointParameterfEXT MANGLE(PointParameterfEXT)
+#define glPointParameterf MANGLE(PointParameterf)
+#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+#define glPointParameterfvARB MANGLE(PointParameterfvARB)
+#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
+#define glPointParameterfv MANGLE(PointParameterfv)
+#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+#define glPointParameteri MANGLE(PointParameteri)
+#define glPointParameteriNV MANGLE(PointParameteriNV)
+#define glPointParameteriv MANGLE(PointParameteriv)
+#define glPointParameterivNV MANGLE(PointParameterivNV)
+#define glPointSize MANGLE(PointSize)
+#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
+#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
+#define glPolygonMode MANGLE(PolygonMode)
+#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
+#define glPolygonOffset MANGLE(PolygonOffset)
+#define glPolygonStipple MANGLE(PolygonStipple)
+#define glPopAttrib MANGLE(PopAttrib)
+#define glPopClientAttrib MANGLE(PopClientAttrib)
+#define glPopMatrix MANGLE(PopMatrix)
+#define glPopName MANGLE(PopName)
+#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
+#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+#define glPrioritizeTextures MANGLE(PrioritizeTextures)
+#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
+#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
+#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
+#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
+#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
+#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
+#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
+#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
+#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
+#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+#define glProgramStringARB MANGLE(ProgramStringARB)
+#define glPushAttrib MANGLE(PushAttrib)
+#define glPushClientAttrib MANGLE(PushClientAttrib)
+#define glPushMatrix MANGLE(PushMatrix)
+#define glPushName MANGLE(PushName)
+#define glRasterPos2d MANGLE(RasterPos2d)
+#define glRasterPos2dv MANGLE(RasterPos2dv)
+#define glRasterPos2f MANGLE(RasterPos2f)
+#define glRasterPos2fv MANGLE(RasterPos2fv)
+#define glRasterPos2i MANGLE(RasterPos2i)
+#define glRasterPos2iv MANGLE(RasterPos2iv)
+#define glRasterPos2s MANGLE(RasterPos2s)
+#define glRasterPos2sv MANGLE(RasterPos2sv)
+#define glRasterPos3d MANGLE(RasterPos3d)
+#define glRasterPos3dv MANGLE(RasterPos3dv)
+#define glRasterPos3f MANGLE(RasterPos3f)
+#define glRasterPos3fv MANGLE(RasterPos3fv)
+#define glRasterPos3i MANGLE(RasterPos3i)
+#define glRasterPos3iv MANGLE(RasterPos3iv)
+#define glRasterPos3s MANGLE(RasterPos3s)
+#define glRasterPos3sv MANGLE(RasterPos3sv)
+#define glRasterPos4d MANGLE(RasterPos4d)
+#define glRasterPos4dv MANGLE(RasterPos4dv)
+#define glRasterPos4f MANGLE(RasterPos4f)
+#define glRasterPos4fv MANGLE(RasterPos4fv)
+#define glRasterPos4i MANGLE(RasterPos4i)
+#define glRasterPos4iv MANGLE(RasterPos4iv)
+#define glRasterPos4s MANGLE(RasterPos4s)
+#define glRasterPos4sv MANGLE(RasterPos4sv)
+#define glReadBuffer MANGLE(ReadBuffer)
+#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
+#define glReadPixels MANGLE(ReadPixels)
+#define glRectd MANGLE(Rectd)
+#define glRectdv MANGLE(Rectdv)
+#define glRectf MANGLE(Rectf)
+#define glRectfv MANGLE(Rectfv)
+#define glRecti MANGLE(Recti)
+#define glRectiv MANGLE(Rectiv)
+#define glRects MANGLE(Rects)
+#define glRectsv MANGLE(Rectsv)
+#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
+#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+#define glRenderMode MANGLE(RenderMode)
+#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
+#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
+#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
+#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
+#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
+#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
+#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
+#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
+#define glResetHistogram MANGLE(ResetHistogram)
+#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
+#define glResetMinmax MANGLE(ResetMinmax)
+#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+#define glRotated MANGLE(Rotated)
+#define glRotatef MANGLE(Rotatef)
+#define glSampleCoverageARB MANGLE(SampleCoverageARB)
+#define glSampleCoverage MANGLE(SampleCoverage)
+#define glSampleMapATI MANGLE(SampleMapATI)
+#define glSampleMaskEXT MANGLE(SampleMaskEXT)
+#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
+#define glSamplePatternEXT MANGLE(SamplePatternEXT)
+#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+#define glScaled MANGLE(Scaled)
