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#include <string.h>
#include <gtk/gtk.h>
#include <gdk/gdk.h>
#include <gdk/gdkx.h>
#include <gdk/gdkprivate.h>
#include <cairo/cairo.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
//quinn was here
#define NEW(a,b) a * b ;\
b = malloc(sizeof(a));\
memset((b),0,sizeof(a));
#define TEXT_STYLE_NORMAL (1 << 0)
#define TEXT_STYLE_BOLD (1 << 1)
#define TEXT_STYLE_ITALIC (1 << 2)
typedef enum
{
WALLPAPER_TYPE_PIXBUF,
WALLPAPER_TYPE_COUNT
} WallpaperType;
typedef struct _PixbufWallpaper
{
GdkPixbuf * source;
int width;
int height;
} PixbufWallpaper;
typedef union _WallUnion
{
PixbufWallpaper pixbuf;
} WallUnion;
typedef struct _Wallpaper
{
WallpaperType type;
WallUnion data;
} Wallpaper;
typedef struct _ScreenArea
{
int width;
int height;
Wallpaper * wallpaper;
GtkWidget * window;
float alpha;
} ScreenArea;
//Widget engine
/*
* Let me provide an explanation of how this is supposed to work:
* Each widget will be a library, and will have the functions defined in bdm-widget.h.
*
* At load time init is called at which point a widget should make a BDMImage for each image it plans to render, likewise for text objects. At
* that point BDM will then call getNumImages, getImages, likewise for text. At each paint the following happens:
For each widget paint each BDMImage and BDMText based on it's current BDMPaintAttribs
Call (*widget)->update() which will modify the BDMPaintAttribs of it's components based on information it gathers or has gathered through whatever interesting means it has of doing so.
*/
typedef struct _BDMPaintAttribs
{
int width;
int height;
int x;
int y;
double xrot;
int alpha;
int needsPainting;
int updateFont;
int cairoOperator;
} BDMPaintAttribs;
typedef struct _BDMImage BDMImage;
typedef struct _BDMWidget BDMWidget;
struct _BDMImage
{
BDMPaintAttribs * attrib;
BDMImage * next;
BDMImage * prev;
GdkPixbuf * pixbuf;
BDMWidget * widget;
int pixW;
int pixH;
} ;
typedef struct _BDMText BDMText;
struct _BDMText
{
BDMPaintAttribs * attrib;
BDMText *next;
BDMText *prev;
char * text;
BDMWidget * widget;
PangoFontDescription *font;
char *family;
int size;
unsigned short color[4];
unsigned int style;
unsigned short ellipsize;
} ;
typedef struct _BDMEvent
{
GdkEvent * event;
// Add more useful stuff
} BDMEvent;
typedef int (*BDMWidgetInitProc) (void);
typedef int (*BDMWidgetFiniProc) (void);
typedef int (*BDMWidgetUpdateProc) (void);
typedef BDMImage * (*BDMWidgetGetImagesProc) (void);
typedef BDMText * (*BDMWidgetGetTextProc) (void);
typedef int (*BDMWidgetHandleEventProc) (BDMEvent *event);
typedef void (*BDMWidgetSetBDMWidgetProc) (BDMWidget * widget);
struct _BDMWidget
{
BDMPaintAttribs * attrib;
BDMImage * images;
BDMText * texts;
BDMWidget * next;
BDMWidget * prev;
BDMWidgetInitProc initWidget;
BDMWidgetFiniProc finiWidget;
BDMWidgetUpdateProc updateWidget;
BDMWidgetGetImagesProc getImages;
BDMWidgetGetTextProc getTexts;
BDMWidgetHandleEventProc handleEvent;
BDMWidgetSetBDMWidgetProc setBDMWidget;
};
GSList * Widgets = NULL;
GSList * Wallpapers=NULL;
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