AgeCommit message (Collapse)AuthorFilesLines
2011-08-20Bump VERSIONHEADmasterSam Spilsbury1-1/+1
2011-08-20Update NEWS for Spilsbury3-4/+12
2011-07-14Bump VERSIONSam Spilsbury1-1/+1
2011-07-14Update NEWS for Spilsbury3-0/+564
2011-07-07Add VERSION file ( Spilsbury1-0/+1
2010-10-23Merge branch 'master' of git+ssh:// Spilsbury1-1/+0
2010-10-23Cleanup (static analysis)Sam Spilsbury1-26/+28
2010-09-28Don't require composite since opengl already does.Scott Moreau1-1/+0
2010-08-15Account for core changesSam Spilsbury2-2/+10
2010-08-13Remove debug messageSam Spilsbury1-5/+0
2010-08-13Fix other viewports not painting in "on rest" transparency.Sam Spilsbury1-2/+8
Setting CubeScreen::paintAllViewports to false is a bit useless for us, since we don't need to be concerned with what is painting all viewports, since we aren't actually painting them ourselves. If we are enabled, request that it be done, otherwise leave it alone.
2010-05-24Load after decor plugin to prevent windows moving after plugin loadSam Spilsbury1-0/+1
2010-05-08Added dynamic wrappable function enable/disableSam Spilsbury1-4/+26
2010-05-06Fix use of uninitialized varSam Spilsbury1-0/+1
2010-04-29Use C++ boolSam Spilsbury1-16/+16
2010-04-25Remove unused variables.Scott Moreau1-3/+1
2010-04-17Set the paintAllViewports bit to our active stateSam Spilsbury1-1/+1
2010-04-17Don't use CompWindow::invisible () in the state checking functionSam Spilsbury2-19/+47
invisible () returns false if the window is on another viewport, which isn't the information that we wanted. We want to know if a window is visible as in its map state. Also beautify code a little (no functional effect)
2010-04-11Ensure we load after composite and openglSam Spilsbury1-0/+2
2010-01-24Remove dummySam Spilsbury1-0/+0
2010-01-24Dummy commitSam Spilsbury1-0/+0
2010-01-24Initial C++ portSam Spilsbury7-1411/+720
2008-05-22Warning fix.compiz-0.8Danny Baumann1-1/+0
2008-04-24Apply cubeaddon option name change.Dennis Kasprzyk1-2/+3
2008-04-21Damage screen only during animation.Dennis Kasprzyk1-1/+6
2008-04-16Use cube changes to paint the desctop in correct order.Dennis Kasprzyk1-11/+22
2008-04-10Removed dead code.Dennis Kasprzyk1-10/+0
2008-04-10[PATCH] Initilised previously uninit varRoland Bär1-1/+1
2008-04-10More optimizations.Dennis Kasprzyk1-8/+11
2008-04-10Optimizations.Dennis Kasprzyk1-19/+24
2008-04-10Disable occlusion detection.Dennis Kasprzyk1-1/+2
2008-04-10Only calculate second matrices, if window depth is active.Dennis Kasprzyk1-12/+18
2008-04-09Use cube progress value instead of own animation calculation.Dennis Kasprzyk2-19/+6
2008-04-09Work together with cylinder transformation of cubeaddon (no window depth).Dennis Kasprzyk1-220/+138
2008-04-04CMake build file.Dennis Kasprzyk1-0/+3
2008-04-03Makefile update.Dennis Kasprzyk1-5/+5
2008-03-27Enable 3d only if s->hsize is bigger than 2.Dennis Kasprzyk1-1/+1
2008-03-14Makefile update.Dennis Kasprzyk1-2/+2
2008-03-14Makefile update.Dennis Kasprzyk1-2/+18
2008-03-12Makefile updateDanny Baumann1-1/+2
2008-02-08Dummy commit.Danny Baumann1-1/+2
2008-01-28Flip cull face instead of setting it directly, to fix cube reflections.Dennis Kasprzyk1-5/+6
2008-01-27WhitespaceDennis Kasprzyk1-3/+3
2008-01-27Cleanups.Dennis Kasprzyk1-12/+16
2008-01-27[PATCH] Added option to use custom colors for window bordersKevin Lange2-20/+34
2008-01-23Check for header changesDennis Kasprzyk1-0/+1
2008-01-23Makefile update.Dennis Kasprzyk1-8/+61
2007-12-19Reset cull face correctly.Dennis Kasprzyk1-2/+4
2007-10-24Track checkOrientation API changes.Danny Baumann1-3/+4
2007-10-24Use CompVector.Danny Baumann1-36/+35