+#define glScalef MANGLE(Scalef)
+#define glScissor MANGLE(Scissor)
+#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+#define glSecondaryColor3b MANGLE(SecondaryColor3b)
+#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
+#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+#define glSecondaryColor3d MANGLE(SecondaryColor3d)
+#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
+#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+#define glSecondaryColor3f MANGLE(SecondaryColor3f)
+#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
+#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+#define glSecondaryColor3i MANGLE(SecondaryColor3i)
+#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
+#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+#define glSecondaryColor3s MANGLE(SecondaryColor3s)
+#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
+#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
+#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
+#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
+#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
+#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+#define glSecondaryColor3us MANGLE(SecondaryColor3us)
+#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
+#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
+#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
+#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
+#define glSelectBuffer MANGLE(SelectBuffer)
+#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
+#define glSeparableFilter2D MANGLE(SeparableFilter2D)
+#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
+#define glSetFenceNV MANGLE(SetFenceNV)
+#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
+#define glSetInvariantEXT MANGLE(SetInvariantEXT)
+#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+#define glShadeModel MANGLE(ShadeModel)
+#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
+#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
+#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+#define glShaderSourceARB MANGLE(ShaderSourceARB)
+#define glShaderSource MANGLE(ShaderSource)
+#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
+#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
+#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
+#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
+#define glStencilFunc MANGLE(StencilFunc)
+#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
+#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
+#define glStencilMask MANGLE(StencilMask)
+#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
+#define glStencilOp MANGLE(StencilOp)
+#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
+#define glStencilOpSeparate MANGLE(StencilOpSeparate)
+#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
+#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
+#define glSwizzleEXT MANGLE(SwizzleEXT)
+#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
+#define glTangent3bEXT MANGLE(Tangent3bEXT)
+#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
+#define glTangent3dEXT MANGLE(Tangent3dEXT)
+#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
+#define glTangent3fEXT MANGLE(Tangent3fEXT)
+#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
+#define glTangent3iEXT MANGLE(Tangent3iEXT)
+#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
+#define glTangent3sEXT MANGLE(Tangent3sEXT)
+#define glTangent3svEXT MANGLE(Tangent3svEXT)
+#define glTangentPointerEXT MANGLE(TangentPointerEXT)
+#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
+#define glTestFenceNV MANGLE(TestFenceNV)
+#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
+#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+#define glTexCoord1d MANGLE(TexCoord1d)
+#define glTexCoord1dv MANGLE(TexCoord1dv)
+#define glTexCoord1f MANGLE(TexCoord1f)
+#define glTexCoord1fv MANGLE(TexCoord1fv)
+#define glTexCoord1hNV MANGLE(TexCoord1hNV)
+#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
+#define glTexCoord1i MANGLE(TexCoord1i)
+#define glTexCoord1iv MANGLE(TexCoord1iv)
+#define glTexCoord1s MANGLE(TexCoord1s)
+#define glTexCoord1sv MANGLE(TexCoord1sv)
+#define glTexCoord2d MANGLE(TexCoord2d)
+#define glTexCoord2dv MANGLE(TexCoord2dv)
+#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2f MANGLE(TexCoord2f)
+#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
+#define glTexCoord2fv MANGLE(TexCoord2fv)
+#define glTexCoord2hNV MANGLE(TexCoord2hNV)
+#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
+#define glTexCoord2i MANGLE(TexCoord2i)
+#define glTexCoord2iv MANGLE(TexCoord2iv)
+#define glTexCoord2s MANGLE(TexCoord2s)
