diff options
-rw-r--r-- | src/glow.cpp | 10 | ||||
-rw-r--r-- | src/group.h | 8 | ||||
-rw-r--r-- | src/paint.cpp | 26 | ||||
-rw-r--r-- | src/tab.cpp | 20 |
4 files changed, 32 insertions, 32 deletions
diff --git a/src/glow.cpp b/src/glow.cpp index 64bae6a..ef65525 100644 --- a/src/glow.cpp +++ b/src/glow.cpp @@ -61,12 +61,12 @@ GroupWindow::getOutputExtents (CompWindowExtents &output) glowSize = glowSize * (glowTextureSize - glowOffset) / glowTextureSize; /* glowSize is the size of the glow outside the window decoration - * (w->input), while w->output includes the size of w->input + * (w->border), while w->output includes the size of w->border * this is why we have to add w->input here */ - output.left = MAX (output.left, glowSize + window->input ().left); - output.right = MAX (output.right, glowSize + window->input ().right); - output.top = MAX (output.top, glowSize + window->input ().top); - output.bottom = MAX (output.bottom, glowSize + window->input ().bottom); + output.left = MAX (output.left, glowSize + window->border ().left); + output.right = MAX (output.right, glowSize + window->border ().right); + output.top = MAX (output.top, glowSize + window->border ().top); + output.bottom = MAX (output.bottom, glowSize + window->border ().bottom); } } diff --git a/src/group.h b/src/group.h index 2c7fdf2..06d2940 100644 --- a/src/group.h +++ b/src/group.h @@ -103,12 +103,12 @@ extern bool gTextAvailable; #define WIN_CENTER_Y(w) (WIN_Y (w) + (WIN_HEIGHT (w) / 2)) /* definitions used for glow painting */ -#define WIN_REAL_X(w) (w->x () - w->input ().left) -#define WIN_REAL_Y(w) (w->y () - w->input ().top) +#define WIN_REAL_X(w) (w->x () - w->border ().left) +#define WIN_REAL_Y(w) (w->y () - w->border ().top) #define WIN_REAL_WIDTH(w) (w->width () + 2 * w->geometry ().border () + \ - w->input ().left + w->input ().right) + w->border ().left + w->border ().right) #define WIN_REAL_HEIGHT(w) (w->height () + 2 * w->geometry ().border () + \ - w->input ().top + w->input ().bottom) + w->border ().top + w->border ().bottom) #define TOP_TAB(g) ((g)->mTabBar->mTopTab->mWindow) #define PREV_TOP_TAB(g) ((g)->mTabBar->mPrevTopTab->mWindow) diff --git a/src/paint.cpp b/src/paint.cpp index 1fec532..f2e1911 100644 --- a/src/paint.cpp +++ b/src/paint.cpp @@ -860,32 +860,32 @@ GroupWindow::getStretchRectangle (CompRect &box, int width, height; float xScale, yScale; - x1 = mResizeGeometry.x () - window->input ().left; - y1 = mResizeGeometry.y () - window->input ().top; + x1 = mResizeGeometry.x () - window->border ().left; + y1 = mResizeGeometry.y () - window->border ().top; x2 = mResizeGeometry.x () + mResizeGeometry.width () + - window->serverGeometry ().border () * 2 + window->input ().right; + window->serverGeometry ().border () * 2 + window->border ().right; if (window->shaded ()) { - y2 = mResizeGeometry.y () + window->height () + window->input ().bottom; + y2 = mResizeGeometry.y () + window->height () + window->border ().bottom; } else { y2 = mResizeGeometry.y () + mResizeGeometry.height () + window->serverGeometry ().border () * 2 + - window->input ().bottom; + window->border ().bottom; } - width = window->width () + window->input ().left + - window->input ().right; - height = window->height () + window->input ().top + - window->input ().bottom; + width = window->width () + window->border ().left + + window->border ().right; + height = window->height () + window->border ().top + + window->border ().bottom; xScale = (width) ? (x2 - x1) / (float) width : 1.0f; yScale = (height) ? (y2 - y1) / (float) height : 1.0f; - x1 = x1 - (window->output ().left - window->input ().left) * xScale; - y1 = y1 - (window->output ().top - window->input ().top) * yScale; + x1 = x1 - (window->output ().left - window->border ().left) * xScale; + y1 = y1 - (window->output ().top - window->border ().top) * yScale; x2 = x2 + window->output ().right * xScale; y2 = y2 + window->output ().bottom * yScale; @@ -1164,8 +1164,8 @@ GroupWindow::glPaint (const GLWindowPaintAttrib &attrib, /* Get the scale amount for the resize box */ getStretchRectangle (box, xScale, yScale); - xOrigin = window->x () - w->input ().left; - yOrigin = window->y () - w->input ().top; + xOrigin = window->x () - w->border ().left; + yOrigin = window->y () - w->border ().top; wTransform.translate (xOrigin, yOrigin, 0.0f); wTransform.scale (xScale, yScale, 1.0f); diff --git a/src/tab.cpp b/src/tab.cpp index e46af21..d0f289f 100644 --- a/src/tab.cpp +++ b/src/tab.cpp @@ -1141,10 +1141,10 @@ GroupScreen::updateTabBars (Window enteredWin) CompRegion reg; /* titlebar of the window */ - rect = CompRect (WIN_X (w) - w->input ().left, - WIN_Y (w) - w->input ().top, - WIN_WIDTH (w) + w->input ().right, - WIN_Y (w) - (WIN_Y (w) - w->input ().top)); + rect = CompRect (WIN_X (w) - w->border ().left, + WIN_Y (w) - w->border ().top, + WIN_WIDTH (w) + w->border ().right, + WIN_Y (w) - (WIN_Y (w) - w->border ().top)); reg = reg.united (rect); @@ -1309,8 +1309,8 @@ GroupWindow::constrainMovement (CompRegion constrainRegion, if (!dx && !dy) return false; - x = mOrgPos.x () - w->input ().left + dx; - y = mOrgPos.y ()- w->input ().top + dy; + x = mOrgPos.x () - w->border ().left + dx; + y = mOrgPos.y ()- w->border ().top + dy; width = WIN_REAL_WIDTH (w); height = WIN_REAL_HEIGHT (w); @@ -1333,7 +1333,7 @@ GroupWindow::constrainMovement (CompRegion constrainRegion, dx += (dx < 0) ? 1 : -1; /* new x value is based on our new dx value */ - x = mOrgPos.x () - w->input ().left + dx; + x = mOrgPos.x () - w->border ().left + dx; } /* Adjust dx */ @@ -1351,7 +1351,7 @@ GroupWindow::constrainMovement (CompRegion constrainRegion, dy += (dy < 0) ? 1 : -1; /* new x value is based on our new dx value */ - y = mOrgPos.y () - w->input ().top + dy; + y = mOrgPos.y () - w->border ().top + dy; } new_dx = dx; @@ -1467,8 +1467,8 @@ GroupSelection::startTabbingAnimation (bool tab) int dx, dy;\ int constrainStatus; GroupWindow *gw = GroupWindow::get (w); - CompRect statusRect (gw->mOrgPos.x () - w->input ().left, - gw->mOrgPos.y () - w->input ().top, + CompRect statusRect (gw->mOrgPos.x () - w->border ().left, + gw->mOrgPos.y () - w->border ().top, WIN_REAL_WIDTH (w), WIN_REAL_HEIGHT (w)); |