1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
/*
*
* Compiz stackswitch switcher plugin
*
* stackswitch.h
*
* Copyright : (C) 2008 by Dennis Kasprzyk
* E-mail : onestone@beryl-project.org
*
* Based on scale.c and switcher.c:
* Copyright : (C) 2007 David Reveman
* E-mail : davidr@novell.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include <cmath>
#include <core/atoms.h>
#include <X11/Xatom.h>
#include <X11/cursorfont.h>
#include <core/core.h>
#include <core/pluginclasshandler.h>
#include <opengl/opengl.h>
#include <text/text.h>
#include <composite/composite.h>
#include "stackswitch_options.h"
typedef struct _StackswitchSlot {
int x, y; /* thumb center coordinates */
float scale; /* size scale (fit to maximal thumb size) */
} StackswitchSlot;
typedef struct _StackswitchDrawSlot {
CompWindow *w;
StackswitchSlot **slot;
} StackswitchDrawSlot;
class StackswitchScreen :
public PluginClassHandler <StackswitchScreen, CompScreen>,
public ScreenInterface,
public CompositeScreenInterface,
public GLScreenInterface,
public StackswitchOptions
{
public:
StackswitchScreen (CompScreen *);
~StackswitchScreen ();
public:
typedef enum {
StateNone = 0,
StateOut,
StateSwitching,
StateIn
} StackswitchState;
typedef enum {
TypeNormal = 0,
TypeGroup,
TypeAll
} StackswitchType;
public:
CompositeScreen *cScreen;
GLScreen *gScreen;
/* text display support */
CompText mText;
void
handleEvent (XEvent *);
void
preparePaint (int);
bool
glPaintOutput (const GLScreenPaintAttrib &,
const GLMatrix &,
const CompRegion &,
CompOutput *,
unsigned int );
void
donePaint ();
void
renderWindowTitle ();
void
drawWindowTitle (GLMatrix &transform,
CompWindow *w);
bool
layoutThumbs ();
bool
updateWindowList ();
bool
createWindowList ();
void
switchToWindow (bool toNext);
int
countWindows ();
int
adjustStackswitchRotation (float chunk);
bool
terminate (CompAction *action,
CompAction::State state,
CompOption::Vector options);
bool
initiate (CompAction *action,
CompAction::State state,
CompOption::Vector options);
bool
doSwitch (CompAction *action,
CompAction::State state,
CompOption::Vector options,
bool nextWindow,
StackswitchType type);
void
windowRemove (Window id);
CompScreen::GrabHandle mGrabIndex;
StackswitchState mState;
StackswitchType mType;
bool mMoreAdjust;
bool mRotateAdjust;
bool mPaintingSwitcher;
GLfloat mRVelocity;
GLfloat mRotation;
/* only used for sorting */
std::vector <CompWindow *> mWindows;
std::vector <StackswitchDrawSlot *> mDrawSlots;
Window mClientLeader;
Window mSelectedWindow;
CompMatch mMatch;
CompMatch mCurrentMatch;
};
#define STACKSWITCH_SCREEN(s) \
StackswitchScreen *ss = StackswitchScreen::get (s)
class StackswitchWindow :
public PluginClassHandler <StackswitchWindow, CompWindow>,
public CompositeWindowInterface,
public GLWindowInterface
{
public:
StackswitchWindow (CompWindow *w);
~StackswitchWindow ();
public:
CompWindow *window;
CompositeWindow *cWindow;
GLWindow *gWindow;
bool
damageRect (bool, const CompRect &);
bool
glPaint (const GLWindowPaintAttrib &,
const GLMatrix &,
const CompRegion &,
unsigned int );
int
adjustStackswitchVelocity ();
void
addToList ();
static bool
compareStackswitchWindowDepth (StackswitchDrawSlot *a1,
StackswitchDrawSlot *a2);
static bool
compareWindows (CompWindow *w1,
CompWindow *w2);
bool
isStackswitchable ();
StackswitchSlot *mSlot;
GLfloat mXVelocity;
GLfloat mYVelocity;
GLfloat mScaleVelocity;
GLfloat mRotVelocity;
GLfloat mTx;
GLfloat mTy;
GLfloat mScale;
GLfloat mRotation;
bool mAdjust;
};
#define STACKSWITCH_WINDOW(w) \
StackswitchWindow *sw = StackswitchWindow::get (w)
class StackswitchPluginVTable :
public CompPlugin::VTableForScreenAndWindow <StackswitchScreen, StackswitchWindow>
{
public:
bool init ();
};
|