+#define glTexCoord2sv MANGLE(TexCoord2sv)
+#define glTexCoord3d MANGLE(TexCoord3d)
+#define glTexCoord3dv MANGLE(TexCoord3dv)
+#define glTexCoord3f MANGLE(TexCoord3f)
+#define glTexCoord3fv MANGLE(TexCoord3fv)
+#define glTexCoord3hNV MANGLE(TexCoord3hNV)
+#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
+#define glTexCoord3i MANGLE(TexCoord3i)
+#define glTexCoord3iv MANGLE(TexCoord3iv)
+#define glTexCoord3s MANGLE(TexCoord3s)
+#define glTexCoord3sv MANGLE(TexCoord3sv)
+#define glTexCoord4d MANGLE(TexCoord4d)
+#define glTexCoord4dv MANGLE(TexCoord4dv)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4f MANGLE(TexCoord4f)
+#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
+#define glTexCoord4fv MANGLE(TexCoord4fv)
+#define glTexCoord4hNV MANGLE(TexCoord4hNV)
+#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
+#define glTexCoord4i MANGLE(TexCoord4i)
+#define glTexCoord4iv MANGLE(TexCoord4iv)
+#define glTexCoord4s MANGLE(TexCoord4s)
+#define glTexCoord4sv MANGLE(TexCoord4sv)
+#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
+#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
+#define glTexCoordPointer MANGLE(TexCoordPointer)
+#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
+#define glTexEnvf MANGLE(TexEnvf)
+#define glTexEnvfv MANGLE(TexEnvfv)
+#define glTexEnvi MANGLE(TexEnvi)
+#define glTexEnviv MANGLE(TexEnviv)
+#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
+#define glTexGend MANGLE(TexGend)
+#define glTexGendv MANGLE(TexGendv)
+#define glTexGenf MANGLE(TexGenf)
+#define glTexGenfv MANGLE(TexGenfv)
+#define glTexGeni MANGLE(TexGeni)
+#define glTexGeniv MANGLE(TexGeniv)
+#define glTexImage1D MANGLE(TexImage1D)
+#define glTexImage2D MANGLE(TexImage2D)
+#define glTexImage3DEXT MANGLE(TexImage3DEXT)
+#define glTexImage3D MANGLE(TexImage3D)
+#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+#define glTexParameterf MANGLE(TexParameterf)
+#define glTexParameterfv MANGLE(TexParameterfv)
+#define glTexParameteri MANGLE(TexParameteri)
+#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
+#define glTexSubImage1D MANGLE(TexSubImage1D)
+#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
+#define glTexSubImage2D MANGLE(TexSubImage2D)
+#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
+#define glTexSubImage3D MANGLE(TexSubImage3D)
+#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+#define glTextureLightEXT MANGLE(TextureLightEXT)
+#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
+#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA)
+#define glTraceCommentMESA MANGLE(TraceCommentMESA)
+#define glTraceListMESA MANGLE(TraceListMESA)
+#define glTracePointerMESA MANGLE(TracePointerMESA)
+#define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA)
+#define glTraceTextureMESA MANGLE(TraceTextureMESA)
+#define glTrackMatrixNV MANGLE(TrackMatrixNV)
+#define glTranslated MANGLE(Translated)
+#define glTranslatef MANGLE(Translatef)
+#define glUniform1fARB MANGLE(Uniform1fARB)
+#define glUniform1f MANGLE(Uniform1f)
+#define glUniform1fvARB MANGLE(Uniform1fvARB)
+#define glUniform1fv MANGLE(Uniform1fv)
+#define glUniform1iARB MANGLE(Uniform1iARB)
+#define glUniform1i MANGLE(Uniform1i)
+#define glUniform1ivARB MANGLE(Uniform1ivARB)
+#define glUniform1iv MANGLE(Uniform1iv)
+#define glUniform2fARB MANGLE(Uniform2fARB)
+#define glUniform2f MANGLE(Uniform2f)
+#define glUniform2fvARB MANGLE(Uniform2fvARB)
+#define glUniform2fv MANGLE(Uniform2fv)
+#define glUniform2iARB MANGLE(Uniform2iARB)
+#define glUniform2i MANGLE(Uniform2i)
+#define glUniform2ivARB MANGLE(Uniform2ivARB)
+#define glUniform2iv MANGLE(Uniform2iv)
+#define glUniform3fARB MANGLE(Uniform3fARB)
+#define glUniform3f MANGLE(Uniform3f)
+#define glUniform3fvARB MANGLE(Uniform3fvARB)
+#define glUniform3fv MANGLE(Uniform3fv)
+#define glUniform3iARB MANGLE(Uniform3iARB)
+#define glUniform3i MANGLE(Uniform3i)
+#define glUniform3ivARB MANGLE(Uniform3ivARB)
+#define glUniform3iv MANGLE(Uniform3iv)
+#define glUniform4fARB MANGLE(Uniform4fARB)
+#define glUniform4f MANGLE(Uniform4f)
+#define glUniform4fvARB MANGLE(Uniform4fvARB)
+#define glUniform4fv MANGLE(Uniform4fv)
+#define glUniform4iARB MANGLE(Uniform4iARB)
+#define glUniform4i MANGLE(Uniform4i)
+#define glUniform4ivARB MANGLE(Uniform4ivARB)
+#define glUniform4iv MANGLE(Uniform4iv)
+#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
+#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
+#define glUnmapBufferARB MANGLE(UnmapBufferARB)
+#define glUnmapBuffer MANGLE(UnmapBuffer)
+#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+#define glUseProgram MANGLE(UseProgram)
+#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+#define glValidateProgramARB MANGLE(ValidateProgramARB)
+#define glValidateProgram MANGLE(ValidateProgram)
+#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
+#define glVariantbvEXT MANGLE(VariantbvEXT)
+#define glVariantdvEXT MANGLE(VariantdvEXT)
+#define glVariantfvEXT MANGLE(VariantfvEXT)
+#define glVariantivEXT MANGLE(VariantivEXT)
+#define glVariantPointerEXT MANGLE(VariantPointerEXT)
+#define glVariantsvEXT MANGLE(VariantsvEXT)
+#define glVariantubvEXT MANGLE(VariantubvEXT)
+#define glVariantuivEXT MANGLE(VariantuivEXT)
+#define glVariantusvEXT MANGLE(VariantusvEXT)
+#define glVertex2d MANGLE(Vertex2d)
+#define glVertex2dv MANGLE(Vertex2dv)
+#define glVertex2f MANGLE(Vertex2f)
+#define glVertex2fv MANGLE(Vertex2fv)
+#define glVertex2hNV MANGLE(Vertex2hNV)
+#define glVertex2hvNV MANGLE(Vertex2hvNV)
+#define glVertex2i MANGLE(Vertex2i)
+#define glVertex2iv MANGLE(Vertex2iv)
+#define glVertex2s MANGLE(Vertex2s)
+#define glVertex2sv MANGLE(Vertex2sv)
+#define glVertex3d MANGLE(Vertex3d)
+#define glVertex3dv MANGLE(Vertex3dv)
+#define glVertex3f MANGLE(Vertex3f)
+#define glVertex3fv MANGLE(Vertex3fv)
+#define glVertex3hNV MANGLE(Vertex3hNV)
+#define glVertex3hvNV MANGLE(Vertex3hvNV)
+#define glVertex3i MANGLE(Vertex3i)
+#define glVertex3iv MANGLE(Vertex3iv)
+#define glVertex3s MANGLE(Vertex3s)
+#define glVertex3sv MANGLE(Vertex3sv)
+#define glVertex4d MANGLE(Vertex4d)
+#define glVertex4dv MANGLE(Vertex4dv)
+#define glVertex4f MANGLE(Vertex4f)
+#define glVertex4fv MANGLE(Vertex4fv)
+#define glVertex4hNV MANGLE(Vertex4hNV)
+#define glVertex4hvNV MANGLE(Vertex4hvNV)
+#define glVertex4i MANGLE(Vertex4i)
+#define glVertex4iv MANGLE(Vertex4iv)
+#define glVertex4s MANGLE(Vertex4s)
+#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
+#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
+#define glVertexAttrib1d MANGLE(VertexAttrib1d)
+#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
+#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
+#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
+#define glVertexAttrib1f MANGLE(VertexAttrib1f)
+#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
+#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
+#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
+#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
+#define glVertexAttrib1s MANGLE(VertexAttrib1s)
+#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
+#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
+#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
+#define glVertexAttrib2d MANGLE(VertexAttrib2d)
+#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
+#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
+#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
+#define glVertexAttrib2f MANGLE(VertexAttrib2f)
+#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
+#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
+#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
+#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
+#define glVertexAttrib2s MANGLE(VertexAttrib2s)
+#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
+#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
+#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
+#define glVertexAttrib3d MANGLE(VertexAttrib3d)
+#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
+#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
+#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
+#define glVertexAttrib3f MANGLE(VertexAttrib3f)
+#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
+#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
+#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
+#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
+#define glVertexAttrib3s MANGLE(VertexAttrib3s)
+#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
+#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
+#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
+#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
+#define glVertexAttrib4d MANGLE(VertexAttrib4d)
+#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
+#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
+#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
+#define glVertexAttrib4f MANGLE(VertexAttrib4f)
+#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
+#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
+#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
+#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
+#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
+#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
+#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
+#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
+#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
+#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
+#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
+#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
+#define glVertexAttrib4s MANGLE(VertexAttrib4s)
+#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
+#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
+#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
+#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
+#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
+#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
+#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
+#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
+#define glVertexAttribPointer MANGLE(VertexAttribPointer)
+#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
+#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
+#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
+#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
+#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
+#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
+#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
+#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
+#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
+#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
+#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
+#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
+#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
+#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+#define glVertexBlendARB MANGLE(VertexBlendARB)
+#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
+#define glVertexPointerEXT MANGLE(VertexPointerEXT)
+#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
+#define glVertexPointer MANGLE(VertexPointer)
+#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
+#define glVertexStream1dATI MANGLE(VertexStream1dATI)
+#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+#define glVertexStream1fATI MANGLE(VertexStream1fATI)
+#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+#define glVertexStream1iATI MANGLE(VertexStream1iATI)
+#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+#define glVertexStream1sATI MANGLE(VertexStream1sATI)
+#define glVertexStream1svATI MANGLE(VertexStream1svATI)
+#define glVertexStream2dATI MANGLE(VertexStream2dATI)
+#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+#define glVertexStream2fATI MANGLE(VertexStream2fATI)
+#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+#define glVertexStream2iATI MANGLE(VertexStream2iATI)
+#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+#define glVertexStream2sATI MANGLE(VertexStream2sATI)
+#define glVertexStream2svATI MANGLE(VertexStream2svATI)
+#define glVertexStream3dATI MANGLE(VertexStream3dATI)
+#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+#define glVertexStream3fATI MANGLE(VertexStream3fATI)
+#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+#define glVertexStream3iATI MANGLE(VertexStream3iATI)
+#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+#define glVertexStream3sATI MANGLE(VertexStream3sATI)
+#define glVertexStream3svATI MANGLE(VertexStream3svATI)
+#define glVertexStream4dATI MANGLE(VertexStream4dATI)
+#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+#define glVertexStream4fATI MANGLE(VertexStream4fATI)
+#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+#define glVertexStream4iATI MANGLE(VertexStream4iATI)
+#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+#define glVertexStream4sATI MANGLE(VertexStream4sATI)
+#define glVertexStream4svATI MANGLE(VertexStream4svATI)
+#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
+#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+#define glVertexWeighthNV MANGLE(VertexWeighthNV)
+#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
+#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
+#define glViewport MANGLE(Viewport)
+#define glWeightbvARB MANGLE(WeightbvARB)
+#define glWeightdvARB MANGLE(WeightdvARB)
+#define glWeightfvARB MANGLE(WeightfvARB)
+#define glWeightivARB MANGLE(WeightivARB)
+#define glWeightPointerARB MANGLE(WeightPointerARB)
+#define glWeightsvARB MANGLE(WeightsvARB)
+#define glWeightubvARB MANGLE(WeightubvARB)
+#define glWeightuivARB MANGLE(WeightuivARB)
+#define glWeightusvARB MANGLE(WeightusvARB)
+#define glWindowPos2dARB MANGLE(WindowPos2dARB)
+#define glWindowPos2d MANGLE(WindowPos2d)
+#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
+#define glWindowPos2dv MANGLE(WindowPos2dv)
+#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+#define glWindowPos2fARB MANGLE(WindowPos2fARB)
+#define glWindowPos2f MANGLE(WindowPos2f)
+#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+#define glWindowPos2fvARB MANGLE(WindowPos2